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No Walking On Mouse+Keyboard?

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DgitalHype

DgitalHype

Fresh user
#181
Dec 13, 2020
Munky_ said:
So this was in the official guidebook: https://i.redd.it/uztgzbah9t461.jpg

It might explain why mouse and keyboard controls are awful.
Click to expand...
This is insulting. Stop this trend of developing for controller and then poorly retrofitting something to mouse and keyboard. You have the money, CDPR. Do better.
 
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Reactions: wasp.devourer, Scramasaxe17, Bloodartist and 4 others
M

moonknightgog

Forum veteran
#182
Dec 13, 2020
Munky_ said:
So this was in the official guidebook: https://i.redd.it/uztgzbah9t461.jpg

It might explain why mouse and keyboard controls are awful.
Click to expand...
Absolutely embarassing, considering this software house was once a PC focused studio.
 
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B

Briffault

Forum regular
#183
Dec 13, 2020
Yeah, was kinda wondering about this one too. Makes me scratch my head when walking has to be modded into the game.
 
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witblitz

witblitz

Forum regular
#184
Dec 14, 2020
Do I need to upgrade my RAM for walk feature?
 
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Bloodartist

Bloodartist

Senior user
#185
Dec 15, 2020
Not being able to walk on PC keyboard is THE most immersionbreaking element, and the thing that lowers my game experience the most.

I can deal with bugs, I can accept performance issues. Speedrunning everywhere in a supposedly immersive RPG I cannot accept.
 
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Reactions: wasp.devourer, Scramasaxe17 and MUSTANG651
A

AGosh_

Rookie
#186
Dec 15, 2020
France want to walk ! :giveup:
 
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W

WereCatf

Forum regular
#187
Dec 16, 2020
Munky_ said:
So this was in the official guidebook: https://i.redd.it/uztgzbah9t461.jpg

It might explain why mouse and keyboard controls are awful.
Click to expand...
Oh, look, PC-gamers are being treated like second-class customers again. I feel so god damn appreciated!
 
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Reactions: wasp.devourer
soZehh

soZehh

Fresh user
#188
Dec 16, 2020
www.nexusmods.com

E to Interact - V to Walk and Drive - Dedicated Dodge - Dialogue Scroll

- Changes main key binding from F to E. - Adds the ability to Walk and Drive slowly by holding V.- Adds a dedicated Dodge by pressing Left Control and disables double tap dodging.- A
www.nexusmods.com www.nexusmods.com

there is a workaround.
They must add this in game, why am I forced to tweak all this stuff by config?

Please like and spread my basic PC input list

https://www.reddit.com/r/cyberpunkgame/comments/ke7ppl
 
MUSTANG651

MUSTANG651

Forum regular
#189
Dec 16, 2020
Yes, we definitely need walk/run switch AND autowalk button
 
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Bloodartist

Bloodartist

Senior user
#190
Dec 16, 2020
Munky_ said:
So this was in the official guidebook: https://i.redd.it/uztgzbah9t461.jpg

It might explain why mouse and keyboard controls are awful.
Click to expand...
The actual fuck

This is insulting indeed

TJXXX said:
Yep, clearly made by Console gamers FOR Console gamers. Might as well make future CD Projekt Red games PS5 exclusives.
Click to expand...
Might as well give future CDPR games flat pass.
(n)
 
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Reactions: wasp.devourer, cstretten and Scramasaxe17
DgitalHype

DgitalHype

Fresh user
#191
Dec 17, 2020
Bloodartist said:
The actual fuck

This is insulting indeed



Might as well give future CDPR games flat pass.
(n)
Click to expand...
I will not go that far. But I damn sure will not buy any DLC unless they at least add toggle ADS and a walk ability. The only thing we have, as customers, to influence this type of decision making is our wallet.
 
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cstretten

cstretten

Fresh user
#192
Dec 17, 2020
I can't play with controllers. I don't play on consoles - pc gamer through and through.

I hate that games are made with controllers first mindset. This game shines on PC, but the controls are focused on console.
Mouse and keyboard will always be a superior HID. There is a reason controllers need aim-assist to work at all.

(I turned off aim-assist in my settings - have no idea if it does anything without a controller anyway).
But in the settings, they show a big ass Xbox controller in one of the screens... I figured that was a bug.
 
M

MojoVince

Forum regular
#193
Dec 18, 2020
cstretten said:
I can't play with controllers. I don't play on consoles - pc gamer through and through.

I hate that games are made with controllers first mindset. This game shines on PC, but the controls are focused on console.
Mouse and keyboard will always be a superior HID. There is a reason controllers need aim-assist to work at all.

(I turned off aim-assist in my settings - have no idea if it does anything without a controller anyway).
But in the settings, they show a big ass Xbox controller in one of the screens... I figured that was a bug.
Click to expand...
Until you figure out you can replace the keygoard with half a controler, playing with ps3 move and a multibutton mouse here.
 
