Also, I don't know about China, but in other developing/newly-developed countries, there's a preference for NOT dubbing English-language films, because exposure to English is thought, rightly or wrongly, to help improve the locals' English-language skills.
Yeah, well, in Poland it's a deeply rooted custom to use narrator instead of subtitles, and while there are some ideas of changing it, I don't see it happening quickly.
I'd find it amusing to see just how we would all divvy up the developer's time allotment if we were in charge of DeveloperSim. We sure are worried about them not wasting any of the no-deadline-provided hours they have or any of the no-budget-mentioned resources.
Meanwhile, CDPR is looking at having in-game translators for non-local languages of the NPCs.
Wanna bet who would have included that on their list of features worth doing before it came out?
I would bet...less than1 in 10.
That's also my point. It'd be cool to have every single bit of the game as thickly packed with stuff as possible, but it all requires work, and even if CDPR declares that they'll release the game when it's ready, it's only partially true. CDPR is a company like any other, and they won't be able to simply put more and more money to polish every single bit of the game, even if they'd have TW3 to (hopefully) provide them with lots of resources. The CP2077 project would simply become unsustainable.
Don't get me wrong, I would
love to have clubs glamorous as hell, full of sounds, lights, bouncing people, bouncing tits, bouncing bouncers, catfights, and whatnot, but I'm also aware that they'll only serve as a few minutes of distraction. I believe that's precisely why in most games clubs and pubs and inns and whatever are made as they are being made - empty, stiff and half-assed. Players will go there once or twice, spend maybe whooping 15 minutes and won't ever show up again, busy with actually
doing things elsewhere. It simply isn't feasible putting a lot of effort in basically one-time quirk with no real impact on the game itself.
Now, if there'd be something that would really
motivate me to go there repeatedly... Clubs would then actually become part of the game. Question is, what could be such a motivation. And I'm not talking about quests/jobs/whtevr, because they are basically external motivations. Sadly at the moment I don't have any idea of such.