Voiced games really need something so that you know a character is talking to you though.Hell I am dissapointed with him having a name at all.
Voiced games really need something so that you know a character is talking to you though.Hell I am dissapointed with him having a name at all.
So you want to have the freedom to kill a busload of nuns who did nothing to you, but you want the line to be drawn in the sand, firmly, just before raping and child murdering? Interesting. What's so morally acceptable about killing a bunch of nuns, if you don't mind me asking?In the source material, it is very much the point that there is no "alignment" mechanic, there is no enforced morality. Your characters personality, their morality, is entirely up to the player, regardless of role or profession. You want to play a corrupt cop, awesome, make Bad Lieutenant look like the Andy Griffith Show. If you want to play a gang member who exists solely to protect his block from criminals and injustice, well hey, you can do that too, but most characters, in both the game and the genre, exist in the middle ground somewhere.
In my opinion, forced morality would ruin this game, as it strips choice. Hell, I feel that way about all games honestly.
If I wanna shoot a rocket at a busload of nuns, thats my business pal.
Of course there are, and should be limits. Rape, hurting kids, etc.... these things don't belong. These are not the crowds that video games should cater too, these are not the impulses or actions that should ever be glorified.
The best way to do stealth, IMO, is the idea of hiding in plain sight. Most people never notice the binman, or the cab driver, and such things. If you're as mundane looking as possible, with a little electronic aid perhaps, you can show up on sensors and still not be noticed.I'd like stealth too, but I'd also like the world of CP2077 to be consistent and logical, so I'm not sure how you can have both.
This is a great point, additionally, even in corp offices, not every corridor/room is going to be decked out with a full array of sensors. Yeah the technology exists, but it costs money to purchase/build, install, and monitor every sensor, that all quickly adds up and wreaks havoc on the bottom line. There will be gaps because a risk analyst said the chance of intrusion down this path isn't likely enough, or the potential cost if it does isn't high enough, etc, or maybe they did, but the exec heading the building's construction needed to show some cost savings and it was that or downgrading their Brazilian oak desk.The best way to do stealth, IMO, is the idea of hiding in plain sight. Most people never notice the binman, or the cab driver, and such things. If you're as mundane looking as possible, with a little electronic aid perhaps, you can show up on sensors and still not be noticed.
This is a good point, I didn't think about this. Guess that's where the FPS combat comes in. If you are good enough at twitch combat, you can take down anybody no matter you build.Did one of the articles about the demo not talk about a boss fight at the end of the quest (against a heavily augmented enemy, with having to use cars as cover, and so on)? I really hope those can be avoided by making the right decisions, otherwise non-combat focused character builds will be put at a disadvantage.
If you have to ask that question, then we aren't going to be able to communicate effectively. I am pretty sure you know the answer, and are either being obtuse or just trolling.So you want to have the freedom to kill a busload of nuns who did nothing to you, but you want the line to be drawn in the sand, firmly, just before raping and child murdering? Interesting. What's so morally acceptable about killing a bunch of nuns, if you don't mind me asking?
That's the price of cinematic storytelling with a fully voiced protagonist.If V has any sort of pre-defined personality, then the Devs have absolutely failed at their promise to allow us to create our character. I do not believe that will be the case. I pray that is not the case. Hell I am dissapointed with him having a name at all.
Yeah, it's going to have to be a LOT more "creative" then you typical "Hide in Shadows".The best way to do stealth, IMO, is the idea of hiding in plain sight. Most people never notice the binman, or the cab driver, and such things. If you're as mundane looking as possible, with a little electronic aid perhaps, you can show up on sensors and still not be noticed.
Well said all around, but this particular bit struck a chord with me. Never going to be OK with rape or child abuse (even animal abuse bothers me, which is probably why most games shy away from it except in the cartoony GTA "hey I ran over that dog and he went flying!" way) in a game, no matter how much someone advocates for "DARK THEMEZ" and "MATOORITY!"Of course there are, and should be limits. Rape, hurting kids, etc.... these things don't belong. These are not the crowds that video games should cater too, these are not the impulses or actions that should ever be glorified.
CP2020*Yeah, it's going to have to be a LOT more "creative" then you typical "Hide in Shadows".
Is stealth impossible in CP2077.
No.
Is it as easy as most games make it.
HELL NO!
And this is what terrifies me about AI in real life.What is terrifying is that he could not publish the study. He couldn't release his findings because, even after years of research and analysis between an entire teams of psychologists, psychiatrists, software engineers, and data analysts...they could not understand what the computer was doing.
With all due respect to Maximum Mike he failed to take a number of factors into account in CP2020.CP2020*
No need to get defensive, I'm not judging you for your views on morality. I'm genuinely asking what's so acceptable about killing a bunch of nuns? but not killing children in a game. I've killed a bunch of children in Skyrim. Straight up Fus Ro Dah'd them out of existence because they make annoying and snarky remarks. It seems the developers of Skyrim knew we couldn't hurt children and deliberately made them some of the most annoying NPCs in the game. Hell, I even drained a few kids dry in broad daylight as a vampire lord. Food is food, no morals there. As for rape in games, it'd be great to rape the rapists in a game. Like Witcher 2's Loredo, A certain Pillars of Eternity character. Whoreson Jr from Witcher 3. The satisfaction of making them feel what they did to others would be something new, but I understand why things like that aren't actual choices available in a game.If you have to ask that question, then we aren't going to be able to communicate effectively. I am pretty sure you know the answer, and are either being obtuse or just trolling.
Lol dude, did you just wake up after the launch of Fable? This hasn't been a thing in a solid decade.no morality light/dark meter in the game PLEASE.