Nilfgardian ambassador

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Nilfgardian ambassador

Am I the only one thinking that 12 strength is a bit too much for spy unit, rating only 2, to give back? It might as well be as much 8-10 and it would still be viable to play.
 
If you adhere to the bronze strength baseline, the card should only give 10 strength. But it's not like those two points make the card too strong. And it's not like other cards don't have a higher baseline also. It could receive minor tweaks, maybe. Nothing to high on the priority list, though.
 
Compare it with Swallow potion on a non-Witcher target. You give 8 strength to a target of your choice and get bronze-reference value from the card. If you choose a Witcher you get 4 more value. On the other hand Ambassador chooses a random non-gold card on your side and provides a total of 10 value. The additional 2 value is compensation for the randomness of the buff. For example; consider you are playing against a Calveit deck and Ambassador buffed one of the spies on your side...that could be a potentially bad situation. The similar results can be achieved against Menno Coehoorn or Treason too. Of course, if you time your Ambassador well to buff single target...then it is no different then satisfying a condition like in Swallow's Witcher case.
 
Ugralitan;n8055630 said:
Compare it with Swallow potion on a non-Witcher target. You give 8 strength to a target of your choice and get bronze-reference value from the card. If you choose a Witcher you get 4 more value. On the other hand Ambassador chooses a random non-gold card on your side and provides a total of 10 value. The additional 2 value is compensation for the randomness of the buff. For example; consider you are playing against a Calveit deck and Ambassador buffed one of the spies on your side...that could be a potentially bad situation. The similar results can be achieved against Menno Coehoorn or Treason too. Of course, if you time your Ambassador well to buff single target...then it is no different then satisfying a condition like in Swallow's Witcher case.

You can manipulate the randomness by having a single target to offer on your side of the board. On the other hand, I can understand your comment on the Swallow, but it is not quite the same. Swallow gives 12 Str only on Witcher targets, so there is the requirement of sacrificing another slot (at least one) in the deck to make that effect happen. Although there are some valid options for that, the trio is 3 silver slots that a Nilfgaard deck can't just give up easily and Geralt is gold, so no Swallow on him. Leaving the best option to be Auckes. In conclusion, a Nilfgaardian player can give a +12 boost with a single card on a unit IF he playes Swallow on Auckes, which is highly situational. The Ambassador can be played on the 2nd round, giving you the exact same outcome to whatever non-gold unit you played on the first. That is why I reccomend to be toned down a bit, say 8 - 10 Str.
 
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Ambassador is a liability most of the time rather than a useful unit, on paper it looks strong but in reality it shows that a card which doesnt give you a unit body on your side of the field is apparently not quite good

also overbuffing units is bad, super bad, especially in the current meta where everyone overbuffs units so everyone runs counters to that
 
Lexandre;n8070580 said:
also overbuffing units is bad, super bad, especially in the current meta where everyone overbuffs units so everyone runs counters to that

Would that make all buffing cards bad? Or wouldn't it be a good tactic to offer a target for shackle or scorch and then bring down the heavy arsenal?
 
Vernam57;n8218620 said:
Would that make all buffing cards bad? Or wouldn't it be a good tactic to offer a target for shackle or scorch and then bring down the heavy arsenal?

Buffing units is like drinking alcohol; at some point things go south. But as long as you keep it below a certain threshold, the hangover isn't too nasty.

 
Vernam57;n8218620 said:
Would that make all buffing cards bad? Or wouldn't it be a good tactic to offer a target for shackle or scorch and then bring down the heavy arsenal?

decks that specialize in overbuffing typically run multiple ways to buff units, and most of the time even a few pieces of their incomplete buff combo can present overwhelming numbers, at least thats how monster consume deck works

ambassador isnt such a card, its just a +12 to a random unit of yours in price for giving a 2 body to the enemy and while that possibly could be useful for baiting scorch or igni nilfgaard doesnt really have any other means for buffing units out of control, only perhaps impera brigade and a bunch of spies, but impera is just 3 bronze copies which can be taken care of by removals while monsters run vrans, arachna behemoths and a horde of nekkers and each of them present a threat if not removed
 
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