new weapon mods

+
new weapon mods

the Gun doo-dad worlds has added quite a bit since Blackhands Black book and I came up with some ideas to represent some of the relatively un-thought off ideas that could bee added to your new irons


New Pistol Mods

Iron Sight Lowlight Lenses: A passive system of relatively recent innovation by several manufacturers, it consists of small glass lenses or fiber optic cable fitted in the iron sights of a pistol designed to capture ambient light and give the user a somewhat limited ability to find targets in the dark. While not allowing for any great detail beyond normal pistol range, it will allow the user to spot rough movement in low light environments. Available in several in several lens colors (green, red, yellow, burnt orange, clear). Typically figured in with the cost of the pistol. Separate: $50 US from most pistol manufacturers.

Game Effects: as described above. This is not really meant to act as a low-light enhancer (+0 bonus), but it does give a chance of spotting perps better in the dark (no darkness penalties, but no adds either).


Personal Laser Generator Grip: With the miniaturization of energy and laser technologies, the underslung laser generator seen in most cinema has given way to a hardened rubber grip fitted to the back-end of the pistol containing a laser diode that sits just above where the forefinger would rest when gripping the pistol and the high capacity battery under the rubber grip. Many non-smart linked pistols contain a two step trigger mechanism to activate the PLGG before firing the pistol, whereas cyber-linked pistols control this option . Left or right hand PLGG’s are available and should be designated at purchase.

Game Effects: not too much to really add here, though PLGGs really shouldn’t go over a +1 to accuracy: the Laser diode generator is far too short for anything past that. OTOH, it doesn’t block up the pistol rail mount on the front of the pistol. Pricing is from $200-$400


Rail Systems: This is a fancy way of saying ‘option mount’ for a firearm. Typically, pistols (both cylinder and autoloader) with have a rail system under slung on the barrel built into the frame (or removable, though some may have a top or side mounted depending on the nature of the client request. The most common rail types is the Piccatiny system (preferred by many solos and police for the ease of swapability and stability).

Game Effects: you can put lasers, various lighting systems, or combo systems on the rail. Pricing varies from weapon to weapon, but really shouldn’t go over $50 US.


Tactical Submission Point: No one is entirely sure exactly where this idea came out of, but it has shown up in trideo entertainment and games with TSP’s attached to pistols with truly ridiculous lengths and the idea has spread to the street among the more violent gangers. But for the average boots on the ground policeman, security officer, or mercenary, the original idea is still valid. At the front of the pistol (usually built into the frame) is slanted block of metal one to two centimeters in length (angle varies) ending in a sharpened point meant to be used for close-in work. Given the tolerances of modern metallurgy, the TSP is very durable, sharp, and VERY intimidating to the average opponent, because it sends the message that you are willing to stab them with a pistol that has a block of shaped metal that can knock a hole in their skull.

Game Effects: +1 to melee damage if the pistol is used as a blunt instrument. You could get to +2 or +3 damage, but this tends to make the pistol unwieldy and frankly slow to draw (-1 per point over +1 to initiative). Please note: this damage is considered lethal. Use weapon customization rules and add 5% to weapon base cost.


New Rifle Mods

Tactical Handguards: This is, quite simply, a covering for the forward part of the assault weapon. Many modern basic guards are a formed plastic with some thermal venting to disperse heat. More complex ones allow spacing and rail systems built into the guard to allow for extra options, coming in a variety of colors depending on the tactical environment one will be going into. Some examples include:

Militech Free Float: A evenly spaced TH with screw mounts for left or right side options and a Adjustable rail for iron and scope sights (total: 3): $96
Militech Free Float 2: As above, but a two piece version to allow for quick swap out: $110
Sekigahara #4: As Militech Free Float 2 but designed for a Carbine, also has Picatinny Rail underslung for Vertical Grip option: $130
Sekigahara #9: As Militech Free Float, designed for a carbine, with Vertical Grip option: $164

Game Rules: nuff said



Tactical Rail Covers: As one might expect, there are covers for the tactical rail system to prevent them from being fouled. These can range from $12 for simple ones to $30 for more interesting versions that help disperse heat.

Game rules: pretty self explantory, though more expensive TRC’s might raise thermal spot TN’s by +5.

FastMag XT Rail Cover: $12
PerpDown: $15
PerpDown with Pocket: $25


Vertical Grips: In hindsight, a rather obvious addition to modern assault weapons. Simply put, it is a foregrip mounted on a rifle’s or carbine’s forward stock to allow for better controllability during single, burst, or automatic fire operations for the wielder. These can vary from cheaper plastic grips, to parkerized aluminum to carbon-fibre composite grips customized for right of left hand users and better traction.

Game effects: The real benefit for a weapon with this attached is the -1.0 modifier to recoil when figuring recoil for a weapon. Slightly heavier versions might offer -1.5, but these would become rather problematic and heavy after a time.

Composite Vertical Grip: $25 A light composite grip meant for most temperate zones
Aluminum Vertical Grip: $45 Anodized Aluminum grip
PerpDown Vertical Grip: $62 Plastic grip with quick release option
Arasaka ‘Jitte’ Vertical Grip: $89 Rubberized Aluminum grip with rubber ‘teeth’ to allow for better grasp


Pistol Grips: A common modification for AR’s is to swap the factory grip for a customized firing hand grip to allow for better control.

