A lot of people said it already pretty well of what i'd love to see improved and/or Implementing in the game for the future (
Hopefully Sooner than Later)
But i'd also like to some things as well.
Sorry in Advance if someone Mentioned some of this Stuff Already.
- The Loot System can be a bit Ridiculous, almost like Playing Borderlands when it comes to these Guns. So they come and Go A LOT and FAST. Some Conditioning might add some Meaning to these Guns, Especially Legendries. Plus little Details, More worn they become, more Beat and Scratched up it look and Quicker it'll Jam. Some tension in Fights. Plus that way you have a Reason to go back to your Pad to Clean and Fix'em up back at your little Weapons Storage. Or a Gun Store for they can Fix it up all the way for a Price. Sense their kind of Useless other than to buy Legendries or Mods. Your always finding Weapons so there's Rarely even a need to Buy one.
- It's Cool and All that Each weapon has their own little Stats and Boons when it comes to whatever Damage they can Provide. But doesn't really mean much a lot of the time. For VERY specific Enemies Sure but still can make Fights and Encounters Boring, no Real though into them for a RPG. Like Guns, your Always finding Ammo around the World. Never really had to Craft them nor buy them Honestly. Adding Ammo Types can put some thoughts before you go all Rhambo to some Gang or Corpo Grunt. Plus puts that Crafting system to Use, i'd be Crafting shit left and right when it comes to ammo type when I need then. And again, give me a Reason to go to a Gun Shop.
- They did a pretty cool job with the Factions, but a lot of them Tend to Act the same in Battle. So there's really no Thought when it comes to these Encounters. Least for a RPG, as they Claim. I mean when they Worked on Witcher 3 they did a REAL good Job with the Monsters in that game, every Encounter you had to think a bit before you Strike. Had to go through your little Journal to see whats up.
- For the
Moxes I'd say their Sucker Punchers, All Melee with some Pistols. They'll Come at you Hard with Blunt Weapons so when they Strike they have Chances to Stun and Disorientate you. Especially sense their Chromed around the Arms and Hands, it's going to HURT.
- For the
Voodoo Boys, their all Haxor 1337. So they wont come with Weapons as much but they'll Fry your Brain Fast. Wither Out Hack them or Take'em out Fast.
- For the
Maelstrom, Sense their just all Heavily Chromed to High Heaven and Hell. Their going to use their Abilities and Bum rush your ass as well. They're not so "Effective" with their Implants but doesn't mean their any more Easy to take out, Because of their Chromed beyond Belief, their basically walking Metal so their just armored as well. So they can Take Hits.
- For the
Tyger Claws, Sense their all
Ninja and
Samurai. They're going to be a bit Tactical with you. Smoke Grenades, Flash Grenades, Throwables in General. Something to Distract and/or Disorientate you while those who are Chromed can Dash at you with their Katana and Fuck You Up. Plus those with Katanas can Deflect Bullets.
- For the
Valentinos, Their Heavy Hitters. Magnums, Revolvers, Pump Actions, Rifles maybe. Their going to keep their Distance but close in one your Quickly if you don't push Back. If things comes to Worse, they can Call in for Help with a Drive by/Reinforcements. Plus sense a lot of them are Chromed too, Especially around the Hands and Arms. they get Faster Reloads and Critical.
- For the
Animals, Sense their all Hulk and Beyond. They can Lift Cars as Shields. They'll use Weapons as well but NEVER Reload. Ounce their out, they'll Bum Rush your ass Fast and Hard. To the Point even use whatever Gun they had as a Melee Weapon. Pistol, Hammer. Rifle and Shotguns, Clubs. Whatever. Though Heavy Weapons would be their Preferred if they have to use a Gun. Grappling them as well can be a Challenge. Unless your leveled Higher Physically, you're going to have to take'em out Quick when you do Grapple them or else they'll Break out of it as Fast. Or just take'em out with Silenced Weapons.
- For the
6th Street, Sense a lot of them are either Wannabe Military Dudes or Actual Veterans. Their going to Act like a Military Force. So they're going to be Tactical, using whatever they have to their Advantage. Using whatever Types of Grenades, Flanking, Pushing, Ambushing, whatever. Plus they could have dudes using Riot shield and Armored to Push on you, with someone behind them with a Gun. closing in on your Quick. Their Still a Gang so their not going to be that Efficient but they can still be a Threat.
- For the
Scavangers, Their just a Bunch of Dirty Thugs and Psychos. So they're going to Play Dirty and Be Dirty. May not have all the Weapons in the World nor be Tactically Efficient but they're always in Groups. So expect them to constantly try to Bum Rush your ass while others try to Gun your ass down, the Usual Honestly. But if you were to catch them Outside, they could Potentially use Innocent Civilians as Human Shields and so on. They could also Potentially call in for Back up as well, coming in Vans.
- For the
Corpo Grunts, they can just be more Heavily Armed with more Advance Weapons and Cyberware, using them more Efficiently than the usual Street Gangs. Making them an Actual Threat when you Encounter them. Than some Empty Threat. For the Company specifics that can be for a Later Things. but i guess to Cut it Short.
Militech can be all Warfare, using all the Best Gear and Weapons their Company can Provide. Making them a Real Threat with Boots on the Ground. Though their Weaker when it comes to Hacks. For
Arasaka, their more Agile and Efficient. Their weapons might not Hit as Hard but their Just as Accurate if not More. Using their Environment to their Advantage the best they can. They just don't have a that big of a Force so to make up for it they use Mechs, again leaves them more open to being Hacked As Well.
Of course i don't think any of this could or will ever be put into the Game but it's an Interesting idea to have either way. Because Cyberpunk 2077 is an RPG, might as well put Elements within the gameplay to Feel like an Actual RPG instead of some Looter Shooter. Hell some of this Could be in the Game but i Honestly never Noticed any of it. Plus im sure they thought of a lot of these things as well, Better than I could sum it up. Just Disappointed they never Implemented them into the game. Prolly Cause it slowed down the Action a bit too much and wanted the Fun to Flow more. Or they just didn't have enough time to Properly implement it, I don't know really. but these are just my Idea and Hopes that they could put into the game in the Future, if ever Possible.