Прошу прощения, что-то память в последнее время подводит. Не напомните, что там в ОБТ за чудесные механики были, что отличались от ударь/усиль/вытащи из колоды? Запамятовал совсем.
Choose Two: Boost the Lowest ally by 5; Boost a random unit in your hand by 5; Deal 5 damage to the Highest enemy; Charm a random enemy Elf with 5 power or less.
Whenever this unit is Discarded or destroyed, return it to your deck and Strengthen it by 3.
Gamble with Gaunter: Guess the power of the card he's picked to play it.
Discard a card. Then make a default copy of a card of the same color from your opponent's starting deck in your hand. If losing, Strengthen self up to a maximum of 15 until scores are tied.
Single-Use: After 4 turns, deal 1 damage to all enemies, then return to your hand on turn start.
Swap a card for one of the same color.
Deal 5 damage to self. The next time this unit's current power equals its base power, deal 7 damage to 3 random enemies on turn end.
Banish your hand and draw that many cards.
Spawn a default copy of the last Bronze or Silver non-Agent unit that appeared.
If in hand, deck, or on board, boost self by 1 whenever you Consume a card. Deathwish: Summon a copy of this unit to the same position.
Move a Hazard on an enemy row to a different enemy row.
Duel an enemy. If it's under Biting Frost, deal double damage.
Choose One: Destroy an enemy Leader, then boost self by 5; or Play a Bronze or Silver Tactic from your deck.
Deal 4 damage to an enemy. If it's Spying, destroy it instead.
Look at your opponent's deck and move a card to the bottom.
Spawn the last Bronze or Silver Spell you played.
Reveal the Highest unit in your opponent's hand and boost self by its power.
Spying. If Spying, boost self by 1 on turn start and when this player passes, move to the opposite row. Deathwish: Destroy the Lowest unit on the row
Spying. Copy the power from the unit to the left to the unit to the right.
Choose an enemy or a Revealed unit in your opponent's hand, then move all copies of it from their deck to the graveyard.
Conceal 2 cards.
Set an ally's power to 1 and deal damage to an enemy by the amount of power lost.
If in hand, deck, or on board, boost self by 1 whenever an enemy is destroyed.
Destroy a face-down Ambush enemy.
Deal 1 damage to all enemies. If a unit is destroyed, apply Ragh Nar Roog to its row.
Drain all boosts from units in your deck.
Return 3 Bronze or Silver units from the graveyard to your deck.
Return each player's Lowest Bronze or Silver unit to their deck.
Resurrect on a random row with 1 power on turn end. Crew.
Spying. Deathwish: Set the power of all units on the row to the power of the Lowest unit on the row.
Play a Bronze or Silver special card, then draw a card.
Whenever a different Temerian ally with the same power is played, Summon a copy of this unit to a random row.
If you are losing by more than 25 on turn start, Summon this unit to a random row.
When you play your next Spell or Item, Spawn a Doomed default copy of this unit on its row. 1 Armor.
Heal an allied Bronze or Silver Machine and repeat its ability. Crew.
Reset a unit. If it's a Mage, play a copy of this unit from your deck.
Resurrect a Bronze or Silver special card from your opponent's graveyard, then Banish it.
Play a Bronze Spell, Boon or Hazard from your deck twice.
Whenever you draw this unit or return it to your deck, boost self by 2.
Ambush: After 2 turns, flip over and Charm the Highest Bronze or Silver enemy with 5 power or less on turn start.
Move all allies on this row to random rows and boost self by 1 for each.
If in hand, deck or on board, boost self by 1 whenever you play a special card.
Swap a card and boost self by its base power.
Whenever you Swap this unit, play it automatically on a random row.
Resurrect the next unit you Discard.
Transform a Bronze or Silver unit into a Jade Figurine.
Spawn a Spectral Whale on an enemy row.
Toggle a unit's Lock status, then move a Bronze unit from your opponent's graveyard to yours.
Heal an ally, then boost it by the amount Healed.
Heal 2 allies and give them 3 Armor.
Boost an ally by half its power.
Discard all copies of this unit from your deck. Resurrect all copies of this unit on this row. Return a Bronze unit from your graveyard to your deck. Whenever this unit is Resurrected, Strengthen it by 3.
Deal 10 damage to self. Reduce the damage inflicted by 2 for each Beast you played this match.
