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Not ATARI!

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prince_of_nothing

Forum veteran
#1
Sep 21, 2009
Not ATARI!

Maybe this is too early, but I sure hope that CDPR doesn't use Atari as a publisher for Witcher 2! While other publishers (EA for instance) are moving away from ridiculous DRM measures like Securom, Atari still haven't gotten it through their thick skulls yet and are still using these measures!I hope CDPR gets with EA, and definitely not with Atari..Thats all! :D
 
H

hamenaglar

Senior user
#2
Sep 21, 2009
PrinceofNothing said:
Maybe this is too early, but I sure hope that CDPR doesn't use Atari as a publisher for Witcher 2! While other publishers (EA for instance) are moving away from ridiculous DRM measures like Securom, Atari still haven't gotten it through their thick skulls yet and are still using these measures!I hope CDPR gets with EA, and definitely not with Atari..Thats all! :D
Click to expand...
with EA?? No, no, no, please no.
 
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prince_of_nothing

Forum veteran
#3
Sep 21, 2009
Hamenaglar said:
with EA?? No, no, no, please no.
Click to expand...
EA is way better than Atari! Dragon Age will have no DRM, and is being published by EA.. I take that as a sign that EA is abandoning DRM. However, Ghostbusters had Securom, and that was published by Atari!
 
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infernox3470

Senior user
#4
Sep 21, 2009
EA isn't that bad, even the DRM isn't too obtrusive.
 
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petra_silie

Ex-moderator
#5
Sep 21, 2009
Currently we are looking for a potential publisher (or publishers) for this title,
Click to expand...
taken from newssuggests it won't be Atari.btwNamco-Bandai has taken over Atari(-Europe). Namco-Bandai is a partner of Atari, so actually nothing exciting should change but who knows...
 
M

mrbenis

Senior user
#6
Sep 22, 2009
DRM does not and cannot stop pirates.What it does do is prevent re-sales of legit software, hence why many companies have a "X# installs" policy on games. What they want is to stop folk like yourself and myself from buying the game, then once finished with it, giving it to Jim whom later gives it to Bob and so on...The maths is fairly obvious, originally there was Z potential customers, but due to swapping of media, 1 person can supply a game to many people, when the idea instead is to sell the game to many people. So things like Steam came into existence, which rigorously enforce this 1-copy-per-person idea, and fair enough/good on them/pat on the back, but it's still punishing your legitimate consumer base when pirates wait 2 weeks and get the game completely free, often without all the extra overhead, tedious disk swapping, not needing an active internet connection for strictly singleplayer games and a whole variety of other idiotic things easily circumvented by internet piracy groups such as [RELOADED].The worst part is what happened to Titan quest, for those who remember, it was reputedly PLAGUED with game crashes for some people, yet others reported that the game ran absolutely fine. Interestingly, the proportion of legitimate purchases and pirated copies went very closely with the proportions of complaints being received about the games "issues". By that I mean, it emerged that only some 20% or so of all people playing titan quest were using legally obtained copies.Iron Lore; the developers, shortly before their collapse as a company, stated that Titan quest deliberately crashed on copies that either were not or could not have been authenticated, ie, that the overwhelming majority of crash-bug related complaints on the forums were occuring at *very* specific locations and *very* frequently was because the game had been deliberately programmed to, and that it was easy to spot the incredible degree of piracy simply by observing the numbers of people complaining about the aforementioned "issues".Tragically the problem doesn't end there, some 41% of gamers rely on word of mouth for their game advertising, which means most of those people who were interested in the game instead learnt on forums and throw word of mouth that the game was extremely buggy and by proxy just generally bad.. yet the game received a lot of positive reviews and even survived long enough to warrant an expansion. All of this suggests that it was not the developers desires that were wrong, merely their execution. If instead that the pirated copies molested the players screen with "buy me already" every 30 minutes, in addition to dropping to desktop with a "buy me if you like me" shareware-style approach then perhaps their sales would have looked better. More importantly their reputation as a competent studio would not have been blemished by releasing a "buggy" game instead of merely one that aggressively disputes illegal copies of itself.In conclusion; provided that DRM is handled tastefully (ie a one time online 'unlocking' or similar) then most players would not have a problem, but so far, between TW1, Sins of a Solar Empire and other recent titles that have completely abandoned DRM due to the psychological/technical issues listed above in favour for an "honesty box" format that has obviously worked quite well, what with TW1 selling 1.2 million copies as a computer game.Evidently it's the console players who are the big offenders when it comes to singleplayer games, I know several people with modded xbox's that are running pirated games, all stored locally on the consoles hard drive. Computer players are rather honest, really, judging by the ridiculous number of MMOs out there.
 
