Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
Menu

Register

Night vision or a flashlight.

+
Prev
  • 1
  • 2
  • 3
  • 4
Next
First Prev 3 of 4

Go to page

Next Last
D

Drachdhar

Forum regular
#41
Dec 31, 2020
Jan0sh said:
Well, this post is about lack of nightvision and you came out to state there are mods for Kiroshi's. I guess we all know that these are in the game. Problem is there are no nightvision mods and in the pen and paper CP2020 which this game is based on, these were the basic options to have in your eye cyberware.
Click to expand...
Was replying to the person who said they've found zero mods for eyes... FYI. Just forgot to quote it.

And yes, I know... I have Cyberpunk 2013, 2020 and Red. So yes I know Nightvision is basic options for eyes.
 
  • RED Point
Reactions: Jan0sh
Ofdimaelr

Ofdimaelr

Forum regular
#42
Dec 31, 2020
Jan0sh said:
NIghtvision, thermal vision and Infra-red were like one of the most basic mods for eye cyberware in Cyberpunk 2020 pen and paper. Cannot understand why this is not available in CP2077.
Click to expand...
Probably because this game has been rush to release just before Christmas..
 
  • RED Point
Reactions: TwoNeonEyes, Mario_Szabo and Jan0sh
B

Battousai124

Senior user
#43
Dec 31, 2020
have you guys forgotten? CDPR is still working on it and is a real AAA company when it comes to games.

IIRC the game has been delayed twice and has received DEATH THREATS because of it. I am guessing that would shake everyone and anyone.

So of course the game was then rushed. BUT from what I have seen so far, every problem can be fixed, and once CDPR releases the modding tools, they would most likely be open to test some mods and merge it into the main game, and if not, at least give some stamp of approval or something.

I have only played CP2020 and none of my characters ever got to the stage where eye cyberware was the next thing to get. I think i got the smart link, strength stuff and healing nano bots (or whatever it was called) first.

and since we know that there are scopes that create 2 vision environments at the same time ( the blue (not the rarity) NV scopes) we can actually hold our breaths that we will get something like it, soon enough for our Kiroshis.
 
  • RED Point
Reactions: vindelanos
vindelanos

vindelanos

Forum regular
#44
Dec 31, 2020
Battousai124 said:
have you guys forgotten? CDPR is still working on it and is a real AAA company when it comes to games.

IIRC the game has been delayed twice and has received DEATH THREATS because of it. I am guessing that would shake everyone and anyone.

So of course the game was then rushed. BUT from what I have seen so far, every problem can be fixed, and once CDPR releases the modding tools, they would most likely be open to test some mods and merge it into the main game, and if not, at least give some stamp of approval or something.

I have only played CP2020 and none of my characters ever got to the stage where eye cyberware was the next thing to get. I think i got the smart link, strength stuff and healing nano bots (or whatever it was called) first.

and since we know that there are scopes that create 2 vision environments at the same time ( the blue (not the rarity) NV scopes) we can actually hold our breaths that we will get something like it, soon enough for our Kiroshis.
Click to expand...
This is fair. I try not to be to critical at this stage, but I misspeak sometimes.
 
TheFlatSpot

TheFlatSpot

Fresh user
#45
Dec 31, 2020
Yea, im one of those that thinks the game is way to dark in many areas, there has to be another illumination option than complete darkness almost everywhere at night or indoors.
 
  • RED Point
Reactions: TwoNeonEyes
Ofdimaelr

Ofdimaelr

Forum regular
#46
Dec 31, 2020
Battousai124 said:
have you guys forgotten? CDPR is still working on it and is a real AAA company when it comes to games.

IIRC the game has been delayed twice and has received DEATH THREATS because of it. I am guessing that would shake everyone and anyone.

So of course the game was then rushed. BUT from what I have seen so far, every problem can be fixed, and once CDPR releases the modding tools, they would most likely be open to test some mods and merge it into the main game, and if not, at least give some stamp of approval or something.

