Player agency is affected because, for example, instead of "find the NPC" you get "go to this door", then "proceed to the elevator" , "go the apartment no. X" and only then once you're in the apartment "find the NPC". What if a player wants to take the stairs? Or go from a roof? I mean, there's already various helpers like navigator, markers and shit like that... What kind of IQ do you need to still get lost?Also, I suspect its like that to give player a "guide" where to go. After all, you have to find that area from the ENTIRE night city. There are no loading screens, no portals, no separate instances. I think Night City can get pretty labyrinthine. Devs have to think about all kinds of players, and vast majority of people are not able to see things beyond their nose.