I am quite dissapointed by the following things:
\-Oncoming traffic is barely present, night time should be no excuse for any big city to lack traffic.
\-NPC's spawn right in front of you and are too few of them, when they said they had the most expensive npc activity to date they overhyped it.
\-Oncoming traffic their headlights don't appear until 5m in front of you, making them hard to see and is immersion breaking.
\-Can't help but feel the driving mechanics are too light and is more like GTA 5 than GTA 4. A much more heavy feel to the cars would help not just for the weight of the car, but also because those streets look incredibly narrow and detailed to just race through them like a go kart. Seems like they want to appeal to casuals with the driving which lacks any intriguing physics.
\-Light sources pop in way too late. Sure there are a lot of them at once, but the draw distance on some of them are absurd. For example as you drive into the parking lot of Club Afterlife, the lights and smoke pop right in in front of you as you park. This should not happen.
\-Distance traffic seems to teleport in and out of the frame at random. It reminded me of how Saints Row 1 on the Xbox 360 ran from 12 years ago.
\-Some textures or models are off f.e. when you just meet Jackie and he aims his gun right at you, the gun's front texture is out of a game from 2 gens back. There are more instances like this.
\-Shadows on characters flicker too much and artefact a lot.
\-Flickering textures
\-When character animations transition from one action to another, f.e. when Jackie walks to when Jackie sits, always show this flickering transition that is immersion breaking.
\-Some strange low poly count objects that stand out, such as the tubes where the fist fighting scene against the clones take place.
\-The good old grass lods (or small objects) look terrible and pop-in 5meters in-front of you, creating this busy and noisy ever changing image