I have only played CP2020 and none of my characters ever got to the stage where eye cyberware was the next thing to get. I think i got the smart link, strength stuff and healing nano bots (or whatever it was called) first.

and since we know that there are scopes that create 2 vision environments at the same time ( the blue (not the rarity) NV scopes) we can actually hold our breaths that we will get something like it, soon enough for our Kiroshis.
Click to expand...
No one force them to make unrealistic deadline, they even said in the conference with investors that they felt "no pressure" to release the game right now...
They made mistake now they are going to pay for it and they deserve it.
 
  • RED Point
Reactions: papplaus
papplaus

papplaus

Forum regular
#47
Dec 31, 2020
Night vision is a lot easier to implement than IR, because IR calls for a "second texture" on every surface that reflects its temperature.
 
  • RED Point
Reactions: TwoNeonEyes
Koshea69

Koshea69

Fresh user
#48
Jan 1, 2021
+1 Vote for Night Vision or some kind of tactical flashlight
 
  • RED Point
Reactions: Ofdimaelr and TwoNeonEyes
TwoNeonEyes

TwoNeonEyes

Fresh user
#49
Jan 1, 2021
AN1ME5NIK said:
As far as I know there is no night vision or a flashlight in the game. Which is very disappointing, because I can barely see in the dark places. CDPR if you read this, please add one of theese in the near future. Thank you.
Click to expand...
I agree. Before I upgraded V's optical cyberwear, I figured nightvision would be a feature
dclxviag said:
nah... but i got stuck there while just exploring...
on Takemura's mission the spec ops storming the building actually make it much brighter and easier to find your way
Click to expand...
Right. I happened to check out that building before the mission, tried to look around, some areas were so dark I ended up leaving. It was neat to go back for a reason, though.
 
unopeneddoor

unopeneddoor

Fresh user
#50
Jan 1, 2021
Glad I found this thread. So far I've run across two missions that I can't complete because I can't see where to go. Definitely going to try the night vision scope workaround but they definitely need to come up with something to address the total darkness issue. I'd be happy with a dorky LED headlamp.
 
Dr_Sinister420

Dr_Sinister420

Forum regular
#51
Jan 1, 2021
This is how much, just for optics, is missing from this game that should be in
Cyberoptics.jpg
 
Atletikus

Atletikus

Fresh user
#52
Jan 12, 2021
This is another glaring example of a rushed release. Night vision is basic tech and should part of the basic Kiroshi "enhances your vision" for all models, or as an ocular mod (particularly if you implement a legendary ocular system with 4 slots).
 
HazadoV

HazadoV

Forum regular
#53
Jan 12, 2021
vyvexthorne said:
There are night vision scopes. Not sure if they are specifically for sniper rifles but here's an image of the one on my sniper rifle.


Edit: Just went down to Wilson and bought another one that functions way more like night vision goggles. It's also just for sniper rifles so it would mean that you would have to constantly carry around a sniper rifle with you but it works.

Click to expand...
well atleast the technology exists in game, it deff can be too dark, but I went crazy with my tv settings (like an hour diving into advanced color settings with a guide for my tv) and got it looking much much better for all my games, and tv watching
 
C

CS554

Forum regular
#54
Jan 12, 2021
I wondered about lack of IR or thermal myself but then figured that issue with implementing those would mean that then why enemies shouldn't have them too.

I played on 55" TV and didn't had that much trouble with darkness in some segments, but I have calibrated it's movie and game mode. If you play on TV with HDR I recommend checking HDR settings, because that can sometimes play havoc with gamma levels in games.
 
SpookyFX

SpookyFX

Forum regular
#55
Jan 12, 2021
CS554 said:
I wondered about lack of IR or thermal myself but then figured that issue with implementing those would mean that then why enemies shouldn't have them too.
Click to expand...
NPC AI CAN see in the dark LOL... I mean if they cannot I have not experienced that darkness allows me to sneak better. Anyway, I tired some experimenting with the motorcycle head light (in various location son various materials) and I see no reason why this game cannot have a flashlight as the head light functions in exactly the same way and THAT is working in the game.

