NG is the curse of this game

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DRK3

Forum veteran
One final NG "rant", can't escape the classics...
This one, motivated by a argument that is used often times to defend NG, and the tipping point for me was when it was also used in the last dev stream, when talking about faction ranking and winrates...

NILFGAARD - "ITS WINRATE ISNT EVEN THAT GOOD!"

That is a f+++ing fallacy.
Whenever players are discussing and complaining about Nilfgaard, someone comes with this argument - that NG's overall winrate isn't even that high, that lately its been the 3rd or 4th best faction, so it doesnt need to be nerfed.
That is an oversimplification of a complex system, a gross assumption that player skill is irrelevant. I agree - but hate it - that deck choice factors more into match results than player skill, but that doesnt mean its totally negligible either.

NG is the most popular faction in Gwent, its always been this way almost surely (for the most part, the playerbase didnt have access to data).
And that popularity has probably increased with time, i wrote about it in my 'snowball effect' post (sorry, i no longe remember where i posted it in this forum) - NG drives other players away from the game, more than all other factions combined, until NG is everywhere.

This popularity is easy to explain - its simple to use, has all the tools, its overtuned so has a lot of room for error, it has toxic archetypes that will grant easy wins due to insta-forfeits, etc.
Im not saying all NG players are terrible, but i am claming almost all terrible players are NG mains. They dont have to put much effort to win, they easily get to pro rank with little knowledge of the game as a whole, just need to know the general basics of their metadeck, they feel good with themselves for their rapid rise in ranks.

THAT is why NG's winrate isnt that high. Most players are not good. Even in Pro rank, most players arent good, just carried by NG and their multiple viable decks (that's another argument: NG has 3/4 competitive archetypes, all other factions in the meta of the past months have 1, 2 if their lucky)
In detail: SY, the undisputed best faction, has basically one deck, carried by vice cards, novigrad and open sesames. SK, by Sove, Svalblod and Tyr (pick 2). Ok, also maybe Sigvald. NG has flanking soldiers, enslave 6, ball status, and stupid cultists (still need to see the effect of their nerf in this patch... or i'd rather not see for myself, just hear about it its OK).

PS - Ive played this game for far too long, watched others play it for far too long, and no other faction can compete with the mistakes ive seen NG players do and still get away with.

To make a fair analysis, you would need to compare factions for a single player, or at least players within the same skill level. And even that isnt perfect, because the game is ridden by netdecking, even i the highest MMR, so its a game of counter back-n-forth, but i have no doubt NG has all the tools to deal with all other factions and metadecks.
So please stop calling it the 3rd best faction, confident because your argument is backed by real numbers - those numbers dont paint the whole picture.
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Need to add a whole other section - but certainly related - to this post:

NILFGAARD - ESTABLISHING THE META

NG as a faction has become so impactful on the game, that is not just the popular NG cards themselves that affect the meta - every other faction is defined by what can stand up to NG. Just looking at the last year:

SY - the faction that is considered best suited to defeat NG. Because of the coin mechanics, NG has a tougher time copying their strategy than other factions.
Azar Javed and his scarabs are the most unusual defender, and its the only defender that gives NG serious trouble goin through. Candle is in virtually every SY deck since it first popped up, and NG is probably the faction that runs artefact removal the least, so it lives.
Due to its vice cards and open sesame spam, SY can be behind a ton of points and quickly catch up better than any other faction, and this playing uninteractive is bad for NG.

SK - Sove. Huge, but immune, NG cant do anything about it. Cant give it spying or copy it with Torres. And NG isnt running CoC or scorch when it goes tall so often.
Svalblod. Finisher move, usually worth a ton of points on the same turn hes played, by the time NG locks or destroys it, it was already worth it.
Tyr. Usually insta dealt with as opener on R3, but plays for so many points its still worth it in this case, especially with last say.
Totem, Kaer Trolde - artefacts, NG has trouble dealing with.
Sigvald - usually dealt with by NG instantly, but hes quite cheap, can be revived and worth so much on other matchups so hes viable.

NR - used to be the faction that was bullied by NG, but changed its identity on the last year to stand up to NG.
Mutagenerator, Temple - more stuff NG cant deal with.
Reaver scouts, foltest pride + inspired zeal - NR cards are only meta if they can be activated instantly, and not play below their provision when insta-countered... because NG WILL insta-counter.
Erland - again, huge immune unit, NG cant deal with.
Travelling priestesses deck - doesnt rely on engines, only thinning and pointslam, despite being a combo deck, but its one NG can only stop with mill stuff.

