Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Non-actors in dialoge

+
S

Silderon

Senior user
#1
Oct 14, 2013
Non-actors in dialoge

Can't find an answer, hope, someone can.
I have a scene script. And there are characters, who are participating in it, and characters, who are standing in background. Every time the active camera changes, all background NPC go the their AP like they are not already there. It looks very stupid, so I wanna fix this. Can't make all background characters participating in the dialoge, because it's like 10 of them.
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#2
Oct 14, 2013
You have to give them APs at the place where the dialogue takes place so they'll stand there without being part of the dialogue.
 
S

Silderon

Senior user
#3
Oct 14, 2013
I did that. And each time the active camera is changing, they are moving to their AP like they weren't there already.
 
S

Silderon

Senior user
#4
Oct 18, 2013
any other advices?
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#5
Oct 20, 2013
Could you maybe make a video of the dialogue with the npcs having weird behavior at their APs? Usually, if the npcs are not part of the dialogue and are just working their AP, they should not get influenced by scene script cameras at all.
 
S

Silderon

Senior user
#6
Oct 24, 2013
Here :)
Sorry for bad quality.

http://youtu.be/CsT5CxZ45FI
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#7
Oct 24, 2013
Seriously, I never had that problem before. I have no idea what it is. o_O

Could you post a picture of your scene script + the part of the quest where the scene script and the community of the people is activated? This is a really weird bug.
 
S

Silderon

Senior user
#8
Oct 24, 2013
Community of characters, who are not a part of a scene.
View attachment 349View attachment 350View attachment 351

Community inserts from the very beginning of the game. Scene starts, when Geralt passes though trigger area.
View attachment 352View attachment 353

What part of the scene script file should I screen?
 

Attachments

  • 1.jpg
    1.jpg
    108.2 KB Views: 15
  • 2.jpg
    2.jpg
    69.7 KB Views: 15
  • 3.jpg
    3.jpg
    71.8 KB Views: 14
  • 4.jpg
    4.jpg
    88.7 KB Views: 16
  • 5.jpg
    5.jpg
    93.9 KB Views: 30
Last edited: Oct 24, 2013
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#9
Oct 24, 2013
Delete the spawn point tags (because you already have a timetable, so they spawn in actionpoints) and mark "Start in AP" for every npc. In your timetable, you also need the correct categories for their actionpoints (open the actionpoint - not the entity you drag on the level, but the jobtree - to see the correct category like "work_man").
 
S

Silderon

Senior user
#10
Oct 24, 2013
Done. But the problem isn't solved, unfortunately :(
 
S

Silderon

Senior user
#11
Oct 26, 2013
Well... I fixed the the problem by setting the "actionBreakable" parameter of the APs to TRUE.
 
Last edited: Oct 26, 2013
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.