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Non-Combat Play

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Do you think it would be a dlc?

  • Yes

    Votes: 3 12.5%
  • No

    Votes: 4 16.7%
  • Part of main game

    Votes: 17 70.8%

  • Total voters
    24
  • Poll closed Jun 30, 2018.
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Hoplite_22

Hoplite_22

Senior user
#141
Jun 18, 2018
wisdom000 said:
Hell I am dissapointed with him having a name at all.
Click to expand...
Voiced games really need something so that you know a character is talking to you though.
 
hallfing2080

hallfing2080

Rookie
#142
Jun 18, 2018
wisdom000 said:
In the source material, it is very much the point that there is no "alignment" mechanic, there is no enforced morality. Your characters personality, their morality, is entirely up to the player, regardless of role or profession. You want to play a corrupt cop, awesome, make Bad Lieutenant look like the Andy Griffith Show. If you want to play a gang member who exists solely to protect his block from criminals and injustice, well hey, you can do that too, but most characters, in both the game and the genre, exist in the middle ground somewhere.

In my opinion, forced morality would ruin this game, as it strips choice. Hell, I feel that way about all games honestly.

If I wanna shoot a rocket at a busload of nuns, thats my business pal.

Of course there are, and should be limits. Rape, hurting kids, etc.... these things don't belong. These are not the crowds that video games should cater too, these are not the impulses or actions that should ever be glorified.
Click to expand...
So you want to have the freedom to kill a busload of nuns who did nothing to you, but you want the line to be drawn in the sand, firmly, just before raping and child murdering? Interesting. What's so morally acceptable about killing a bunch of nuns, if you don't mind me asking?
 
  • RED Point
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Suhiira

Suhiira

Forum veteran
#143
Jun 18, 2018
There's a whole thread concerning AI in the forum archives.
 
SigilFey

SigilFey

Moderator
#144
Jun 18, 2018
It's already a reality in some ways. I remember watching a Ted Talk about the use of computer software tracking programs (primarily developed to aid in advertising [of course...:rolleyes:]). The long and the short of it is that a psychologist conducted a study over several years. He wanted to see if analyzing the results of these software trackers could somehow be used to predict mania in as-of-yet undiagnosed patients.

The simple answer was, "Yes. It was...amazingly accurate." It was more effective than any technique ever developed through science or medicine, and it was much faster, too.

What is terrifying is that he could not publish the study. He couldn't release his findings because, even after years of research and analysis between an entire teams of psychologists, psychiatrists, software engineers, and data analysts...they could not understand what the computer was doing. Somehow, this algorithm written to help websites decide what ads to pop up on your browser was more effective at detecting indicators of people suffering from severe, treatable psychological disorders than the experts, but they still don't understand how it works.

Now, I think it's only a matter of time before humanity starts simply "using the tool". And it's the computer that will be making the decisions.
 
4meg

4meg

Wordrunner
#145
Jun 18, 2018
Suhiira said:
I'd like stealth too, but I'd also like the world of CP2077 to be consistent and logical, so I'm not sure how you can have both.
Click to expand...
The best way to do stealth, IMO, is the idea of hiding in plain sight. Most people never notice the binman, or the cab driver, and such things. If you're as mundane looking as possible, with a little electronic aid perhaps, you can show up on sensors and still not be noticed.
 
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EngryEngineer

EngryEngineer

Forum regular
#146
Jun 18, 2018
4meg said:
The best way to do stealth, IMO, is the idea of hiding in plain sight. Most people never notice the binman, or the cab driver, and such things. If you're as mundane looking as possible, with a little electronic aid perhaps, you can show up on sensors and still not be noticed.
Click to expand...
This is a great point, additionally, even in corp offices, not every corridor/room is going to be decked out with a full array of sensors. Yeah the technology exists, but it costs money to purchase/build, install, and monitor every sensor, that all quickly adds up and wreaks havoc on the bottom line. There will be gaps because a risk analyst said the chance of intrusion down this path isn't likely enough, or the potential cost if it does isn't high enough, etc, or maybe they did, but the exec heading the building's construction needed to show some cost savings and it was that or downgrading their Brazilian oak desk.
 
