Nothing's stopping them, really. Replaying with new games is encouraged for this game and that's how I do it. Though, if NG+ was a thing, I'd import from an old save for that. Besides, NG+ has been very common for years now, sometimes added as an update. Also, not everyone would max out their characters from the first playthrough. They could reach a max level in 2nd playthrough and even go for a higher difficulty. And if level scaling is a thing, a higher level don't necessarily mean an easier game.What's stopping people from "reliving" the story and gameplay by... Starting a new game?
Personally, I've never understood the facination with NG+, especially when it's so very rarely a transformative experience (Most of the time it's "Go through the exact same game again... Only it's incredibly boring because 95% of the content is faceroll because you're maxxed out going through a regular game")
I suppose there could be some merit to having full build and scaled up enemies right from the get go... But the cost is that you lack incentives to participate in most content because you don't need the exp or items because you're maxxed out... Though often you can simply do this by starting a new game and using console commands to level up and gain items making a "NG+" system irrelevant (For PC's anyway)
The only NG+ that has ever really made sense to me stuff like in Neir: Automata. Where NG+ puts you in control of an entirely different character so you follow along an entirely different story path. But this often feels less like a "NG+" and more of a "NGart 2" (Especially since this feature is based on ye olde games where separate game discs focused on different characters - Either as a multi-disc story where you go through all discs sequentially, or sometimes having the entire game on 2 discs but each one puts you as a different character)
Well, yeah, sure. But at the end of the day, how big a deal is it really?I think people want NG+ for this game(and others) because they wanna re-experience the story and gameplay without losing all the gears and progression.
Except, trying different builds is literally prevented by NG+.Maybe to try out different paths or builds or difficulties with old stuff.
I'm aware. Which is why I have the confusion about the facination of such a thing.A lot of games do this without having to explain and it's up to the players if they wanna go NG or NG+.
Except everything has a cost.More options are just better to have than not have one.
It makes a world of difference.What's stopping people from "reliving" the story and gameplay by... Starting a new game?
Personally, I've never understood the facination with NG+, especially when it's so very rarely a transformative experience (Most of the time it's "Go through the exact same game again... Only it's incredibly boring because 95% of the content is faceroll because you're maxxed out going through a regular game")
I suppose there could be some merit to having full build and scaled up enemies right from the get go... But the cost is that you lack incentives to participate in most content because you don't need the exp or items because you're maxxed out... Though often you can simply do this by starting a new game and using console commands to level up and gain items making a "NG+" system irrelevant (For PC's anyway)
The only NG+ that has ever really made sense to me stuff like in Neir: Automata. Where NG+ puts you in control of an entirely different character so you follow along an entirely different story path. But this often feels less like a "NG+" and more of a "NGart 2" (Especially since this feature is based on ye olde games where separate game discs focused on different characters - Either as a multi-disc story where you go through all discs sequentially, or sometimes having the entire game on 2 discs but each one puts you as a different character)
How so?It makes a world of difference.
...In the game, it can be emulated with mods, to replicate V and their inventory right after the first job with Jackie.
I've literally never done any grinding for my Caliburn. I just pick up the free one after doing Panam's first mission (Sure, I have to drive the plebmobile for a few missions until level 30 Street Cred but that takes barely any time at all)To me, it gave me my mad Cali (Caliburn) without requiring the madman's (el Cap's) grind
Citation needed.And for many others.
Me either, especially in RPGs because it nullify one of the most (if not the main) important part of the game which is character progression. If you start max level and fully geared, what's the point...Personally, I've never understood the facination with NG+
I told you.How so?
Citation needed.
Not really.I told you.
I also never claimed that my view was any more valid.That you disagree with that view or see no value in NG+ does not make your view any more valid.
Yet you're the one who initially responded to my post trying to convice me that NG+ was signficiant.I am not here to convince someone they needed NG+, there is enough people who already want NG+. End of story.
I see a few people who are interested in NG+. Generally, on forums I've only seen a small handful of threads with only a couple of supporters in them (But then again, I don't check very many video game forums)It's enough to check out gaming forums to see that there are a lot of people who enjoy NG+ for whatever reason. At least for Witcher 3 - until it received the NG+-DLC - and for Cyberpunk I have seen more than enough people asking for it here in the forums.
I do accept that. I'm very much aware that there are some people who like NG+.So I would just accept that there is an interest for this feature, no matter if we like it or not.
Not only is the purpose of character progression nullified for gameplay, it also often directly contradicts the story.Me either, especially in RPGs because it nullify one of the most (if not the main) important part of the game which is character progression. If you start max level and fully geared, what's the point...