Non-Combat Play

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Do you think it would be a dlc?

  • Yes

    Votes: 3 12.5%
  • No

    Votes: 4 16.7%
  • Part of main game

    Votes: 17 70.8%

  • Total voters
    24
  • Poll closed .
For anyone that played the witcher, there is a major moral decision you had to make in the main game. It had to do with essentially killing a monster baby (botchling), or saving it in order to find someone. In a sense, even this was censored. If you choose to attack/kill the monster, it turns into a larger creature. Regardless, the moral decisions seem to be in place here, particularly for the witcher as it reflects his character. These kind of decisions is what I love about the game.

Maybe in this game, you will have similar choices. We will see how far it goes. Maybe possibly to "Postal" levels. If you don't know what I'm talking about, take a look at the game and you will understand.

Regardless, having a forced moral compass will make the game not as fun, nor what it should be. If the game requires an AO rating, then so be it. It should require adult maturity to play it anyway, or at the very least adult supervision with a teenager. I don't think any kids should play this kind of game, unless of course, parents be parents, and play the game with them and educate them through it. Teach them right from wrong, so they know the choices in the game, are just that, a game. The problem with kids and morality today is, parents aren't being parents, and the game is the babysitter. With no direction for kids to learn, of course they turn out like they do.
 
Okay, look. I have no issue if CDPR come out and are like, "hey, we don't like the idea of killing kids and it'd cause problems with certain countries, so we're not going to do it." It's just the myth that it's somehow prohibited by the ESRB that drives me a little batty. I searched through that hearing for "children," "kid," and "kill," and it all seems to be talking about cop-killing and the effects of that violence on real children. Nothing about child-killing itself popped up. The legislators don't even seem capable of entertaining the notion that games would be played by anyone other than children, so any potential moral questions in that vein appear to have been left completely unaddressed thanks to good old-fashioned myopia.

The ESRB has no "this game contains violence against minors" content descriptor. In fact, the only changes they saw in 2006 pertained to awareness and enforcement of their existing rules. I've never heard of them refusing classification for that reason (or any other), either. More, none of the games rated Adults Only feature child-killing in any capacity.

With all due respect, I can't believe that a hearing focused almost exclusively on cop-killing and generic violence resulted in a trendsetting shift in the enforcement of something that wasn't actually mentioned while simultaneously doing nothing to curtail or otherwise punish the actual games the Congresspeople were targeting.

Yet, you don't see any video games where you can kill children released in the United States after 2006. And that's the only change as far as content you see in video games.

This statement I can't abide. I challenge you to a duel.

Fine. Ham-to-ham combat. Loser must dance the Mamushka at Waterloo.
 

Guest 4310777

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My basic opinion is that existing concepts should be explored to their fullest potential. There shouldn't be any artificial limitations placed on systems, they should be implemented to the greatest extent possible. Weapons should damage everything in the environment, every living thing. I think in order to prevent human life from becoming trivial, you have to simulate the physical and emotional impact of the violence. The physical impact of violence is gore, which plenty of games have, although not usually very realistic. The emotional impact is never explored properly. Soldiers are likely to have a more stoic response to being injured, civilians however should respond differently. There should also be practical consequences to your actions, killing an innocent person should result in the full force of the law, even killing a gang member should result in creating more enemies, all your actions should have consequences.
 
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1. will i be able to change the UI colors?

2. will any of the NPCs change their clothes?

3. will it be possible to complete the main storyline without killing anything?
 
I think we already have a thread that has the questions we'd like answered about the game. I wouldn't hold your breath though, CDPR have yet to get back to me about the use of spoons in Cyberpunk.
 
CDPR have yet to get back to me about the use of spoons in Cyberpunk.

I think you are referring to the wrong game again. :sneaky::ROFLMAO:

 
I didn't index the source, and could be mistaken, but I thought #3 was answered, you will often have the choice on how to resolve an issue and so avoid killing, but you won't be able to make it through the game without killing anyone.

Trying to find a source, but all I'm finding is the same sentiment on cyberware, so unless someone corroborates this take it with a grain of salt.
 
I didn't index the source, and could be mistaken, but I thought #3 was answered, you will often have the choice on how to resolve an issue and so avoid killing, but you won't be able to make it through the game without killing anyone.

