I drove around bored and saw some mismatching stuff, now here is what I saw:
In general, we have rail roads, town, motels, gas stations, factories and wind turbines in the Night City Outskirt.
I saw mostly missing electricity connections of infrastructural or worse managed ones where redundancies arise.
My foundlings:
Buggy places
A place which is shown as Hostile, but there doesn't spawn or are enemies. I see it as bug, needs a fix:
Grass bug , Three bushes of grass flouting around over ground.
Some place where Militech died and doesn't re-spawn. Needs a fix, the other moment I drove by it, some other Militech vane drove by and people stepped outside with alarming state, with no enemies but yelled there is a danger.
Car spawn
Then I want to drive the nomad car versions in wraiths colors and interiors. There are no spawns for them without being a mission, "Javelin", "Sidewinder" and "Samum".
Advertisements
Then I saw some advertisements on my way. I saw them misplaced as the traffic there shouldn't be enough to fund this amount of signs.
There is a tunnel on the hill, if this would be some additional and developed drive way, I my would agree, but even then it looks relatively small in traffic.
This is the way to far outskirt train station and one farm, to less traffic to sustain sign advertisement.
Electricity
To define in general, electricity would be layed down on places with easy access, like rail roads and streets or highways, on this places the maintenance is more easy. Railroads allow to sustain the train itself and can provide different places, as such it is hitting on two flies with one clap.
Train station in far outskirt without electricity connection.
Electricity for the small "town" in outskirt, wrongly connected. The main substantiation is small from the highway and out side of town further into desert is a bigger high-voltage line. This doesn't make sense at all! Additionally do we have a high-voltage line from the east which requires more amount and distance of pillars to created as to go with the main road connection of the town.
high-voltage lines normally doesn't cross the street, in pic. one, it show how it wouldn't be done. In highways it isn't made for the emergency landing of planes. Later I will show the motels, there does it state a problem.
The whole street, Start:
End
Town entrances:
Line crosses the road, shouldn't be done:
Shows the pillars into north desert by broken bridge.
Shows the pillars into south town, should be reversed, if at all!
Side ways eastern connection with town which is a redundancy and is a waste in amount of pillars. And there is no road to maintain the high-voltage line pillars.
Over street electricity supply:
The general problem with electricity supply, over street is though emergency plane landings out of options. You can go under the street with some sewerage but if there is someday a problem by break the street into the sewerage, the cost will surpasses the gains. A sewerage is required to add or exchange some cables over time. If not a change would required to rip open the street, nobody would want to do that. Alternative would be to build the electricity taker on the same side as the provider, as such no traverse is required. Here we have a problem with the railroad path in noise and distance to the building and highway. Here it is interesting to find real life examples how this cases are solved or if there is a general rule for railroads.
Second post for more pictures:
Some unconnected electricity taker.
Again here the question, why not build on the same side:
There maybe some regulations:
"
Es gibt jedoch seit dem Jahr 2013 ein Überspannungsverbot von Gebäuden und Gebäudeteilen, die zum dauerhaften Aufenthalt von Menschen bestimmt sind. Dies betrifft den Neubau von Freileitungstrassen mit Wechselstrom, die eine Frequenz von 50 Hertz und eine Nennspannung von 220 Kilovolt oder mehr aufweisen.
"
Source
This suggests to sewers the solution with some small electric building with an other side of the building pillar.
Same street in pic. before. Again, street grossing of high voltage-line:
high voltage-line prioritization on landfill to fabric as a seperate like from highway to fabric. As more take the redundancy looks for me logically to go with the street from east to west fabrics or with the railroad and splits from there. In general are the distances are not big enough to see here any double lines.
The electricity connection on the main highway railroad is in general missing and no connection with the tunnel next to it. Some bigger pillars would look more reasonable!?
And why doesn't I get additional 33 pics load with I add another post on it!? Now you got a third one!
In general, we have rail roads, town, motels, gas stations, factories and wind turbines in the Night City Outskirt.
I saw mostly missing electricity connections of infrastructural or worse managed ones where redundancies arise.
My foundlings:
Buggy places
A place which is shown as Hostile, but there doesn't spawn or are enemies. I see it as bug, needs a fix:
Car spawn
Then I want to drive the nomad car versions in wraiths colors and interiors. There are no spawns for them without being a mission, "Javelin", "Sidewinder" and "Samum".
Advertisements
Then I saw some advertisements on my way. I saw them misplaced as the traffic there shouldn't be enough to fund this amount of signs.
Electricity
To define in general, electricity would be layed down on places with easy access, like rail roads and streets or highways, on this places the maintenance is more easy. Railroads allow to sustain the train itself and can provide different places, as such it is hitting on two flies with one clap.
Train station in far outskirt without electricity connection.
high-voltage lines normally doesn't cross the street, in pic. one, it show how it wouldn't be done. In highways it isn't made for the emergency landing of planes. Later I will show the motels, there does it state a problem.
The whole street, Start:
End
Town entrances:
Line crosses the road, shouldn't be done:
Shows the pillars into south town, should be reversed, if at all!
Side ways eastern connection with town which is a redundancy and is a waste in amount of pillars. And there is no road to maintain the high-voltage line pillars.
The general problem with electricity supply, over street is though emergency plane landings out of options. You can go under the street with some sewerage but if there is someday a problem by break the street into the sewerage, the cost will surpasses the gains. A sewerage is required to add or exchange some cables over time. If not a change would required to rip open the street, nobody would want to do that. Alternative would be to build the electricity taker on the same side as the provider, as such no traverse is required. Here we have a problem with the railroad path in noise and distance to the building and highway. Here it is interesting to find real life examples how this cases are solved or if there is a general rule for railroads.
Post automatically merged:
Some unconnected electricity taker.
Misses total connection:
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This was the source out of which the small town was powered or connected to, from highway it looks more convinced.
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Here many one.
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This was the source out of which the small town was powered or connected to, from highway it looks more convinced.
-----
Here many one.
There maybe some regulations:
"
Es gibt jedoch seit dem Jahr 2013 ein Überspannungsverbot von Gebäuden und Gebäudeteilen, die zum dauerhaften Aufenthalt von Menschen bestimmt sind. Dies betrifft den Neubau von Freileitungstrassen mit Wechselstrom, die eine Frequenz von 50 Hertz und eine Nennspannung von 220 Kilovolt oder mehr aufweisen.
"
Source
This suggests to sewers the solution with some small electric building with an other side of the building pillar.
Post automatically merged:
Same street in pic. before. Again, street grossing of high voltage-line:
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