Now that I have hit 10 posts, I can finally make a topic talking about the game. Before I start, I never played Gwent before, not in Witcher, and not in beta. I don`t do card games much, except HS. I will compare Gwent to HS a lot, so be ready
- The game really needs some budget decks for new players. Those basic decks are ok for a the first few hours, but every single place I look the decks are full of gold cards. Since the community has not really took off yet, the devs should make a list of some budget decks somewhere. It is very hard for me as a new player to figure out what I should be spending my small amount of scraps.
- Whoever played in the long beta has so much scrap it has made the community very weird. I have no idea how, but my friends who played 100 hours in Beta have 150k+ craps, and I only have 4k from 30 hours of playing, most coming from milling the cards of thronebreaker. Giving people this much scrap has made it a problem, such as the update where premium cards are not craftable with scraps anymore. Also, this has lead to the lack of budget decks since most veteran players have everything that they want.
- I have not idea why, but after 30 hours, i have been stuck with 1 reward point for over 3 days. Again I am playing casually, but I am not getting any new reward points that much. Tying the leaders to reward points seems like a bad idea since I would prefer to spend any reward points I have on getting kegs, so I barely have any leaders unlocked.
- The quest system needs more variety. Since you have obviously copied a lot from HS, quest system should be next. More quests for not just winning which is pretty difficult for new players like me. Also, please make the quests finish-able with friends. I know you might say people will abuse it, but come on, HS has been doing that without any negative impact on the game
- Speaking of playing with friends, the ability to watch friends play the game is sorely missing.
- I only did the arena once, but I felt like some of my opponents had way too many gold cards. I think there should be a limit on the power of cards you can get in the arena, if there is not any.
- I hate the concept of stuff like Artifacts in the game where there is only one counter (as far as I know). Same for weather effects. It makes it so that if you have the card, then it is fine. If not you have to just watch the enemy get value on every turn. Same for locking, especially for factions where they have units that lock as well. My point making engine will get locked, and I might as well concede.
- When the game progresses so that the last round is 3-4 cards at each players disposal, the game is pure luck. Either you get the good cards or not, nothing much in the way strategy.