Watching the steamDB for new update information and there's no new build for testing out in 14 days. This leads me to believe there's no hotfixes coming before 1.3.
So my guess is that in the end of the month we'll see 1.3 (which seems to be the standard for Cyberpunk now, that 1.1 followed with 1.11 and 1.12 fixes and 1.21 and 1.2 followed up with 1.22 same kind of trajectory).
Also with the recent Tweet about expanding afterlife, I think we're going to see some DLC content added into next patch, hopefully not only DLC we'll see but at least it's something to hopefully peak players interest for other upcoming DLC later.
So, more quests are quite likely to be added and hopefully they fix the police as it's been multiple small improvements already with how they spawn and where, modders since the December have been enabling these police chases so it's not like there isn't some chase logic on the cars themselves. The biggest obstacle seemed to be technical difficulties of loooong chases due to how the original police mechanism was implemented and how basically agression was based on the area where you first did the crime, but with since 1.21 I noticed the police can chase you for hours if they maintain vision on you, so I'd imagine this is something that is one step closer to full on police car chase being possible.
There was also some talk in Twitch stream by Paweł Sasko in the most recent video where he confirmed that the map fix is a bit more complex because it requires loading more assets. Those who don't know, the whole map that you see on top corner isn't actually "map" at all but a representation of objects rendered, that's been pretty obvious to those that have seen the modders expanding the map size, where you see map rendering new objects on the go when you're zoomed out.
Maybe there's some work-around around the corner, where the entire map is pre-rendered outside of the whole object oriented world, and then that way it'd be possible to just partially show parts of the map on the fly, so perhaps something like this (below), where map is split into something like 10 000 x 10 000 grid, where your current location and the ones nearby are loaded in, while rest remain unloaded.
The current version of the "map" design is good for showing the lootable objects, NPC's etc but isn't good for displaying large areas due to it's limitations of requiring objects to be loaded, that's why it's highly likely the fixed version would be a hybrid of static image of walls and roads and presentation of non-static rendered objects. (at least that's how I'd imagine it would be done).
Of course I'm not expert in making games so I don't know if there's something that would restrict using such map. Perhaps the fact there's a lot of ascension and going inside elevators, so it wouldn't be just one flat map to load in either case.
Other way to do it could be just preload more assets in it's most raw form where it only exists in map until it gets loaded closer. This would still drain more power and take it away from somewhere else.
I would highly suggest taking away the extra computing power in either case by cutting these distant cars in one quarter. The whole distant traffic is just massive power sink.
Of course with e3 coming out next month I'd imagine they already have a ton of DLC material to promote for incoming content in the next following months before release of the next gen later in second half of the year (probably Q4).
They've stated in latest investors calls that they've had 60% of developers working on new content for some quite time now, so I'd imagine some life improvements like modifying cars would get added in near future. The question is not if they're going to do it but when it's going to be released.
I wonder if we're going to get some sneak peek about incoming changes for 1.3 in the end of this week like 1.2 was teased 2 weeks earlier.
I don't think they'd tease us with a tweet about Afterlife expansion with a content that's to come over a month later.
So what could we expect in 1.3 in end of the month? We can judge what's to come based on what was being worked on 1.2 as well.
- More improved police, arriving in crime scenes in cars (already worked on 1.1, 1.2, 1.21, 1.22)
- Making civilians more responsive (already worked on 1.2)
- Traffic AI being improved (already was worked on 1.2 but didn't appear as a huge change), hopefully they fix the spots with cars driving through rails because it's frankly pretty embarrassing and most visible flaws they currently have.
- More quests from Rogue, all/most seem to require max street cred. (tweet)
- Map fix being worked on hopefully releasing on 1.3 or the following hotfixes. What is clear that it's being worked on as we speak.
What do you think?
So my guess is that in the end of the month we'll see 1.3 (which seems to be the standard for Cyberpunk now, that 1.1 followed with 1.11 and 1.12 fixes and 1.21 and 1.2 followed up with 1.22 same kind of trajectory).
Also with the recent Tweet about expanding afterlife, I think we're going to see some DLC content added into next patch, hopefully not only DLC we'll see but at least it's something to hopefully peak players interest for other upcoming DLC later.
So, more quests are quite likely to be added and hopefully they fix the police as it's been multiple small improvements already with how they spawn and where, modders since the December have been enabling these police chases so it's not like there isn't some chase logic on the cars themselves. The biggest obstacle seemed to be technical difficulties of loooong chases due to how the original police mechanism was implemented and how basically agression was based on the area where you first did the crime, but with since 1.21 I noticed the police can chase you for hours if they maintain vision on you, so I'd imagine this is something that is one step closer to full on police car chase being possible.
There was also some talk in Twitch stream by Paweł Sasko in the most recent video where he confirmed that the map fix is a bit more complex because it requires loading more assets. Those who don't know, the whole map that you see on top corner isn't actually "map" at all but a representation of objects rendered, that's been pretty obvious to those that have seen the modders expanding the map size, where you see map rendering new objects on the go when you're zoomed out.
Maybe there's some work-around around the corner, where the entire map is pre-rendered outside of the whole object oriented world, and then that way it'd be possible to just partially show parts of the map on the fly, so perhaps something like this (below), where map is split into something like 10 000 x 10 000 grid, where your current location and the ones nearby are loaded in, while rest remain unloaded.
The current version of the "map" design is good for showing the lootable objects, NPC's etc but isn't good for displaying large areas due to it's limitations of requiring objects to be loaded, that's why it's highly likely the fixed version would be a hybrid of static image of walls and roads and presentation of non-static rendered objects. (at least that's how I'd imagine it would be done).
Of course I'm not expert in making games so I don't know if there's something that would restrict using such map. Perhaps the fact there's a lot of ascension and going inside elevators, so it wouldn't be just one flat map to load in either case.
Other way to do it could be just preload more assets in it's most raw form where it only exists in map until it gets loaded closer. This would still drain more power and take it away from somewhere else.
I would highly suggest taking away the extra computing power in either case by cutting these distant cars in one quarter. The whole distant traffic is just massive power sink.
Of course with e3 coming out next month I'd imagine they already have a ton of DLC material to promote for incoming content in the next following months before release of the next gen later in second half of the year (probably Q4).
They've stated in latest investors calls that they've had 60% of developers working on new content for some quite time now, so I'd imagine some life improvements like modifying cars would get added in near future. The question is not if they're going to do it but when it's going to be released.
I wonder if we're going to get some sneak peek about incoming changes for 1.3 in the end of this week like 1.2 was teased 2 weeks earlier.
I don't think they'd tease us with a tweet about Afterlife expansion with a content that's to come over a month later.
So what could we expect in 1.3 in end of the month? We can judge what's to come based on what was being worked on 1.2 as well.
- More improved police, arriving in crime scenes in cars (already worked on 1.1, 1.2, 1.21, 1.22)
- Making civilians more responsive (already worked on 1.2)
- Traffic AI being improved (already was worked on 1.2 but didn't appear as a huge change), hopefully they fix the spots with cars driving through rails because it's frankly pretty embarrassing and most visible flaws they currently have.
- More quests from Rogue, all/most seem to require max street cred. (tweet)
- Map fix being worked on hopefully releasing on 1.3 or the following hotfixes. What is clear that it's being worked on as we speak.
What do you think?
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