I decided to create a new topic for this mode because every month when a new season begins, there is a thread but players use it mostly to discuss balance changes (or the lack of them in this case), stuff about reward trees and other things not related to seasonal mode.
Of the 12 seasonal modes, this was the only one i didnt even try last year, so this time i decided to give it a shot. In my opinion, its not one of the best but its also not one of the worst either.
Its not that complex, but i think i can still share some hints.
Rules: every played unit (and artefact, although this is likely not intended) gets resilience.
HINTS AND GENERAL INFORMATION:
-Resilience only lasts 1 round transition, so either from R1 to R2 or R2 to R3.
-Resilience is a status, so it can be purified, and that is the main goal of this mode: purify (or remove) as much of your opponent's cards as you can, while keeping as many of yours with resilience.
-Because of these rules, R3 is usually not very important, the match is mostly decided on R1 and 2, with short R3s.
-Only PLAYED cards get resilience, if its spawned or summoned from the deck it wont have resilience. This makes only a few cards and leaders actually good for this mode, i will say which later on.
-Engines can be very deadly in this mode, most of what i've faced so far attempted this, whether it was NR charges or NG assimilate. Also 2 artefacts seem popular: Ale of Ancestors and Sihil, since they're basically engines and cant be purified as easily as units.
GOOD CARDS AND LEADER ABILITIES FOR ENTRENCH:
Purify: Caretaker is the MVP, at 7pts he is hard to remove and can purify every 2 turns. All factions have a 7provision gold purify unit but unless it can do multiple purifies i dont recommend them. Sigfried purifies everything, which includes your units, so its not good.
Bronze purify units are rare: you have pellar, then MO and ST have their own faction versions.
Then you have tempest and spring equinox - these cards see 0 play on standard modes, but here they are very popular so use them and SPREAD YOUR UNITS ON DIFFERENT ROWS to play around these.
Spring equinox doesnt work on artefacts, have yet to try tempest, otherwise Heatwave might be a good choice for those 2 pesky artefacts.
Play:
There are a few golds that let you play 2 units, i recommend these as you get several resilient units, making it harder for your opponent to deal with them all.
Neutral: Triss TK (into something that plays a unit - NG and SK have those; or into Spring Equinox); Gascon Iron Falcon, Dandelion Poet (too expensive)
MO: Auberon (amazing, specially since you can get another purify unit with him)
NR: Adalia
NG: Vigo, Braathens, Ramon
SK: Harald the Cripple
SY: Walter Veritas (i know he's considered memey but a little better in this seasonal)
Leaders:
I will only recommend the leaders that generate more resilient units, but there are other good choices, for ex. Shield Wall is always good.
MO: Force of Nature (the one im using). OH is bad because consumes remove your resilient played units, also leader charges are spawns.
NG: Doublecross, Enslave, Tactical Decision. Imposter spawns a copy, so it doesnt get resilience, but its still good to stop engine decks.
NR: Uprising (havent tried it though, to see if its better than SW on this mode, probably depends if you re pushing R2 or being pushed)
SY: Pirate Cove
ST: Call of Harmony
SK: Patricidal Fury
Note: these leaders work the same if left for R3, but im seeing most players using leaders earlier, so if you use yours earlier too, these are the ones that get resilence, giving you an edge on the next round.
PERSONAL EXPERIENCE:
I've only used 1 deck so far - Force of Nature. Got 7 wins, 1 loss, so must be doing something right.
Its pretty simple, and not that different from standard MO decks, with thrive units, some control (Parasite, Adda Striga, Geralt), and a lot of those cards i recommended above (Auberon, Gascon IF, Caretaker, Triss TK, Tempest, Spring Equinox, 2 WH purify units and 2 WH move units)
The only match i lost was vs a NG, because i though spring equinox purified artefacts, and tried to purify an ale of ancestors, then had lost too much tempo and with seizes he had too many resilient stuff for R2 so i forfeited.
Losing R1 wasnt that bad, most players pushed me R2 and that was good for me, when i have last say on R2 and was able to put a resilient woodland spirit, and often even got CA and many more resilient units for R3.