Snowflakez

Snowflakez

Forum veteran
#147
Jun 18, 2018
sv3672 said:
Did one of the articles about the demo not talk about a boss fight at the end of the quest (against a heavily augmented enemy, with having to use cars as cover, and so on)? I really hope those can be avoided by making the right decisions, otherwise non-combat focused character builds will be put at a disadvantage.
Click to expand...
This is a good point, I didn't think about this. Guess that's where the FPS combat comes in. If you are good enough at twitch combat, you can take down anybody no matter you build.
 
Mobster100

Mobster100

Forum regular
#148
Jun 18, 2018
Personal I think almost everything is fine, but it needs to fit the game. If a game just adds stuff like killing children just because they want to make a headline or something, Im against it. But I honestly think its a rough question, because you have a game (can't remember what its called) where you for instant can play a baby which purpose is to kill it self, in rather crazy ways, while the parent have to try to prevent it from doing so. Now this game is meant to be for fun, so probably wont upset a lot of people.

So exactly where to draw the line seems to be a bit blurred and can understand why a lot of game studios won't touch it, because if its done in a fun way it seems like almost everything is tolerated, but if its not you will get slammed.

But on the other hand no one seems to have a problems when stuff like that happens in movies, which is not really uncommon, only difference is that you as person doesn't make the decision directly in such cases. Guess what im trying to say is that I find this whole topic of what should be allowed and what shouldn't a bit confusing. Thought of the same with all the cursing and it being very shocking and needed to be beeped out. However watching people getting blown to pieces, tortured, raped, abused and whatever else you will find in a lot of movies is no problem. But cursing!! Now that is where you have to draw the line, to me it makes very little sense and not very well thought out, whoever figured out that cursing on TV is just to much.

So its all about content and a game is a lot like movies to me in that sense, if a game is suppose to morally challenge me, it need to do whatever it takes to do that, its part of the experience and it can either be done in a good way like watching a good movie or it can be done bad, and its the same with computer games I think, not sure why there should be a lot of difference in that regard. Im yet to see any computer games or movies that have gone to far, lots which are stupid and without a whole lot of purpose. But I don't have a problem distinguishing a game or movie from whats real.

Watching something shocking is stuff like "Earthlings" by Shaun Monson almost made me throw in the towel, but forced myself through it. Now here you could have an interesting discussion about morality :D
 
Last edited: Jun 18, 2018
wisdom000

wisdom000

Forum veteran
#149
Jun 18, 2018
hallfing2080 said:
So you want to have the freedom to kill a busload of nuns who did nothing to you, but you want the line to be drawn in the sand, firmly, just before raping and child murdering? Interesting. What's so morally acceptable about killing a bunch of nuns, if you don't mind me asking?
Click to expand...
If you have to ask that question, then we aren't going to be able to communicate effectively. I am pretty sure you know the answer, and are either being obtuse or just trolling.
 
lelxrv

lelxrv

Forum veteran
#150
Jun 18, 2018
wisdom000 said:
If V has any sort of pre-defined personality, then the Devs have absolutely failed at their promise to allow us to create our character. I do not believe that will be the case. I pray that is not the case. Hell I am dissapointed with him having a name at all.
Click to expand...
That's the price of cinematic storytelling with a fully voiced protagonist.
 
EngryEngineer

EngryEngineer

Forum regular
#151
Jun 18, 2018
As far as your first question goes, I don't know where that line is, and there is a lot of trouble in trying to establish that line if it isn't your name on the art.

On your second question I find more ground for discussion though. I don't think it would be morally reprehensible to depict characters suffering. I think it would encourage players to consider their actions and give a deeper gaming experience. I think MANY players on the other hand would be disturbed by it to the point of not wanting to play/purchase your game, and reception among critics would likely be pretty polarized. I don't believe it would have any more of a desensitizing effect than showing that people are virtual and don't suffer when you mow them down by the dozen. I think the real downside to this is that depicting suffering in your game would be impactful enough that many people are going to see this as the point of your game even if you had intended otherwise.
 
