Ng+ cyberpunk

+
CDPR is aware that some people want a NG+, but already said multiple times that they won't add any kind of NG+. So no NG+ for Cyberpunk 2077, it's a certitude ;)
 
Would be certainly nice to have it since so many games have NG+ these days, although it was never on the top of my wishlist for Cyberpunk. In any case, it won't be added at this point, I'm afraid.
 
What's stopping people from "reliving" the story and gameplay by... Starting a new game?

Personally, I've never understood the facination with NG+, especially when it's so very rarely a transformative experience (Most of the time it's "Go through the exact same game again... Only it's incredibly boring because 95% of the content is faceroll because you're maxxed out going through a regular game")

I suppose there could be some merit to having full build and scaled up enemies right from the get go... But the cost is that you lack incentives to participate in most content because you don't need the exp or items because you're maxxed out... Though often you can simply do this by starting a new game and using console commands to level up and gain items making a "NG+" system irrelevant (For PC's anyway)

The only NG+ that has ever really made sense to me stuff like in Neir: Automata. Where NG+ puts you in control of an entirely different character so you follow along an entirely different story path. But this often feels less like a "NG+" and more of a "NG:part 2" (Especially since this feature is based on ye olde games where separate game discs focused on different characters - Either as a multi-disc story where you go through all discs sequentially, or sometimes having the entire game on 2 discs but each one puts you as a different character)
 
What's stopping people from "reliving" the story and gameplay by... Starting a new game?

Personally, I've never understood the facination with NG+, especially when it's so very rarely a transformative experience (Most of the time it's "Go through the exact same game again... Only it's incredibly boring because 95% of the content is faceroll because you're maxxed out going through a regular game")

I suppose there could be some merit to having full build and scaled up enemies right from the get go... But the cost is that you lack incentives to participate in most content because you don't need the exp or items because you're maxxed out... Though often you can simply do this by starting a new game and using console commands to level up and gain items making a "NG+" system irrelevant (For PC's anyway)

The only NG+ that has ever really made sense to me stuff like in Neir: Automata. Where NG+ puts you in control of an entirely different character so you follow along an entirely different story path. But this often feels less like a "NG+" and more of a "NG:part 2" (Especially since this feature is based on ye olde games where separate game discs focused on different characters - Either as a multi-disc story where you go through all discs sequentially, or sometimes having the entire game on 2 discs but each one puts you as a different character)
Nothing's stopping them, really. Replaying with new games is encouraged for this game and that's how I do it. Though, if NG+ was a thing, I'd import from an old save for that. Besides, NG+ has been very common for years now, sometimes added as an update. Also, not everyone would max out their characters from the first playthrough. They could reach a max level in 2nd playthrough and even go for a higher difficulty. And if level scaling is a thing, a higher level don't necessarily mean an easier game.

I think people want NG+ for this game(and others) because they wanna re-experience the story and gameplay without losing all the gears and progression. Maybe to try out different paths or builds or difficulties with old stuff. It's also noteworthy that different endings offer different, unique gears in the base game and Phantom Liberty. And they're gone the moment you start over.

And sure, it's nice if NG+ means something actually changes the story or adds something, but it doesn't need to make sense, imo. A lot of games do this without having to explain and it's up to the players if they wanna go NG or NG+. More options are just better to have than not have one.
 
I think people want NG+ for this game(and others) because they wanna re-experience the story and gameplay without losing all the gears and progression.
Well, yeah, sure. But at the end of the day, how big a deal is it really?

Given how quickly and easily you level up and acquire gear (Sure, getting the perfect rolls on things is time consuming... But it's also unnecessary. You don't NEED that perfect +5% damage roll to make or break your entire build even on Very Hard) you can pretty easily get the skeleton of your build together very early. The only exception would be any builds reliant on Phantom Liberty cyberware as those are locked behind level requirements due to only existing in T4/5 versions.
Maybe to try out different paths or builds or difficulties with old stuff.
Except, trying different builds is literally prevented by NG+.

