I was hoping that version 1.05 would solve the problem with not being able to walk, but it didn't happenI've been trying to improve the solution proposed before, this is what I'm using:
<mapping name="LeftX_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_A" val="-1.0" overridableUI="left"/>
<button id="IK_D" val="1.0" overridableUI="right"/>
<button id="IK_Alt" val="0.0" overridableUI="MoveX"/>
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
<button id="IK_Alt" val="0.0" overridableUI="MoveY"/>
Notice I added 2 lines on each mapping container for each axis.
This will give you 0.5 units/s speed while going straight ⭡ ⭣ ⭠ ⭢ , but you go slightly faster (I believe at 0.707 units/s speed) while going diagonally ⭦ ⭧ ⭨ ⭩ .
This is because the point (0.5 , 0.5) is at 0.707 units from (0,0).
I prefer this over just 0.6 speed when going forward, but its slightly too slow to be comfortable (and too fast when going diagonally)
Double tap on forward dodge messes up keyboard users as well (honestly... when is anyone going to want to dodge forward into an enemy?)
W is running. Shift key toggles sprinting. C toggles crouching. None of this is walking.I don't understand this request. By default, do you not walk? Or is walking too fast for some people? Pressing W key makes you walk forward and then you use the mouse to control direction. Hit the Shift key (no need to hold it) and you start running. If you want to move carefully, you can Crouch-Walk. I have the Crouch toggle assigned to the first Side Button on the Mouse. The C key remains for Closing and Exiting. There is no interference between these two functions with this configuration.
So, basically, isn't Crouch-Walking basically walking more slowly and more carefully?
I don't understand this request. By default, do you not walk?
Do you actualy walk, when zooming? Or is it just optical illusion? I've done this too, but never actualy looked down to se if i am indeed walking.No, you do not. You can see this if you look at your feet. YOU RUN. Everywhere.
Its unbelievable that in certain cutscenes where you are supposed to follow someone, you walk, but not elsewhere. And even that gets messed up if you stray too far from the person you are supposed to be following.
You can SORT OF walk if you hold rightclick (zoom) but WHY IN THE HELL IS IT TIED TO THIS? It took me 105 hours to even learn of this since zooming is not really something I associate with walking. Why can't we walk by default and hold a button to run like 80% of all other RPGs?