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Suhiira

Suhiira

Forum veteran
#152
Jun 18, 2018
4meg said:
The best way to do stealth, IMO, is the idea of hiding in plain sight. Most people never notice the binman, or the cab driver, and such things. If you're as mundane looking as possible, with a little electronic aid perhaps, you can show up on sensors and still not be noticed.
Click to expand...
Yeah, it's going to have to be a LOT more "creative" then you typical "Hide in Shadows".

Is stealth impossible in CP2077.
No.
Is it as easy as most games make it.
HELL NO!
 
Snowflakez

Snowflakez

Forum veteran
#153
Jun 18, 2018
wisdom000 said:
Of course there are, and should be limits. Rape, hurting kids, etc.... these things don't belong. These are not the crowds that video games should cater too, these are not the impulses or actions that should ever be glorified.
Click to expand...
Well said all around, but this particular bit struck a chord with me. Never going to be OK with rape or child abuse (even animal abuse bothers me, which is probably why most games shy away from it except in the cartoony GTA "hey I ran over that dog and he went flying!" way) in a game, no matter how much someone advocates for "DARK THEMEZ" and "MATOORITY!"

If you're a mature individual, you don't need to be able to rape someone in a game to feel good about your purchase.

I do think it's interesting where our society draws the line, but I understand why that line is drawn and largely agree with it.
 
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atomowyturysta

atomowyturysta

Forum veteran
#154
Jun 18, 2018
From what I gathered fron videos by the ytbers who say the E3 demo, all situations can be aproached from different angles and all problems has multiple solutions tahat can bring different outcomes like fight or deal etc. But I wouldn't hold my breath for the full non-combat playthrough option.
 
Snowflakez

Snowflakez

Forum veteran
#155
Jun 18, 2018
Suhiira said:
Yeah, it's going to have to be a LOT more "creative" then you typical "Hide in Shadows".

Is stealth impossible in CP2077.
No.
Is it as easy as most games make it.
HELL NO!
Click to expand...
CP2020*
 
Suhiira

Suhiira

Forum veteran
#156
Jun 18, 2018
SigilFey said:
What is terrifying is that he could not publish the study. He couldn't release his findings because, even after years of research and analysis between an entire teams of psychologists, psychiatrists, software engineers, and data analysts...they could not understand what the computer was doing.
Click to expand...
And this is what terrifies me about AI in real life.
So many people assume we can control AIs, how when we can't even understand them?
But let's not rehash this point yet again, find the discussion in the archives.
 
Suhiira

Suhiira

Forum veteran
#157
Jun 18, 2018
Snowflakez said:
CP2020*
Click to expand...
With all due respect to Maximum Mike he failed to take a number of factors into account in CP2020.
 
hallfing2080

hallfing2080

Rookie
#158
Jun 18, 2018
wisdom000 said:
If you have to ask that question, then we aren't going to be able to communicate effectively. I am pretty sure you know the answer, and are either being obtuse or just trolling.
Click to expand...
No need to get defensive, I'm not judging you for your views on morality. I'm genuinely asking what's so acceptable about killing a bunch of nuns? but not killing children in a game. I've killed a bunch of children in Skyrim. Straight up Fus Ro Dah'd them out of existence because they make annoying and snarky remarks. It seems the developers of Skyrim knew we couldn't hurt children and deliberately made them some of the most annoying NPCs in the game. Hell, I even drained a few kids dry in broad daylight as a vampire lord. Food is food, no morals there. As for rape in games, it'd be great to rape the rapists in a game. Like Witcher 2's Loredo, A certain Pillars of Eternity character. Whoreson Jr from Witcher 3. The satisfaction of making them feel what they did to others would be something new, but I understand why things like that aren't actual choices available in a game.
 
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xer21

xer21

Forum veteran
#159
Jun 18, 2018
animalfather said:
no morality light/dark meter in the game PLEASE.
Click to expand...
Lol dude, did you just wake up after the launch of Fable? This hasn't been a thing in a solid decade.

CD Projekt has already made three games with moral choices that were never black and white. I think itll be fine.
 
Suhiira

Suhiira

Forum veteran
#160
Jun 18, 2018
Morality is always a tricky subject.

Certain things are almost universally agreed upon ... murder bad.
Others are cultural or religious - sex before marriage, can you eat pork.

Let's tread VERY VERY carefully here.
 
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