You people just want a sneak peak of the greyed out boxes in the cc!... Kidding!
No you're not . Rainbow pubes, the feature we wanted and needed but didn't know about.
I'd like to understand a few other mechanics, like the crafting, net/hacking, and store interactions. The first part of NCW and trailer were primarily combat related, with brain dance thrown in. Half of the perks are for combat (which we've seen the results of in the last two game-play trailers), the others seem to be a split between hacking or crafting/selling, so let's continue the theme and show the other half (hacking, looting/crafting/trade) for the players that don't want to do a terminator/run and gun build.
Yes please. Show me how I can approach a problem (quest) without shooting things, remote hacking, dismantling and turning a turret weapon mobile, etc. Show me what neat toys I can get from persuing crafting. RPG first and foremost. Let's see it. We're beyond demos at this point. Mechanics in detail.....