While I obviously cannot and do not want to criticize an opposing view, as in, what people consider fun or important (because in the end, it's largely a subjective choice or preference), I am wondering what people mean with "loreful" or one-man-army implications.
This isn't SWAT or ARMA, as in a realistic tactical shooter with the according damage and health stats and sims. It's an (action-?)RPG with a classic story or plot setup, RPG-protagonist based if that makes sense, appealing to both a certain fanbase and also, through adaptations of gameplay and modern features / themes, a wider audience.
Other than that, I would suggest to await the release (it's just one month in essence, and then plus X hours or days to play through and witness it of course) of the game to judge features over abstract debates based on prior footage and assumptions. One can do that too, of course, but I feel awaiting the game and then judging it to the last bit (pun intended) is more effective, and it avoids "circle debates" in this thread or others until release.
This isn't SWAT or ARMA, as in a realistic tactical shooter with the according damage and health stats and sims. It's an (action-?)RPG with a classic story or plot setup, RPG-protagonist based if that makes sense, appealing to both a certain fanbase and also, through adaptations of gameplay and modern features / themes, a wider audience.
Other than that, I would suggest to await the release (it's just one month in essence, and then plus X hours or days to play through and witness it of course) of the game to judge features over abstract debates based on prior footage and assumptions. One can do that too, of course, but I feel awaiting the game and then judging it to the last bit (pun intended) is more effective, and it avoids "circle debates" in this thread or others until release.