New Witcher 3 gameplay to be shown during San Diego Comic Con!

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No, but I'd love to see your adventure in pictures and of course @Kinley's prepared interview, with @EmperorZorn as trusty wingman. I wonder if you look as I've pictured you. And no, don't let the gif speak of my imagination. 'Tis was just cool 'broment of joining forces', that's all. ^_^

Wait, did you write trusty wingman ?
I imagine I'd be more like the RED Baron, with friendly fire being an option.

Of course everyone is invited to join us at Gamescom !
We'll be there on the 15th. Simply use your Witcher senses and follow the trail of crying children~
 

Jupiter_on_Mars

Guest
Please remember that we are under NDA, so we cannot give away answers to a lot of questions that are being asked except in the broadest terms. This leads a lot of people to not post, because why say something when you can't give clear answers? And why can we not talk about things? Various reasons...none of them nefarious or backhanded. Most of the time it's due to the natural process of game development, meaning that things change, at any stage of development and giving specific details only risks a possible change later and then you'll look silly. So that's one reason.

Of course, sometimes talking to fans can be scary as well. Words of RED's tend to be put under a microscope and analyzed from every possible angle and sometimes, no matter how clear we try to be, they will be misinterpreted, which can lead to problems down the road.





Again, I do not think we are scared, so much as we can't really address it here. For example, I can't tell you details about changes from the version that was shown at E3 to what we have now. I can't talk about them, because again, various reasons and none of them have malicious intent behind them.

One other main reason is that we simply do not have the time to really post here and the people who do have time, seldomly have a deep insight into the systems or parts of the game that are being talked about. I am taking about half an hour out of my day right now to write this post. Half an hour I could be spending polishing a quest (and will be, because I'll add that half hour to the end of the day, but you get my meaning).

A lot of us prefer to let our game speak for itself. It sometimes is a bit frustrating (and leads to the desire to not talk publicly) that there is a feeling of distrust from fans. While perfectly understandable in today's industry, please try to understand this from our point of view. as well. We try our best to deliver a great game. But while it is in development, things are in flux. Things change. Yes, even "close" to release.



Little addendum here. People WERE actually clapping and cheering for the Witcher Demo at the MS conference. The stream/audio just did not capture any of the crowds reactions. But from what Konrad told us, there was a HUGE reaction to the demo.



I would not go so far. People are acting like this because they care about the game. This is understandable. Trust me, it would be a lot worse if there would be constant silence or only praise from the community. As someone pointed out, nothing will ever make EVERYone happy. It is important that the community voices concerns and gives feedback.

It is also important for people to realize that we have reasons why we do things the way we do. Sometimes, it feels like fans just assume we are not showing things when we COULD show so much more. And if we can't show more, it must be because our game is completely unfinished or whatever horrible disaster reason.

The truth is most often much simpler. We are making a game. Things change. Showing things in development is something we only do sparingly, because we always try to show the best possible representation of the game we can, be it screenshots, trailers or other marketing things.

In the end, I guess, I am asking for a bit of trust. I know that's hard to do with something you hold so dear. And I am not asking for you to not speak out your mind if you see something that seems weird/lacking/could be better. Just try to not assume the worst simply because there is no screenshots/videos for a while or we do not respond to every question asked. Keep in mind that our main focus lies in making the game amazing and that does not always equate to having amazing trailers all the time.

Thank you all for your continued support and enthusiasm. It helps us a lot.

Thank you very much.
It's really appreciated.

A couple of remarks.

Flux

I do understand your rationale. But there's a catch. If you guys decide to show features only when they're set in stone, then fan feedback becomes irrelevant. By then it will be too late to change anything, even if fans manage to point out things you hadn't originally considered. If you REDs truly value feedback then you must account for it and give it a chance to impact the game. That necessarily means revealing some things mid way, when they haven't perfectly congealed, in time to gather feedback and adjust accordingly.


Reasons

I don't think anyone here believes your decisions are gratuitous. The problem of course is that the same claim could be made and in fact has been made to justify bad decisions in the past. It sure was the case with Skyrim, its horses and UI, for example, when Todd Howard did explain the seemingly sensible reasons behind both. But that didn't preclude them from being terrible, did it? So it's not that there's no reason behind Konrad's auto-refilling potion system. Just that it's a poor one.

Congrats.
The game is looking great and no doubt will look even greater.
 
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Jupiter_on_Mars

Guest
(...) and starting to get back into the forum groove.

Guess one week vacations shouldn't be expected to adjust one's questionable taste in music. :lol:

Marcin, what do Gamescom regulations say about wild bears in the premises? Come on, give tamer EmperorZorn a break. I know you don't want to set a precedent and be forced to allow every single fan into the behind closed doors presentation, but at least let Zorn be there for the interviews. Someone has to hold the Ipad for myopic Kinley to read the community questions. And Zorn promises not to squeal whenever Ciri is mentioned.

I know he's lying though.

Come on Marcin, give it some consideration.
 

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Apparently CDPR will also be at Gen Con (Indianapolis, August 14-17) with their board game:

Great news: Game designer Ignacy Trzewiczek will be playing in our #GenCon #Witcher event sessions & running some demos in our booth!
Source
 
Guess one week vacations shouldn't be expected to adjust one's questionable taste in music. :lol:

Marcin, what do Gamescom regulations say about wild bears in the premises? Come on, give tamer EmperorZorn a break. I know you don't want to set a precedent and be forced to allow every single fan into the behind closed doors presentation, but at least let Zorn be there for the interviews. Someone has to hold the Ipad for myopic Kinley to read the community questions. And Zorn promises not to squeal whenever Ciri is mentioned.

I know he's lying though.

Come on Marcin, give it some consideration.

You cannot call that Madonna's song questionable. It's an undeniable classic from my childhood!:sad:
 
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