Return a Bronze or Silver Skellige unit from your graveyard to your hand, add the Doomed category to it, and set its base power to 8. Then play a card.
Spying. Deathwish: Spawn Hemdall on a random row on this unit's side.
Whenever this unit is Discarded or destroyed, return it to your deck and Strengthen it by 3.
Gamble with Gaunter: Guess the power of the card he's picked to play it.
Discard a card. Then make a default copy of a card of the same color from your opponent's starting deck in your hand. If losing, Strengthen self up to a maximum of 15 until scores are tied.
Single-Use: After 4 turns, deal 1 damage to all enemies, then return to your hand on turn start.
Swap a card for one of the same color.
Deal 5 damage to self. The next time this unit's current power equals its base power, deal 7 damage to 3 random enemies on turn end.
Banish your hand and draw that many cards.
Spawn a default copy of the last Bronze or Silver non-Agent unit that appeared.
If in hand, deck, or on board, boost self by 1 whenever you Consume a card. Deathwish: Summon a copy of this unit to the same position.
Move a Hazard on an enemy row to a different enemy row.
Duel an enemy. If it's under Biting Frost, deal double damage.
Choose One: Destroy an enemy Leader, then boost self by 5; or Play a Bronze or Silver Tactic from your deck.
Deal 4 damage to an enemy. If it's Spying, destroy it instead.
Look at your opponent's deck and move a card to the bottom.
Spawn the last Bronze or Silver Spell you played.
Reveal the Highest unit in your opponent's hand and boost self by its power.
Spying. If Spying, boost self by 1 on turn start and when this player passes, move to the opposite row. Deathwish: Destroy the Lowest unit on the row
Spying. Copy the power from the unit to the left to the unit to the right.
Choose an enemy or a Revealed unit in your opponent's hand, then move all copies of it from their deck to the graveyard.
Conceal 2 cards.
Set an ally's power to 1 and deal damage to an enemy by the amount of power lost.
If in hand, deck, or on board, boost self by 1 whenever an enemy is destroyed.
Destroy a face-down Ambush enemy.
Deal 1 damage to all enemies. If a unit is destroyed, apply Ragh Nar Roog to its row.
Drain all boosts from units in your deck.
Return 3 Bronze or Silver units from the graveyard to your deck.
Return each player's Lowest Bronze or Silver unit to their deck.
Resurrect on a random row with 1 power on turn end. Crew.
Spying. Deathwish: Set the power of all units on the row to the power of the Lowest unit on the row.
Play a Bronze or Silver special card, then draw a card.
Whenever a different Temerian ally with the same power is played, Summon a copy of this unit to a random row.
If you are losing by more than 25 on turn start, Summon this unit to a random row.
When you play your next Spell or Item, Spawn a Doomed default copy of this unit on its row. 1 Armor.
Heal an allied Bronze or Silver Machine and repeat its ability. Crew.
Reset a unit. If it's a Mage, play a copy of this unit from your deck.
Resurrect a Bronze or Silver special card from your opponent's graveyard, then Banish it.
Play a Bronze Spell, Boon or Hazard from your deck twice.
Whenever you draw this unit or return it to your deck, boost self by 2.
Ambush: After 2 turns, flip over and Charm the Highest Bronze or Silver enemy with 5 power or less on turn start.
Move all allies on this row to random rows and boost self by 1 for each.
If in hand, deck or on board, boost self by 1 whenever you play a special card.
Swap a card and boost self by its base power.
Whenever you Swap this unit, play it automatically on a random row.
Resurrect the next unit you Discard.
Transform a Bronze or Silver unit into a Jade Figurine.
Spawn a Spectral Whale on an enemy row.
Toggle a unit's Lock status, then move a Bronze unit from your opponent's graveyard to yours.
Heal an ally, then boost it by the amount Healed.
Heal 2 allies and give them 3 Armor.
Boost an ally by half its power.
Discard all copies of this unit from your deck. Resurrect all copies of this unit on this row. Return a Bronze unit from your graveyard to your deck. Whenever this unit is Resurrected, Strengthen it by 3.
Deal 10 damage to self. Reduce the damage inflicted by 2 for each Beast you played this match.
Return a Bronze or Silver Skellige unit from your graveyard to your hand, add the Doomed category to it, and set its base power to 8. Then play a card.
Spying. Deathwish: Spawn Hemdall on a random row on this unit's side.
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