Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

Non-Combat Play

+

Do you think it would be a dlc?

  • Yes

    Votes: 3 12.5%
  • No

    Votes: 4 16.7%
  • Part of main game

    Votes: 17 70.8%

  • Total voters
    24
  • Poll closed Jun 30, 2018.
Prev
  • 1
  • …

    Go to page

  • 13
  • 14
  • 15
  • 16
  • 17
  • …

    Go to page

  • 25
Next
First Prev 15 of 25

Go to page

Next Last
I

immessingaround

Forum regular
#281
Jun 21, 2018
Don't do timed CDPR . These people just want to argue since they have nothing better to do. I'm telling you if you have this dialogue system that impressions are saying looks really innovative and if you make it timed, this is going to hurt the game. There is only like 5% of the playerbase that actually is okay with timed/rushed dialogue, the other 95% is going to be turned off.
 
  • RED Point
Reactions: Thug_Pug and Tree_Fox
bobbysolace

bobbysolace

Forum regular
#282
Jun 21, 2018
Azriel7 said:
I know obsidian is making a werewolf game, but I have low expectations since they are really not the same obsidian from the past.
Click to expand...
Sadly it is not developed by Obsidian, but Cyanide Studios....

lelxrv said:
CDPR doing VTMB... I'd lose my shit.
Click to expand...
Same here... dreams.
 
Raxaphan

Raxaphan

Senior user
#283
Jun 21, 2018
This is what I said in another thread:
Raxaphan said:
One thing that I will hate in the conversations are the timed dialogue choices. I assume their role is to create pressure and make the choice feel like it has a big impact.

I hope the urgency and importance of a situation is set by the location and the motive you are there, and how the discussion flows.
Click to expand...
If I remember CDPR said they will have an innovative dialogue system where nothing is paused.
You can also go away from the first person you talk with and start conversating with another. But when you come back to the first one you can resume the talking.

Imagine how ugly it will be to have some timed options in this case.
I always thought timed conversations are a poor development show case.

PS: I wonder if we can have conversations with multiple npcs at once. And if we can also answer separate to each one of them, not just one aswer to all.
 
  • RED Point
Reactions: Thug_Pug
J

JClosed

Rookie
#284
Jun 21, 2018
I get it that sometimes timed decisions feel more realistic, but to be honest I am not loving that kind of stuff. Yes - in "real" life you sometimes have to make hard split decisions. That's what "real" life can make sometimes very stressful. Playing a game for me is to jump in "another world" (just like reading a book or something) and have a short relief of the "real world stress". If a game gives me the same kind of stress as I encounter in "real" life, then for me (and this is personal of course) the game looses a big part of it's appetite.

So - At the end. No, I would not enjoy timed decisions very much.

And that also goes for QTE. I really hate QTE, because I sometimes play with M+KB (what I prefer), sometimes with KB+Joystick (Space games like X3, X-Rebirth and so on) and sometimes with a controller. The result of that mixture is that knobs or/and key presses are not "hard-wired" in my brain, so I always have BIG difficulties when I have to react very fast with those QTE's. Thus, QTE's? Please no?
 
Bondaebu

Bondaebu

Forum regular
#285
Jun 21, 2018
Why? I thought timed dialogues worked very well in the witcher 2 and 3.

Situations got very tensioned, camera is switching constantly, and you think for minutes? Just seeing monitor? It's boring and can't give the player feel of thrill.

I woudn't say all of the dialogues need it, But some dialogues would benefit from it.

You can't control every situation in CDPR game(and reality). If you are confused, and made the decision you didn't intend to, just accept it. This spirit will let you get more fun from the most RPGs
 
Last edited: Jun 21, 2018
personagrata

personagrata

Senior user
#286
Jun 21, 2018
their general goal being immersion, I hardly see why it shouldn't be timed dialogues, just like most telltale's games, it really is an essential part of the atmosphere and the realism when you only have a few seconds to react. however, there should be an option to turn the timer off if people just want to carefully make their choices; that's definitely something far less painful to make a compromise about than implementing a third person view.
 
Draconifors

Draconifors

Moderator
#287
Jun 21, 2018
I never had a problem with the timed dialogue in the Witcher games, so judging by that I won't mind if it's in CP as well.
 
Loostreaks

Loostreaks

Rookie
#288
Jun 21, 2018
It can get irritating, when overused ( Alpha Protocol: on everything), but it's a must in tense, dramatic situations. Guy pointing a gun at your head isn't going to stand around all day for you to pick dialogue options.
 
  • RED Point
Reactions: Haseulie
S

sv3672

Forum veteran
#289
Jun 21, 2018
I do not really like the timed dialogues, but it is not a deal breaker if the game has them, more of an annoyance. I do think they penalize people whose native language is not English, and they encourage save scumming. TW3 sometimes gives only 2-3 seconds to read and understand all the options and make a choice, but once you already know them and what you want to choose, the time limit no longer adds extra difficulty. I can understand them in situations where there is real time pressure (e.g. someone is about to get killed and Geralt intervenes), but that is often not the case.
 