So at the very least this is good news for the possibility for a mod to add a flashlight or head light into the game Fallout 4 style.
 
C

CS554

Forum regular
#56
Jan 12, 2021
SpookyFX said:
NPC AI CAN see in the dark LOL... I mean if they cannot I have not experienced that darkness allows me to sneak better. Anyway, I tired some experimenting with the motorcycle head light (in various location son various materials) and I see no reason why this game cannot have a flashlight as the head light functions in exactly the same way and THAT is working in the game.

So at the very least this is good news for the possibility for a mod to add a flashlight or head light into the game Fallout 4 style.
Click to expand...
I was thinking more how far NPC's can spot you. I used their limited vision range a lot to my advantage, but it wouldn't make sense if they had infrared because you would appear as this glowing object in their vision. Some other issues too.

Cyber flashlight, I think it would work implanted in finger tip, left hand perhaps. I came to think, maybe issue is actually about controls. On Xbox controller at least, how do enable / disable it unless it's separate item, like a weapon? So standard flashlight, that would be then, but then it takes one weapon slot.

Came to think, one of the Gears of Wars games made self conscious joke about that, no flashlights in that universe either. :p

But in this game, as separate item it's possible and I would take it, despite possible inventory hassle.

Then there's that enemies should react to light, so flashlight would only emit light on certain spectrum visible only via implant player has?
 
vahouth

vahouth

Senior user
#57
Jan 12, 2021
I think there should've been an option to switch between vision modes.
Night vision of course and maybe even thermal.
It's only logical that eye implants would have those.
 
SpookyFX

SpookyFX

Forum regular
#58
Jan 12, 2021
CS554 said:
Then there's that enemies should react to light, so flashlight would only emit light on certain spectrum visible only via implant player has?
Click to expand...
I feel we do not have to over think this. You see the Enemies on the mini map (even around corners) so I guess it is fair if they see you with a flashlight, a simple bonus in the code should be easy for the DEV (as mod makers have add torch and flashlights in other games with simple tricks like making it have a sound the NPC can only hear). Or just make it easy and say you cannot sneak with a flashlight on in the dark.

I do not really know the engine so I am just speculating. But after doing some tests with the motorcycle head lamp I went from no it is probably not possible for the engine to HEY this should be easy for this single player if they put even a little time into it.

For me the flashlight would be a QOL feature so I do not care if this has no effect on the NPC. But it would not be difficult to have SOME effect with NPC.
 
Last edited: Jan 12, 2021
mbrto

mbrto

Forum regular
#59
Jan 12, 2021
i would like to disable the night vision from the sniper scope
 
C

CS554

Forum regular
#60
Jan 12, 2021
SpookyFX said:
I feel we do not have to over think this. You see the Enemies on the mini map (even around corners) so I guess it is fair if they see you with a flashlight, a simple bonus in the code should be easy for the DEV (as mod makers have add torch and flashlights in other games with simple tricks like making it have a sound the NPC can only hear). Or just make it easy and say you cannot sneak with a flashlight on in the dark.

I do not really know the engine so I am just speculating. But after doing some tests with the motorcycle head lamp I went from no it is probably not possible for the engine to HEY this should be easy for this single player if they put even a little time into it.

For me the flashlight would be a QOL feature so I do not care if this has no effect on the NPC. But it would not be difficult to have SOME effect with NPC.
Click to expand...
Implant and flashlight combination is convoluted but I was actually thinking about tech aspect and that, I'm not that much to background material and that, but they kinda have a point too. So compromise in that aspect too and what comes to NPC AI, I think simple, scenarios with least amount of variables might be most likely to get implemented.

I'm really kind of stuck with what options there are with controller. All these years and this is like a first time I actually liked to see developer answer to something and also most unlikely time for that to happen.
 
Prev
  • 1
  • 2
  • 3
  • 4
Next
First Prev 3 of 4

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.