UltimateTobi

UltimateTobi

Fresh user
#194
Dec 18, 2020
So on one hand this game was primarily developed with (last gen) consoles and controller in mind, but runs absolutely terrible on said consoles, however it runs better (by no means good) on PC, but PC's control scheme is neglected?
What a twisted world.

At least they replied and confirmed to YongYea on Twitter that they will deliver a Walk Toggle/Hold later down the line for PC.

Besides: how can they recommend a controller for a shooter? I've never read such recommendations (probably because the last time I had a booklet in my hand was somewhen in the late 90s and early 2000s).
 
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Optive

Optive

Forum regular
#195
Dec 18, 2020
NO SPOILERS!

CDPR, seriously. I played yesterday in some somewhat important missions, and this bloody run everywhere is ruining everything. A stealth based play-through is near impossible due to the idiotic " maneuverability " where you are constantly sliding around, running over tables, crashing into shelves etc and making more of a mess than a horde of bulls in a warehouse of China shops.

A walk feature cannot be much of an update to add really. We already walk while behind some NPC´s, so the speed is already in the code.
 
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DgitalHype

DgitalHype

Fresh user
#196
Dec 18, 2020
UltimateTobi said:
So on one hand this game was primarily developed with (last gen) consoles and controller in mind, but runs absolutely terrible on said consoles, however it runs better (by no means good) on PC, but PC's control scheme is neglected?
What a twisted world.

At least they replied and confirmed to YongYea on Twitter that they will deliver a Walk Toggle/Hold later down the line for PC.

Besides: how can they recommend a controller for a shooter? I've never read such recommendations (probably because the last time I had a booklet in my hand was somewhen in the late 90s and early 2000s).
Click to expand...
You might want to re-read that twitter reply. That is not a confirmation nor comittment to add it. What he wrote is:

"PS. We'll try to add toggle walk option for K+M, fair point :). "

You have to parse everything like a lawyer with these guys. "We'll try" can easily mean "We tried and didn't succeed. Sorry".

https://twitter.com/i/web/status/1336047717907369985
 
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UNDE4DBEAST187

UNDE4DBEAST187

Rookie
#197
Dec 18, 2020
The controls on pc are perfectly okay. At no point in my 100 hours of gameplay did I think the game was meant for a controller. Considering I sprint everywhere being forced to walk when following quest NPC's is more a nuisance than a desired feature for me. There isn't a single keybind by default that I thought needed to be different or was oddly out of place.

I feel other areas of the game were heavily underdeveloped and would rather see focus on core gameplay elements like quests and the fact that the endgame is completely hollow and lonely
 
EngryEngineer

EngryEngineer

Forum regular
#198
Dec 18, 2020
I'm playing on PC, with mouse and keyboard, I have to hit shift to run otherwise I'm walking, what is everyone talking about? m+k control is fine on foot, in combat, and driving, only gripes I have is that tapping c is both how you (un)crouch and also skip dialogue so when I'm sneaking up on a potential threat and they start dialogue I'm stuck crouching through it (or accidentally skip an opening line).
 
W

WereCatf

Forum regular
#199
Dec 18, 2020
EngryEngineer said:
I'm playing on PC, with mouse and keyboard, I have to hit shift to run otherwise I'm walking, what is everyone talking about?
Click to expand...
That's jogging, not walking. On consoles, you can walk, jog and run, but on PC you only have jogging and running with the default-settings.
Post automatically merged: Dec 18, 2020

UNDE4DBEAST187 said:
The controls on pc are perfectly okay. At no point in my 100 hours of gameplay did I think the game was meant for a controller.
Click to expand...
You never noticed how you have to use MMB to unequip items, Z to disassemble, arrow-keys to select the quantity of items but then TAB-key to confirm in some places, in other places Enter and so on? If you didn't, your observational skills may need some work.
 
EngryEngineer

EngryEngineer

Forum regular
#200
Dec 18, 2020
WereCatf said:
That's jogging, not walking. On consoles, you can walk, jog and run, but on PC you only have jogging and running with the default-settings.
Post automatically merged: Dec 18, 2020



You never noticed how you have to use MMB to unequip items, Z to disassemble, arrow-keys to select the quantity of items but then TAB-key to confirm in some places, in other places Enter and so on? If you didn't, your observational skills may need some work.
Click to expand...
ohhhh, you and I are never gonna see eye to eye on this...the forced slow walking (combined with the game stealing control several times for no real reason) in Witcher 3 made me rage quit 23 minutes in. But if they give it a dedicated button to trigger wading through a swamp mode I hope you get what you want.

As far as your other point, I feel like giving keyboard shortcuts rather than require clicking implies design for m+k not like it was designed for controller with m+k as an after thought, but if you could elaborate maybe there is something I'm just not seeing.
 
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