Sorry this guide got so big, it was meant to be small, and hope this helps and please share your insights into this mode too
Of the 12 seasonal modes, this was the only one i didnt even try last year, so this time i decided to give it a shot. In my opinion, its not one of the best but its also not one of the worst either.
Its not that complex, but i think i can still share some hints.
Rules: every played unit (and artefact, although this is likely not intended) gets resilience.
HINTS AND GENERAL INFORMATION:
-Resilience only lasts 1 round transition, so either from R1 to R2 or R2 to R3.
-Resilience is a status, so it can be purified, and that is the main goal of this mode: purify (or remove) as much of your opponent's cards as you can, while keeping as many of yours with resilience.
-Because of these rules, R3 is usually not very important, the match is mostly decided on R1 and 2, with short R3s.
-Only PLAYED cards get resilience, if its spawned or summoned from the deck it wont have resilience. This makes only a few cards and leaders actually good for this mode, i will say which later on.
-Engines can be very deadly in this mode, most of what i've faced so far attempted this, whether it was NR charges or NG assimilate. Also 2 artefacts seem popular: Ale of Ancestors and Sihil, since they're basically engines and cant be purified as easily as units.
GOOD CARDS AND LEADER ABILITIES FOR ENTRENCH:
Purify: Caretaker is the MVP, at 7pts he is hard to remove and can purify every 2 turns. All factions have a 7provision gold purify unit but unless it can do multiple purifies i dont recommend them. Sigfried purifies everything, which includes your units, so its not good.
Bronze purify units are rare: you have pellar, then MO and ST have their own faction versions.
Then you have tempest and spring equinox - these cards see 0 play on standard modes, but here they are very popular so use them and SPREAD YOUR UNITS ON DIFFERENT ROWS to play around these.
Spring equinox doesnt work on artefacts, have yet to try tempest, otherwise Heatwave might be a good choice for those 2 pesky artefacts.
Play:
There are a few golds that let you play 2 units, i recommend these as you get several resilient units, making it harder for your opponent to deal with them all.
Neutral: Triss TK (into something that plays a unit - NG and SK have those; or into Spring Equinox); Gascon Iron Falcon, Dandelion Poet (too expensive)
MO: Auberon (amazing, specially since you can get another purify unit with him)
NR: Adalia
NG: Vigo, Braathens, Ramon
SK: Harald the Cripple
SY: Walter Veritas (i know he's considered memey but a little better in this seasonal)
Leaders:
I will only recommend the leaders that generate more resilient units, but there are other good choices, for ex. Shield Wall is always good.
MO: Force of Nature (the one im using). OH is bad because consumes remove your resilient played units, also leader charges are spawns.
NG: Doublecross, Enslave, Tactical Decision. Imposter spawns a copy, so it doesnt get resilience, but its still good to stop engine decks.
NR: Uprising (havent tried it though, to see if its better than SW on this mode, probably depends if you re pushing R2 or being pushed)
SY: Pirate Cove
ST: Call of Harmony
SK: Patricidal Fury
Note: these leaders work the same if left for R3, but im seeing most players using leaders earlier, so if you use yours earlier too, these are the ones that get resilence, giving you an edge on the next round.
PERSONAL EXPERIENCE:
I've only used 1 deck so far - Force of Nature. Got 7 wins, 1 loss, so must be doing something right.
Its pretty simple, and not that different from standard MO decks, with thrive units, some control (Parasite, Adda Striga, Geralt), and a lot of those cards i recommended above (Auberon, Gascon IF, Caretaker, Triss TK, Tempest, Spring Equinox, 2 WH purify units and 2 WH move units)
The only match i lost was vs a NG, because i though spring equinox purified artefacts, and tried to purify an ale of ancestors, then had lost too much tempo and with seizes he had too many resilient stuff for R2 so i forfeited.
Losing R1 wasnt that bad, most players pushed me R2 and that was good for me, when i have last say on R2 and was able to put a resilient woodland spirit, and often even got CA and many more resilient units for R3.
Sorry this guide got so big, it was meant to be small, and hope this helps and please share your insights into this mode too