Laveley;n7063240 said:My NR deck is quite weak against the metta right now, but i'm glad if i gave you a good match!
Works for me. I just don't get greedy with buffing roach. I am always aware that weather/scorch or anything else can hit me. So I buff roach up slowly and see what happens. Often, players overextend their damage output to kill my towers and roach so they got not much left to make actual points on their own. While I still profit from the promote and buff synergy somehow. Other times, they still pass way too soon and I buff and promote roach unhindered.
But as I said, a 20 or 30 STR roach is enough against those decks that specialize in killing stuff, because they don't have many buffs or combos going on on their own.
Usually it goes like this for me: Siege Towers -> if they get killed, revive, if they get killed again, reaver-medic-revive and so on. Then roach. Then I buff roach slowly, trying to make sure it does not get the biggest unit as long as possible. Depending on how much the opponent has already spent on removals, I buff up further if I feel safe, or just promote with 20 STR.
In the first case, I already win. In second case, I win round 1 closely. Usually I already have or draw ciri and borkh for round 2. Ciri-> roach gets revived -> borkh -> pass. Opponent will have to waste lots of card advantage to win this round, often they don't. If they do, I usually got shani or henselt or a promote left to make roach spawn in round 3 for the win.
This works something like 90%. I have no statistics but it almost always works.
Now I won't take any "this is OP" stuff from people. You gotta know how to play this, and this is also very draw dependent. Weather decks can easily counter this if played right, skellige draw decks can make you get out of breath. Scoia can snipe your important stuff while keeping card advantage. If you over-nerf promote, NR got nothing left against weather or other two remaining factions which will draw themselves silly. Even radovid control depends on promote. Buffing is no longer the main draw for NR, it's just something you also use in roach decks. The foltest buff times are over, the trebuchet times are over, if promote is over as well, there will be nothing left for NR at all.
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