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tlazolteotl

Senior user
#7
Sep 22, 2009
I played titan quest (and immortal throne) .. it's not a bad diablo clone, but ultimately that's what it was ... not as good as diablo 2.I got consistent repeatable crashes due to two things:1) multiplayer sync issues ... get booted to desktop from failing to join games (only connect to friends' games, so all legit copies) .. in addition, the use of freeze-speed up to handle lag is just bad coding. 'cos consistent jerkiness may be annoying, but freeze-speed up makes a game unplayable.2) graphics issues in immortal throne ... really, if some lighting effect somewhere in the game will cause stop-start, that's just idiotic. For starters, the game runs smoothly except when visiting certain zones, and those effects activate. If it's not on my screen, why are you even rendering it?! It'll get progressively worse, then crash. I'm guessing memory leak in addition to excessive/unnecessary graphics.So the crashes weren't entirely due to DRMish issues.You know, "buy me already" will not work .. 'cos that's just a giant target for the pirates to home in on and remove.'cos the first step is always to remove the DRM, no?I hate DRM .. pirates will always find a way, and anything that is intrusive on my operating system is simply unacceptable. I use drive mounting software for work, damnit .. I'm still considering legal action for unremovable DRM that disabled my software (even after I uninstalled the game in question).
 
M

mrbenis

Senior user
#8
Sep 22, 2009
Tlazolteotl said:
I played titan quest (and immortal throne) .. it's not a bad diablo clone, but ultimately that's what it was ... not as good as diablo 2.I got consistent repeatable crashes due to two things:1) multiplayer sync issues ... get booted to desktop from failing to join games (only connect to friends' games, so all legit copies) .. in addition, the use of freeze-speed up to handle lag is just bad coding. 'cos consistent jerkiness may be annoying, but freeze-speed up makes a game unplayable.2) graphics issues in immortal throne ... really, if some lighting effect somewhere in the game will cause stop-start, that's just idiotic. For starters, the game runs smoothly except when visiting certain zones, and those effects activate. If it's not on my screen, why are you even rendering it?! It'll get progressively worse, then crash. I'm guessing memory leak in addition to excessive/unnecessary graphics.So the crashes weren't entirely due to DRMish issues.You know, "buy me already" will not work .. 'cos that's just a giant target for the pirates to home in on and remove.'cos the first step is always to remove the DRM, no?I hate DRM .. pirates will always find a way, and anything that is intrusive on my operating system is simply unacceptable. I use drive mounting software for work, damnit .. I'm still considering legal action for unremovable DRM that disabled my software (even after I uninstalled the game in question).
Click to expand...
To be fair, bugs and glitches could have been fixed had the company survived longer :\But it's all in the past, Iron Lore is gone, and that game is dead and buried.
 
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infernox3470

Senior user
#9
Sep 22, 2009
MrBenis said:
DRM does not and cannot stop pirates.What it does do is prevent re-sales of legit software, hence why many companies have a "X# installs" policy on games. What they want is to stop folk like yourself and myself from buying the game, then once finished with it, giving it to Jim whom later gives it to Bob and so on...
Click to expand...
Install limits have little to do with resales. CD keys/online accounts quite easily prevent the resale of PC games. What the install limit does do is stop you from sharing your copy of the game with all your friends.Anyway, I've never have an issue with DRM. Yes it doesn't stop pirates entirely but it does stop Bob and Jane from sharing their games with each other. Local piracy was a pretty big deal before the internet really took off.
 
V

varus

Senior user
#10
Sep 23, 2009
I agree, definitely not Atari.Not everyone likes GameSpot, but I've been a member there for 28 months, and The Witcher is an extremely popular game at GameSpot. Everyone there is irate about the DRM on Riddick: Dark Athena, and we do not want to see The Witcher 2 become another casualty to their DRM policy. In total there were over 9,400 player ratings for both versions of The Witcher at GameSpot, and 482 Player Reviews.
 
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infernox3470

Senior user
#11
Sep 23, 2009
Varus said:
I agree, definitely not Atari.Not everyone likes GameSpot, but I've been a member there for 28 months, and The Witcher is an extremely popular game at GameSpot. Everyone there is irate about the DRM on Riddick: Dark Athena, and we do not want to see The Witcher 2 become another casualty to their DRM policy. In total there were over 9,400 player ratings for both versions of The Witcher at GameSpot, and 482 Player Reviews.
Click to expand...
Heh witcher is more popular in mainstream type environments than I thought. Personally though I got the riddick dark athena off of direct2drive and had no issues with the DRM thusfar, I put in my key clicked activate and it was done. And if I recall correctly, that game wasn't cracked when it came out. ( might still not be)
 
