I am talking only about pre-release marketing here.
That one marketing that leaves us with mostly speculations or things only devs tell us during the Q&As or interviews? Cyberpunk 2077 enjoys its hype with very little marketing in my opinion, despite various collabs they've done to get us some merchandise and memorabilia.
If you want to compare Cyberpunk's pre-release marketing, think about Fallout 3, for instance - Todd Howard told us the game had over 200 different ending (and insisted that wasn't an exaggeration). Mass Effect: Andromeda. Call of Duty, again, which turns out to be blander and blander every year. DOOM Eternal was great, though, but the marketing team basically revealed half of the entire games with all the trailers alone. I think you'd like an extremely fresh and new experience of Cyberpunk 2077 as much as I would.
The game has switched its release dates a few times, sure. However, the reasons for that remain largely unknown, and given the coronavirus situation we ALL have been struck with, there were no big surprises regarding the first delay. The second delay is not a surprise either - things rarely seem what they truly are; at first, CDPR might have very little difficulties (or so they thought) with all-remote workflow, but game development (as much as any other development, I guess) can only get so smooth when you have so many people working remotely on a complex project that is supposed to work flawlessly on so many levels, simultaneously having a household with, presumably, other family members having to stay home as well, maintaining a healthy life (as much as possible/desired) and being pushed by a very expected deadline for a project with so much attention around it.
Again, if all this is CDPR's response to crunch, bug-infested releases, day/week 1 patches, etc... Let them go ahead. It is unfortunate for sure, but in the end of the day, it is all about the quality we can only hope for so often these days.