Trying to find a source, but all I'm finding is the same sentiment on cyberware, so unless someone corroborates this take it with a grain of salt.

Thank you. I did try to see if anyone has already asked these but I didn't find anything with a solid answer. tho is suspect the answer to each of them is a no...
 
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Thank you. I did try to see if anyone has already asked these but I did find anything with a solid answer. tho is suspect the answer to each of them is a no...

No worries, we can't all always know all the answers. That's why we have the forums, to aggregate and share knowledge with each other.

Just found the source, an interview between Game Informer and Patrick Mills excerpt:

In an interview, CD Projekt Red quest designer Patrick Mills confirmed to Game Informer that, while you'll have a lot variety in your choices throughout Cyberpunk, your role within its world will make it impossible to always take a non-lethal approach. "You do play as a mercenary, so there are not non-violent solutions to all problems," he said. "It's not possible go through the game non-violently. You're a mercenary. Your job is violence."
*Link to Full Article Here*
 
1. will i be able to change the UI colors?

No information on this yet, sorry. It's a cool idea though!

2. will any of the NPCs change their clothes?

Important npcs will likely have a "signature outfit", but when it makes sense in the story, they will change their clothes. So yes ;)

3. will it be possible to complete the main storyline without killing anything?

We try to add a lot of variety and choice to how we make our quests in the story and there will be cases where it is possible to spare someone, but you won't be able to get through the whole game without killing anyone.
 

227

Forum veteran
Yet, you don't see any video games where you can kill children released in the United States after 2006. And that's the only change as far as content you see in video games.
That could simply boil down to it always being incredibly rare. I mean, only a handful of games allowed this before 2006 despite how many were released. Few games include children, and fewer still allow attacking random people.

Now that I think about it, Dragon's Dogma allowed you to kill anyone, children included. Everyone respawns eventually (presumably to keep you from being locked out of certain quests), but they're still very much dead in the moment.

Fine. Ham-to-ham combat.
Okay, but there's only one Shatner, so one of us is going to be at a serious disadvantage.
 
Regarding the third question, even if completing the entire game without killing is not possible, is it mostly avoidable or sometimes avoidable (like in The Witcher 3)?
 
As far as roleplays go, that is kind of the whole thing with games in general. Fallout, Saints Row, Skyrim...etc. You are always roleplaying rather if you are a gunslinger, gangster, superhero or hacker. Only, Cyberpunk would be pretty massive as far as who the player is. Like Westworld, it is about throwing the guest into a world and learning who they are, truly.
 
Regarding the third question, even if completing the entire game without killing is not possible, is it mostly avoidable or sometimes avoidable (like in The Witcher 3)?
I bet most combat is avoidable.
But there will be instances where the only option is the last resort of the incompetent (or unlucky), combat.
 
That could simply boil down to it always being incredibly rare. I mean, only a handful of games allowed this before 2006 despite how many were released. Few games include children, and fewer still allow attacking random people.

Now that I think about it, Dragon's Dogma allowed you to kill anyone, children included. Everyone respawns eventually (presumably to keep you from being locked out of certain quests), but they're still very much dead in the moment.

The fact everyone respawns is probably the only way they got away with it. I know that even series which previously allowed it, like Fallout, dropped it after that hearing. Even the Sims series removed what little content they had.

Okay, but there's only one Shatner, so one of us is going to be at a serious disadvantage.

You... will always... be... at a... disadvantage!
 

227

Forum veteran
The fact everyone respawns is probably the only way they got away with it.
They do specifically call out your ability to attack unarmed villagers in the rating summary. It'd be kind of silly if respawning gave them a pass on the children and not the adults.

I know that even series which previously allowed it, like Fallout, dropped it after that hearing.
The change in developer likely had more to do with it considering that Oblivion released 9 days before that hearing, shares an engine with Fallout 3, and handled children in the exact same way. Also, I seem to remember reading that it was a conscious choice on their behalf because they were parents and simply didn't want to include it in their games, but I'm having trouble finding the source for that one.

You... will always... be... at a... disadvantage!
Fine. If we're playing dirty, then I choose a reflective ham basted to a reflective sheen, knowing full well that he'll be mesmerized by his reflection until he starves to death.
 
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