Since you already have your attribute points set you can't pick other ones like you can with a new game. Sure, you can reallocate points into your skills... But you can do that anyway without NG+ (The only difference is you don't have a bunch of random gigs and story missions to use them)

Trying out different paths is a thing... But again, what's the real difference between doing it as a maxed out build and doing it on a fresh save really? Most path choices are indifferent to builds (Besides attribute skill checks, but if you're stuck in the same build it's less likely you're going to be able to access new skill checks you couldn't do before)
A lot of games do this without having to explain and it's up to the players if they wanna go NG or NG+.
I'm aware. Which is why I have the confusion about the facination of such a thing.

Since I've played many games that have NG+ and the NG+ doesn't offer anything noteworthy. I often find a better experience is had from starting a fresh game since then I can try different builds.

More options are just better to have than not have one.
Except everything has a cost.

There's a development cost to including NG+ systems. Which has to be considered. Which is probably why most games do crappy barebones NG+ since it uses the least amount of resources than actually including a transformative NG+ mode (While player stats tend to show very few people even bother with NG+)
 
What's stopping people from "reliving" the story and gameplay by... Starting a new game?

Personally, I've never understood the facination with NG+, especially when it's so very rarely a transformative experience (Most of the time it's "Go through the exact same game again... Only it's incredibly boring because 95% of the content is faceroll because you're maxxed out going through a regular game")

I suppose there could be some merit to having full build and scaled up enemies right from the get go... But the cost is that you lack incentives to participate in most content because you don't need the exp or items because you're maxxed out... Though often you can simply do this by starting a new game and using console commands to level up and gain items making a "NG+" system irrelevant (For PC's anyway)

The only NG+ that has ever really made sense to me stuff like in Neir: Automata. Where NG+ puts you in control of an entirely different character so you follow along an entirely different story path. But this often feels less like a "NG+" and more of a "NG:part 2" (Especially since this feature is based on ye olde games where separate game discs focused on different characters - Either as a multi-disc story where you go through all discs sequentially, or sometimes having the entire game on 2 discs but each one puts you as a different character)
It makes a world of difference.

In the game, it can be emulated with mods, to replicate V and their inventory right after the first job with Jackie.

To me, it gave me my mad Cali (Caliburn) without requiring the madman's (el Cap's) grind, as well as V who is a cyborg deity she used to be a few saves ago. It keeps the game enjoyable for me. And for many others.

And why 'Mad Cali'? Cause it's mad. See what I mean

 
It makes a world of difference.
How so?

It doesn't change the story. The gameplay might change slightly (Only for a short while though, given how quickly you can get a build together on a fresh character)

And you can often just mod/console command yourself to be powerful on a fresh game to boot.
In the game, it can be emulated with mods, to replicate V and their inventory right after the first job with Jackie.
...

Which reinforces my point that NG+ is not particuiarly impactful when you can just mod or console command to do the exact same thing.
To me, it gave me my mad Cali (Caliburn) without requiring the madman's (el Cap's) grind
I've literally never done any grinding for my Caliburn. I just pick up the free one after doing Panam's first mission (Sure, I have to drive the plebmobile for a few missions until level 30 Street Cred but that takes barely any time at all)
And for many others.
Citation needed.

From all developer statistics I've seen, only a very small percentage (Less than 5%) of players actually bother to interact with NG+ modes.

I don't discount that some people might find it interesting.

It's just my personal view is the thing just seems kind of unnecessary in most iterations where the entire thing is non-transformative. With no tangible differences over a fresh run with mods/console commands to make you max level with full items.

Even with some minor changes it still feels rather uninspired. Like most FromSoft titles where all enemies get slightly stronger (But it has very little overall impact on gameplay... At least DS2 added in a few unique enemy spawns with its NG+) it still doesn't change the fact that it feels barely any different to just playing a fresh run with modded levels and gear.
 
Personally, I've never understood the facination with NG+
Me either, especially in RPGs because it nullify one of the most (if not the main) important part of the game which is character progression. If you start max level and fully geared, what's the point...

