In Gwent beta NG had 2 of the most fun archetypes of the entire game: spies & reveal.
They were fun to play and far from overpowered why not give spies a chance in HC in a somewhat simpler form:
Vattier de Rideaux
11 provisions
3 strength
Seize a enemy locked unit, gain zeal when 3 allied spies or agents are on the board
Rainfarn of Attre
10 provisions
4 strength
Deploy, play a spying unit from your deck
Cahir Dyffryn
8 Provisions
4 strength
Deploy, melee boost by 2 for every spy on the enemy board; ranged boost by 2 for every allied agent
Ceallach Dyffryn
7 provisions
3 strength
Deploy, boost a unit in hand by 2 and give it a shield
Impera Enforcers
6 provisions
4 strength
Zeal, damage a unit by 2 gain a charge when a spy is played
Nauzicaa Brigade
5 provisions
3 strength
Damage a unit by 1 if it's spying deal 3 damage
Duchess's Informant
4 provisions
4 strength
Toggle a unit's spying status
They were fun to play and far from overpowered why not give spies a chance in HC in a somewhat simpler form:
Vattier de Rideaux
11 provisions
3 strength
Seize a enemy locked unit, gain zeal when 3 allied spies or agents are on the board
Rainfarn of Attre
10 provisions
4 strength
Deploy, play a spying unit from your deck
Cahir Dyffryn
8 Provisions
4 strength
Deploy, melee boost by 2 for every spy on the enemy board; ranged boost by 2 for every allied agent
Ceallach Dyffryn
7 provisions
3 strength
Deploy, boost a unit in hand by 2 and give it a shield
Impera Enforcers
6 provisions
4 strength
Zeal, damage a unit by 2 gain a charge when a spy is played
Nauzicaa Brigade
5 provisions
3 strength
Damage a unit by 1 if it's spying deal 3 damage
Duchess's Informant
4 provisions
4 strength
Toggle a unit's spying status