C

candesco

Senior user
#12
Sep 27, 2009
PrinceofNothing said:
PrinceofNothing said:
with EA?? No, no, no, please no.
Click to expand...
EA is way better than Atari! Dragon Age will have no DRM, and is being published by EA.. I take that as a sign that EA is abandoning DRM. However, Ghostbusters had Securom, and that was published by Atari!
Click to expand...
EA will still using DRM. Only The Sims 3 contains no DRM, but the rest will contain it.Sorry to disturb your dream.I vote for Deep Silver, Take Two, Bethesda Softworks or the german DTP Entertainment.Deep Silver have published Sacred 2 and is also publishing the upcoming Risen. Take Two is known for publishing many games, Bethesda is known for the elder scrolls serie and fallout 3 and is now publishing the upcoming brink. and DTP entertainment have published Drakensang: The Dark Eye and also publish the upcoming Venetica.
PrinceofNothing said:
Currently we are looking for a potential publisher (or publishers) for this title,
Click to expand...
taken from newssuggests it won't be Atari.btwNamco-Bandai has taken over Atari(-Europe). Namco-Bandai is a partner of Atari, so actually nothing exciting should change but who knows...
Click to expand...
Namco-Bandai has acquired both Atari Europe and Australia from Infogrames, who is the owner of Atari.
 
A

astralwanderer

Senior user
#13
Oct 2, 2009
PrinceofNothing said:
EA is way better than Atari! Dragon Age will have no DRM, and is being published by EA.. I take that as a sign that EA is abandoning DRM.
Click to expand...
Sorry, but Dragon Age will require a media check. That is certainly far better than online activation but it can't be considered DRM-free.Atari, to give the devil their due, has allowed SecuROM to be removed in the latest update to Neverwinter Nights 2, making that DRM-free and they did (obviously) agree to the removal of Tages in the Witcher's 1.5 update. Neither they nor EA have shown any signs of committing to DRM-free releases for new games so it's probably best to consider each as bad as the other.Since CD-Projekt are behind DRM-free Good Old Games, perhaps they might be persuaded to use that as a publisher? ;)
 
5

56236

Forum veteran
#14
Oct 2, 2009
To be honest... I liked Atari. Well, the logo movie that is. I mean, I do really enjoy the start-up with Atari.But, and this is the important part, that was before I discovered the impact to the games.NOT Atari AGAIN!! :beer:
 
S

stefan9.251

Senior user
#15
Oct 3, 2009
I prefer EA. They have a local office here so we get games on launch day with Atari its a 2 week wait between european releases.
 
5

56236

Forum veteran
#16
Oct 3, 2009
stefan9 said:
I prefer EA. They have a local office here so we get games on launch day with Atari its a 2 week wait between european releases.
Click to expand...
Oh... come ooon... Don't tell me you're going to base your decision on geographical location? Please, what if EA only released bad games... would you still support them just 'cause they're right next door? I don't think so. Besides, EA deals with games like a compressor deals with cars or a Retailer deals with stocks... EA should've been above that. :peace:
 
M

maxho

Senior user
#17
Oct 3, 2009
Atari EA and all the likes are not developpers neither programmers, they are only " complications of simple matter's office" in other words, if you already have problems to play your's ORIGINAL WELL PAYED GAMES ( like to waste a lot of time only to start a superbugged game), whit these companies the whole thing get worse, no less no more.
 
5

56236

Forum veteran
#18
Oct 3, 2009
Maxho said:
Atari EA and all the likes are not developpers neither programmers, they are only " complications of simple matter's office" in other worlds, if you already have problems to play your's ORIGINAL WELL PAYED GAMES ( like to waste a lot of time only to start a superbugged game), whit these companies the whole thing get worste, no less no more.
Click to expand...
Exactly right. You said it :beer:
 
R

r7av7en7

Senior user
#19
Mar 23, 2010
InfernoX3470 said:
EA isn't that bad, even the DRM isn't too obtrusive.
Click to expand...
You sir are mad, I recently got Command and Conquer 4. The DRM on it is ridiculous (although EA claims it isn't DRM). You have to be logged into their servers to play, even single player! If their servers are down or in a degraded state you can't even play a game you purchased. I often take my laptop with me so I can play games on the go, I can't do this with the DRM on C&C4 if I can't find a wireless connection! Utterly ridiculous, since the launch of the game the servers have been either down or degraded causing crashing and disconnects during play, and when this occurs you lose all progress, no option to save at that point or anything. Please for the love of god do not go EA.
 
C

Corylea.723

Ex-moderator
#20
Mar 23, 2010
CDPR wants a publisher who shares their values. I'm hoping that selling 1.5 million copies the first time around will give them a little bit of clout this time around.EA publishes Dragon Age, and there were a lot of complaints on the DA forum about the expansion pack. Many people felt that it had been rushed out the door to meet the publisher's deadline. THAT is something that I don't want to see happen to CDPR.I hate DRM, and I really hope that TW2 won't have SecuRom. But even more, I really hope that it won't be rushed to meet an arbitrary deadline.I was kinda hoping that CDPR would be their own publishers this time around, but I guess their plans to take over the world* require some assistance. :D* Hey, they've admitted it! I hope they do. ;D
 
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