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Night vision or a flashlight.

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emrehan98

emrehan98

Fresh user
#21
Dec 22, 2020
Yeah this is a must. They really need to add this feature. Luckily, it's not the hardest thing to do since they have night vision on weapons.
 
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Reactions: TwoNeonEyes
flippimonkey

flippimonkey

Forum regular
#22
Dec 23, 2020
Keroshi Eye should have mods that allow for EM wave cycling. Nervous system should have Echo location.

Basically V should be a Predator / Batman. One of the reasons I think V should have a grapplin hook launcher as an option for arm mods. String up NPC's and swing from building to building.
 
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Rawflux

Rawflux

Fresh user
#23
Dec 23, 2020
Definitely agree, but more so with the cybernetic mod aspect for = night vison + thermal vision + predator vison + etc... Very easy to implament in the form of a simple mod and dev side screen filter and would say i am surprised that it was left out to begin with, but this is just one item on a very, very, very long list of things left out that were stated to be in game, let alone minimal expectations of what truly should be common in a game like this.
 
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B

Battousai124

Senior user
#24
Dec 29, 2020
I can only agree with artao5, my Solos in CP2020 always had a couple of things chrome, never a lot since they didnt live long. One of the biggest blunders is that they have a wide variety of clothes, but cybernetics get left in the dust somehow.
And the fact you can't have fucking night vision in your CYBERNETIC eyes, is ridiculous
 
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Shadowcove

Shadowcove

Fresh user
#25
Dec 29, 2020
It's kind of hilarious that you have these advanced cyber optics installed and give up your eyes just to not be able to see shit in the dark. I found an entire abandoned apartment building in Valentino territory that I couldn't see a damn inch in front of me unless I was near a light source and almost none existed in that place. And I'm playing with HDR up to 700 nits. To make matters even more hilarious, the building had explosive mines placed in various spots which I had to just walk into and explode to death to find out. I managed to navigate through it little by little by throwing those laser grenades all over the place and using them to blow up the mines. Then I just said F this and left the building. Got my one legendary that was tucked away in there.

The other scenes that are dark AF are the ones that take place inside of cars at night. Or the scene where Johnny gets on the ship in his opening scene. It's so god damn dark on that ship, I never even got to see what the other guy onboard looked like. Frickin' ghost in the darkness talking in the shadows. So silly.
 
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FLyingMonkeyPaints

FLyingMonkeyPaints

Forum regular
#26
Dec 29, 2020
flippimonkey said:
Keroshi Eye should have mods that allow for EM wave cycling. Nervous system should have Echo location.

Basically V should be a Predator / Batman. One of the reasons I think V should have a grapplin hook launcher as an option for arm mods. String up NPC's and swing from building to building.
Click to expand...
Cyberpunk is not Inspector Gadget, lol.
 
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flippimonkey

flippimonkey

Forum regular
#27
Dec 29, 2020
FLyingMonkeyPaints said:
Cyberpunk is not Inspector Gadget, lol.
Click to expand...
So Predator and Batman are kewl?

SWEEEEET!
 
A

allandornothing

Forum regular
#28
Dec 29, 2020
Out of curiosity, did anyone get stuck in a dark closet for several minutes during the escape from Takemura's safehouse? Because that would be embarrassing.
 
dclxviag

dclxviag

Fresh user
#29
Dec 29, 2020
allandornothing said:
Out of curiosity, did anyone get stuck in a dark closet for several minutes during the escape from Takemura's safehouse? Because that would be embarrassing.
Click to expand...
nah... but i got stuck there while just exploring...
on Takemura's mission the spec ops storming the building actually make it much brighter and easier to find your way
 
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artao5

artao5

Fresh user
#30
Dec 29, 2020
FLyingMonkeyPaints said:
Cyberpunk is not Inspector Gadget, lol.
Click to expand...
To a large degree it is. ALL the mentioned stuff is available in the tabletop game.
Telescoping arms and legs are even available in the tabletop game. Lots of crazy stuff on the inspector gadget level actually.
 
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Hooondo

Hooondo

Forum regular
#31
Dec 29, 2020
Even gamma adjustment is useless
Even if the gamma is raised, the dark areas are as dark as someone spilled ink.
This is very inconvenient. In 2020, you can light up a dark place with a smartphone. But in 2077, there is no smartphone.
What is this situation?
 
H

Hexipoo

Forum regular
#32
Dec 29, 2020
Funny thing is, when you do the BD training run Judy specifically says that Eve has Kiroshi Optics that have thermal vision.

Well, SO DO YOU!
 
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Hacknostyx

Hacknostyx

Fresh user
#33
Dec 31, 2020
vyvexthorne said:
There are night vision scopes. Not sure if they are specifically for sniper rifles but here's an image of the one on my sniper rifle.


Edit: Just went down to Wilson and bought another one that functions way more like night vision goggles. It's also just for sniper rifles so it would mean that you would have to constantly carry around a sniper rifle with you but it works.

Click to expand...
Nice way to work around the issue. Still, some if not all eye implants should have night vision, or there should be a flashlight that can stick out of your arm, shoulder or whatever.
 
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Ofdimaelr

Ofdimaelr

Forum regular
#34
Dec 31, 2020
Or tactical flashlight for weapon like in Escape from Tarkov ! :smart:
 
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Jan0sh

Jan0sh

Forum regular
#35
Dec 31, 2020
NIghtvision, thermal vision and Infra-red were like one of the most basic mods for eye cyberware in Cyberpunk 2020 pen and paper. Cannot understand why this is not available in CP2077.
 
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Reactions: artao5, TwoNeonEyes and Ofdimaelr
Dr_Sinister420

Dr_Sinister420

Forum regular
#36
Dec 31, 2020
These options are part of the pen and paper game. Hell, you can get optics that allow up to 4 options such as thermal, night vision, telescopic and targeting reticle but they would know that if they actual researched the pen and paper game instead of half assing it
 
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D

Drachdhar

Forum regular
#37
Dec 31, 2020
It is not that hard to find Mods for the Kiroshis. Maelstrom goons drop em all the time, and others you can buy. Hell Vik sells +50% headshot dmg after you pay him back.
What slightly gets me though is that you pay Vik 21k when the implants you put in are worth 3k at most... must have racked up a significant debt with him before Act 1 actually starts :p... Money is not that hard to come by though, can easily make close to 200k in Act 1 alone, without going outside Watson... with no "exploits", if buying and disassembling meds and selling the components can even be called an exploit.
 
Jan0sh

Jan0sh

Forum regular
#38
Dec 31, 2020
It is not that hard to find Mods for the Kiroshis.
Click to expand...
You mean you found mods for kiroshi's with nightvision/thermal vision/infra-red vision? Please, oh please tell me which ripper has them...
 
D

Drachdhar

Forum regular
#39
Dec 31, 2020
Jan0sh said:
You mean you found mods for kiroshi's with nightvision/thermal vision/infra-red vision? Please, oh please tell me which ripper has them...
Click to expand...
I wish... those do not exist, oddly enough. Well, in a months time there will probably be a mod for it for PC users.
 
Jan0sh

Jan0sh

Forum regular
#40
Dec 31, 2020
I wish... those do not exist, oddly enough. Well, in a months time there will probably be a mod for it for PC users.
Click to expand...
Well, this post is about lack of nightvision and you came out to state there are mods for Kiroshi's. I guess we all know that these are in the game. Problem is there are no nightvision mods and in the pen and paper CP2020 which this game is based on, these were the basic options to have in your eye cyberware.
 
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