There is only very few games that I found NG+ was revelant... To be fair, only two come in my mind.
Persona games, because due to how the game is, it's generally not possible to complete everything in one run (lot of thing to do, but a limited time available).
And we like it or not, Starfield. In which Bethesda tried to fully integrate NG+ into the story, to give the impression of not starting again, but of continuing your adventure.
 
Citation needed.

It's enough to check out gaming forums to see that there are a lot of people who enjoy NG+ for whatever reason. At least for Witcher 3 - until it received the NG+-DLC - and for Cyberpunk I have seen more than enough people asking for it here in the forums.

Just because it's likely not the majority of players, doesn't mean that it's not a lot of players. And for games that are selling millions of copies even less than the 5% you mentioned can be reason enough to add a feature like that.

So I would just accept that there is an interest for this feature, no matter if we like it or not.
 
NG+ is a very personal preference. That's really all there is to it. Outside of a few games that made major changes in their NG+, to me, NG+ is just going through the game in god mode and I find that excessively boring. A lot of people like that. We all play games for our own reasons and none is more valuable than any other.

Ultimately, the entire argument is pointless. The only point that's been valid in this entire thread is @LeKill3rFou's point that CDPR already confirmed it's not happening. It's been nearly four years, they confirmed this isn't coming and they confirmed moving on to other projects. It's time to lay this one to rest.
 
I told you.
Not really.

You mentioned there's "A world of difference" but failed to really explain what makes it such a large difference compared to the speed at which you can already put together a build.

Is it simply skipping the first hour of gameplay where you're not a walking god? Which is in of itself antithical of the story (Meaning that this notion of "Reliving the story" goes out of the window)

I'm also curious in exactly what way NG+ is different to simply modding or console commanding your fresh game to make you max level and have a full build of gear.
That you disagree with that view or see no value in NG+ does not make your view any more valid.
I also never claimed that my view was any more valid.
I am not here to convince someone they needed NG+, there is enough people who already want NG+. End of story.
Yet you're the one who initially responded to my post trying to convice me that NG+ was signficiant.

If you're not trying to convince me of NG+, why directly respond to my post?
It's enough to check out gaming forums to see that there are a lot of people who enjoy NG+ for whatever reason. At least for Witcher 3 - until it received the NG+-DLC - and for Cyberpunk I have seen more than enough people asking for it here in the forums.
I see a few people who are interested in NG+. Generally, on forums I've only seen a small handful of threads with only a couple of supporters in them (But then again, I don't check very many video game forums)
So I would just accept that there is an interest for this feature, no matter if we like it or not.
I do accept that. I'm very much aware that there are some people who like NG+.

I just don't know if it's a large number of people, which could factor into developers not wanting to bother with its implementation (Further exacerbated by the ability for mods/console commands to emulate such a feature without developer input)
Me either, especially in RPGs because it nullify one of the most (if not the main) important part of the game which is character progression. If you start max level and fully geared, what's the point...
Not only is the purpose of character progression nullified for gameplay, it also often directly contradicts the story.

For example, here in CP2077, V is depicted as having no cash and initially going to Viktor to get their first 2 professional grade cyberware additions (Thus starting the mission where you owe Viktor 50k to pay him back "When you hit it big"). Starting out more chrome than Adam Smasher while riding along in your Rayfield completely disregards that.
 
I've tried NG+ on a couple of games and it wasn't for me, at least for those games. This is for a lot of the reasons that have bee laid out here. That said, if CP2077 had NG+ I'd have given it another go and I suspect I may have enjoyed it. CP2077 has been so repayable for me and has a lot going on in general that I can see that making NG+ something I may enjoy after all. Or not, who the heck knows.

My hope/hypothesis is that CDPR learned a lot working on CP2077, so perhaps they will have the opportunity to include it in Orion. If it turns out to be as good as CP2077 I'd like to give it a go. And, if nothing else, it will be there for the folks that really do enjoy it.
 
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