Since release date I've noticed that every so often a non-lethal weapon ends up killing an NPC I did not want to kill. Doesn't seem to matter which weapon as I've used a stun baton, wrench, hammer, pipe, crowbar, tomahawk (which i dont get how its non-lethal but whatevs), and all of them have killed an NPC at least once per encounter.
Is this a bug, a hold over from the tabletop game in how non-lethal damage worked, or a form of immersion/realism where even if you're not meaning to; hitting someone in the back of the head with a wrench can still sometimes kill a person? The only sure fire way i've found of taking down someone without killing them is non-lethal take downs and using quickhacks like system reset, contagion or overheat.
Is this a bug, a hold over from the tabletop game in how non-lethal damage worked, or a form of immersion/realism where even if you're not meaning to; hitting someone in the back of the head with a wrench can still sometimes kill a person? The only sure fire way i've found of taking down someone without killing them is non-lethal take downs and using quickhacks like system reset, contagion or overheat.