I'm sorry, but which presentation do you all refer to ?update: I assume you mean the "gamespot" one ?well, I must say as much I love to see those amazing designs and locations,.....the HUD, Inventory and combat feedback is SUB-PAR compared to TW1. I loved TW1's inventory overlay, the ornate style and how/where the quickslots were placed. I don't mind that pause has given way to slow-mo BUT: omg, CallOfDuty pain effects ? are you serious ? Why even design a location or fight if will only see 30% of it.A radial menue that totally obstructs my view during a fight ?location name popups ? Hit "mouse1" to open door/examine body over and over again ?For a supposedly "mature" RPG you sure seem to cater to the frag-fest kiddies. Explosions ? Glow around characters ? What's next ? Smash "X" during cutscenes for instant-win ?the inventory system may look "cool" to you but for me it looks like an afterthought, totally disconnected from geralt and the game, like it was just copied over from another game.I do hope somebody from the dev team will be bold enough to completely explain all features of the HUD, feedback and if we can customize it to our liking (in my case: turn it all OFF) before the game gets released.The last dev diary showed a quick splash screen that CDPR has reached beta, which usually means: feature-complete, only polishing, no major changes to any aspect of the game. Wow, I am some kind of TW1 nut and played the old one about 14 times, then again a few times with mods (FCR) and each and every custom adventure out there. Way to smash the hype. I regret watching this. I'm devastated.