Im not even going to address MO and ST. MO, because its another faction bullied by NG (but there was that meta deathwish deck. Why? It had good chances against NG). And ST has been so weak lately, only elves have been remotely competitive - and admittedly, good against NG, but bad against other metadecks.
 
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One final NG "rant", can't escape the classics...
While I appreciate your well reasoned and very rational arguments, I find I disagree on several of your points.

Regarding the criticism of the NG defense, “It’s win rate isn’t even that good”, I agree that win rates are affected by many factors other than faction power — especially by player quality. And while I accept that many even high rank players are not good players, I don’t accept that almost all terrible players are NG mains. My observation (mainly from watching high level streamers) is that the weak pro players tend to gravitate toward highly binary decks — then to ride those decks (and good luck / favorable match-ups) to high levels. Unfortunately, every faction has binary nonsense aplenty.

Moreover, we do have a source of win rates between relatively evenly skilled opponents — simply look at results of Gwent Qualifying Tournaments. I see no evidence that NG has recently been a top faction there.

Regarding NG establishing the meta, there is certainly truth to the idea that decks highly unflavored against commonly encountered decks will not remain meta, but I am less convinced that NG plays a disproportionate role in this. Both SK and SY have massive removal ability and probably shift the meta away from certain types of greedy decks even more than NG does.

But to be honest, since Spyro quit streaming in January, I have struggled to get a good sense of current metas. What is crystal clear was that massive engine value (greater than 2 points per turn) lead to massive control which lead to immediate value and fortified engines which lead to massive tall punish and removal which lead to distributed point engines which lead to removal engines which resulted in increasingly binary interactions where game play becomes increasingly irrelevant. As best NG is a link in this chain — it does not create the chain.
 

DRK3

Forum veteran
Just had a brilliant NG player using the lovely clog Kolgrim deck, and what card did he decide to give me back with his clog location? Naval Supremacy :ohstopit:

It was my mistake to begin with, i should have saved that card for later, that card is the worst nightmare of Kolgrim, even worse than an Craite longships, because those can be killed or locked, while naval supremacy can only be countered by squirrel/ Lemmens.
(Those 2 cards insta-kill Kolgrim before he has a chance to boost, defender does nothing, the only way to avoid this to handbuff him with Triss Butterflies or Crystal Skull stratagem, which clog players never do)

In my defense, i had Geralt in hand but no purifies in deck for the defender later, but i also had CoC in the deck and was focused on getting it, and trying to get an an Craite longship from RNG to revive later because my deck didnt have it.

Anyway, i won R1 on even, pushed R2, played Naval supremacy into an Craite longship then my delightful opponent starts taking a long time on the last turns until its disconnected, refusing to play that beautiful Kolgrim...
 
Gwent would be better without NG. I also agree gwents downfall over the years is partly because of NG. i am just like all of you. 5000 wins, been playing since beta. This has nothing to do with losing to NG i win probably more then i lose to them. Its just not enjoyable. The whole point of gwent is to have fun, not go against the same deck 15-20 games that people braindead copied from gwent deck. I also agree strongly with provision cost. Why are most NG cards 9-10 provisions?? Its ridiculous. ive hit pro rank twice, right now i climbed backwards to rank 9-10. Its way less toxic and more enjoyable overall. The worst feeling is suffering against a NG deck, beating it, then the next game is against the SAME DECK again! I used to enjoy NG back in the day. Spy NG was fun! Cool mechanic to see the players hand. Now there is ZERO setup, Spam low provisions
 
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Just compare Assimilate Nilfgaard versus Thrive Monsters and you will see that Assimilate is awesome good and Thrive is just meh without the Cat. Proccing on cards playing on the opposite site etc. It is disgustingly overpowered.
 
Just compare Assimilate Nilfgaard versus Thrive Monsters and you will see that Assimilate is awesome good and Thrive is just meh without the Cat. Proccing on cards playing on the opposite site etc. It is disgustingly overpowered.
I hate that cat card. It was okay for an aprils fool theme, but the joke lasted too much already. And assimilate, it would make more sense to activate on *units* only, not any card.
 
Just compare Assimilate Nilfgaard versus Thrive Monsters and you will see that Assimilate is awesome good and Thrive is just meh without the Cat. Proccing on cards playing on the opposite site etc. It is disgustingly overpowered.
The funny thing its problably The ng player Will copy The cat and Will replay it and proc assimilate too.

Sometimes He Will have 2 cats (ok ok, the mo player can also have 2 of them with that queen spam)
 
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