Game Effects: It’s a hand grip. What else yah want?

Dailung Fine Grip: $17: Available in many tacky colors and only cracks in –50F weather
PerpDown Battle Grip: $31: made of thermo-plastic with hardened GripSure Rubber to prevent slippage
Militech AR-179 Grip: $25: Used by most Militech rifles, has surfaced grip to allow for better traction


Iron Sights: the modern iron sight for a rifle or a pistol is no longer built into the frame, but is now a modifiable option with several possibilities available.

Cornhusker Arms BIS: $94: Basic forked Iron Sight. Adjustable for range.
Cornhusker Arms LLIS: $105: much like the above, but incorporates a Lowlight Lens system into the sight. Color for LLIS system can be selected at order.
Lazurus Security Sight Front: $140 As above but also Foldable into a safe position on the tactical handguard. Usually sold with the Lazurus Security Sight Rear
Lazurus Security Sight Rear: $120: often paired with the LSSF. Contains a small, manual range finder and when paired with the LSSF, gives +1 accuracy.
Arasaka Security LMT Rear Sight: $119: as the LSSR, in fact is a blatant copy of the LSSR. Much to Militech’s annoyance.
Keresov Tactical Sight: $99 A domestic licensed version of the Cornhusker Arms LLIS.

Game Effects: Uh, it’s a sight to look over and shoot things with.


Slings & Sling Mounts: These really haven’t changed much over the last few hundred years, excepting that the Nylon slings tend to be impregnated with anti-bacterial chemicals to prevent rot. Costs for such things will be anywhere from $25-$50 for a 2 or 3 point sling. And $25-$35 for the mounts.

Game Effects: While Slung into combat position, the weapon is consider braced for purposes of recoil reduction.


Magazines: in spite of what some people might think, there has been some advancement in the production of magazines in the materials used and options for the magazines

Militech 30-Round GI TefSlick Magazines: $12 each: The basic magazine for grunts of all sorts around the world, this magazine is for standard 5.56 caliber. Packing 30 rounds, the magazine has a Teflon coating on its moving parts to allow for easier ammunition feed and reload.

Militech 30-Round EliteForce Titanium Magazines: $20 Each: Essentially the same as the GI series, the Clip is made of titanium and is highly prized for it’s resistance to the elements and general abuse by Spec-forces and any regular line-infantry that can get their hands on them.

Lazurus MagPul 5.56: $10 for three pack: As the name suggests this is a hardened plastic clip on for magazines to make reloading in a firefight faster.

Militech SpecFor Plate: $20 For three pack: A slightly more refined version of the Mag Pul, this is a finger plate that fits under the clip and the infantryman pulls forward to release the clip.

Game Effects: this is mostly for the GM to interpret, but the Magpul and plates might lower the difficulty of clearing a jam related to the clip. TefSlick clips might also increase reliability by one rank.




[
 
New Pistol Mods

Iron Sight Lowlight Lenses: A passive system of relatively recent innovation by several manufacturers, it consists of small glass lenses or fiber optic cable fitted in the iron sights of a pistol designed to capture ambient light and give the user a somewhat limited ability to find targets in the dark. While not allowing for any great detail beyond normal pistol range, it will allow the user to spot rough movement in low light environments.
I'm not sure I follow how this is supposed to work. If you're using iron sights, you're sighting in your target by lining them up with the sights. Iron sights, by their nature, are a "dumb" technology, so I'm not quite understanding, via description above, how they're supposed to enhance low-light target acquisition.


Personal Laser Generator Grip: With the miniaturization of energy and laser technologies, the underslung laser generator seen in most cinema has given way to a hardened rubber grip fitted to the back-end of the pistol containing a laser diode that sits just above where the forefinger would rest when gripping the pistol and the high capacity battery under the rubber grip. Many non-smart linked pistols contain a two step trigger mechanism to activate the PLGG before firing the pistol, whereas cyber-linked pistols control this option . Left or right hand PLGG’s are available and should be designated at purchase.
You mean something like this?



^^ Real tech, available today. You've even got some laser sights designed to replace the recoil spring plug in semi-autos (#34 in the illustration below.)

 
Crafting could lend a hand in this topic also. I feel like the random junk in the game could lend itself to weapon avenue's. For example: a shotgunner would benefit from knowledge of the disassembly of shotguns, and other cylindrical weapons and junk items. Aligning the junk-disassembly to a weapon would be trick.

Found object weapons seem to be lacking also. The store-bought weapon should behave and perform (and look) like described, but a 'crafted' version might need the look of a kit-bash version, and step outside the specifications of the store version...and have a higher fail mode (jamming, misfires, cant load etc).

Since guns and armaments are such a huge part of the action side of the game, why not have some variation within the weapon system besides cosmetics? And why not include error modes into that also?

-w
 
Isn't everyone one of these posts kinda getting ahead of themselves ?
Let's fix what we have before we think about adding stuff no ?
 
Making weapon elements be mods has also been suggested.

This would fix it being randomly determined when crafted, but also take up a mod slot.
 
Top Bottom