The strongest and most oppressive bronzes in the game currently are SelfEater and WitchApprentice. These two engines make even the greediest NR engine deck to shame and can't match it (I tried with Shieldwall full engine super greedy decks and still I always lose to Fruits deck). The main reason for this is, the only way to counter/control these bronze are via gold cards. There are no 6 damage bronze cards which can handle these cards.
So, unless there is a 6 damage bronze cards (I wish it doesn't happen), no bronze cards should come to board with 6 strength, basically forcing a gold counter. So, please make SelfEater and WitchApprentice to come to board with 5 power when the enemy gets their turn. The current standard is, easy bronze engines which can get +1/turn comes to board with 4 strength (Magne Division, Vernossil Commondos, etc.) The bronze engines which will need some setup and can get +1/turn comes to board with 5 strength (Warcrier, BoostBy1IfLockedUnit, Peaches, Svalblod Priest, etc.)
So, lets please not have bronze engines that come to board at 6 strength (without any other card or leader's help). This will solve the issue and will actually make many other decks viable.
So, unless there is a 6 damage bronze cards (I wish it doesn't happen), no bronze cards should come to board with 6 strength, basically forcing a gold counter. So, please make SelfEater and WitchApprentice to come to board with 5 power when the enemy gets their turn. The current standard is, easy bronze engines which can get +1/turn comes to board with 4 strength (Magne Division, Vernossil Commondos, etc.) The bronze engines which will need some setup and can get +1/turn comes to board with 5 strength (Warcrier, BoostBy1IfLockedUnit, Peaches, Svalblod Priest, etc.)
So, lets please not have bronze engines that come to board at 6 strength (without any other card or leader's help). This will solve the issue and will actually make many other decks viable.