PrincessCiri

PrincessCiri

Rookie
#290
Jun 21, 2018
immessingaround said:
Don't do timed CDPR . These people just want to argue since they have nothing better to do. I'm telling you if you have this dialogue system that impressions are saying looks really innovative and if you make it timed, this is going to hurt the game. There is only like 5% of the playerbase that actually is okay with timed/rushed dialogue, the other 95% is going to be turned off.
Click to expand...
And 117% of statistics used on the internet are made up.
 
  • RED Point
Reactions: Haseulie
IAMOrwell

IAMOrwell

Rookie
#291
Jun 21, 2018
Hello,
I was thinking what could be done to make sure that the next time you decide to start a new game after completing the previous one, it will still feel fresh and would guarantee you tons of undiscovered options and missions that you could not undertake in your previous gameplay. There are some super obvious things like let's say 3 different endings to the main story and also how you decide to develop your character which will determine your playstyle, how you complete your missions etc - everyone knows about these, but what else can be done to make sure that people (like myself) who always go to every corner of the map and smash every crate they see (making their gameplay last 200+ hours lol) hoping to find 100% of the in game loot. The things I got on my list are:
1. Random loot finds and mission rewards (probably even easier to do than fixed rewards).
2. Optional missions with timer on them, that if not accepted in time may no longer be available, some of these could also lead to meeting hidden NPCs like traders or friends with benefits ;) etc. There could be situations where you will be given a choice to select one out of three or four available missions - you pick one, the rest is gone.
3. Your playstyle in general could unlock optional buildings for you to enter and explore (not many like these obviously but there could be a couple, each loaded with NPCs and additional quests) - not sure what would be the deciding factors for this, but this is the easiest part to come up with anyway.
4. Accepting missions from some factions that hate each other could prevent you from ever making peace with them and thus locking any potential relationships.

Obviously all of these would have be done in such a way that players would see these as choices to make that will shape the direction of their gameplay somehow, each having pros and cons. Let me know what do you think and thanks for reading!
 
Last edited: Jun 21, 2018
sinister.sinner

sinister.sinner

Senior user
#292
Jun 21, 2018
Well on top of factions you have gender, classes (despite being fluid) and your dessisions. So with that alone you can play through atleast 4-5 times and never have the exact same game.
 
7unkrat

7unkrat

Forum regular
#293
Jun 21, 2018
The Witcher 3 is very replayable with the crazy amount of side-quests, so it would make sense that Cyberpunk 2077 will also be very replayable.
 
Neuronin

Neuronin

Senior user
#294
Jun 21, 2018
I am always excited to revisit worlds where the environment is very rich and interesting. I love exploring a world where the environment itself tells you a story. This can involve things like radio broadcasts, writings on walls, obscure newspaper articles, paintings, posters, ads etc.
 
  • RED Point
Reactions: Proxty
Pixel-Zealot

Pixel-Zealot

Forum regular
#295
Jun 21, 2018
In this video where Angry Joe interviews Mike and the ADD, and Mike does talk a little bit about the amazing replayability Cyberpunk offers.

sinister.sinner said:
Well on top of factions you have gender, classes (despite being fluid) and your dessisions. So with that alone you can play through atleast 4-5 times and never have the exact same game.
Click to expand...
Yes, and backstory also influences it. With games like W3 and Skyrim where just your decisions granted a 3xgameplays, I can't imagine how much replayability Cyberpunk offers where almost every quest changes the world in a significant way.
 
Tree_Fox

Tree_Fox

Forum regular
#296
Jun 21, 2018
Not crazy on the idea of timed missions and choosing 1 of 4 missions. I always feel cheated when Devs do that.

The rest sounds good, though.
 
  • RED Point
Reactions: Proxty
M

mauberni

Forum regular
#297
Jun 21, 2018
Well, Paradox holds the rights to VTMB. Recently they've acquired Harebrained Schemes too. Maybe that doesn't mean anything but here's to hoping that whoever makes it if it is ever made, that it is as good as the first one.
 
  • RED Point
Reactions: BaalNergal and davihc
RaduMihai

RaduMihai

Forum regular
#298
Jun 21, 2018
I know what OP means, perhaps this should be a setting, or changeable by mod.

I mean, if the game will allow us to set difficulty for races and so on, maybe this amount of response time should be a settable thing too.
 
GW84

GW84

Rookie
#299
Jun 21, 2018
mauberni said:
Well, Paradox holds the rights to VTMB. Recently they've acquired Harebrained Schemes too. Maybe that doesn't mean anything but here's to hoping that whoever makes it if it is ever made, that it is as good as the first one.
Click to expand...
For what its worth, both the lead artist and programmer of Bloodlines are currently employed by Obsidian working on a 'dream project' and Obsidian has worked with Paradox before...
 
HellKnightX88

HellKnightX88

Forum veteran
#300
Jun 21, 2018
GW84 said:
For what its worth, both the lead artist and programmer of Bloodlines are currently employed by Obsidian working on a 'dream project' and Obsidian has worked with Paradox before...
Click to expand...
VTMB's cult following came from its writing and atmosphere. I'm not belittling their role in developing VTMB but it's not something that would make me go wow that they might work on a VTMB game again.

Now, having said that, I think Obisidian is more than capable of delivering a good game set in the WoD universe. Isn't it a Werewolf game though?
 
Prev
  • 1
  • …

    Go to page

  • 13
  • 14
  • 15
  • 16
  • 17
  • …

    Go to page

  • 25
Next
First Prev 15 of 25

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.