Non armoured clothing = visible damage during combat

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I feel that a great way of adding to the crafting system would be to repair damaged clothing if said piece is not armoured and could scale in difficulty with the games built in difficulty settings, I feel this would add to the emersion and also remind players that an element of risk is involved in going for fashion over function plus would add more function to the stores such as buying repair-Kits or buying repair specs for select iconic items that aren't so easily repaired, some could even demand a mission to obtain.

As an extended request, visible damp-toning on material when wet or glossy if it's a plastic material.
 
Taking into consideration how expensive some of the cars in the game are, how expensive crafting can already be together with cyberware its my opinion that the economy of the game would require an overhaul first before another moneysink gets implemented.
 
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