Would love to see a fix/solution to this problem.
GeForce Experience should not be required to fix this issue.
I first started seeing pop-in issues in 1.04 while horse racing and it has slowly become worse over time (either that or I'm just noticing it more).
i5 2600k @ 4.0GHz
GTX 670 4GB OC
8GB DDR3 RAM
HDD
Never had any issues in the inital version of the game.
Nvidia Experience DOES NOTHING to resolve the issue. The problem has nothing to do with settings in the game, it is an issue of the engine. If it was just a matter of dabbling with settings people would have resolved the problem from a lot of time already.
---------- Updated at 10:04 AM ----------
This has worked really well for me. It's most noticeable in Novigrad. When you are approaching an area you know to be crowded, they are all there whereas before these tweaks, it would be a ghost town until you were literally a few feet away.
Give it a try, and remember there are 2 identical files to tweak.
Sorry, but what you see is must probably coming from coincidence because the author himself stated that those changes do absolutely nothing to resolve the pop-in issue in the game.
People should understand that the issue doesn't happen in all circumstances. If, for example, you fast travel to an area then it doesn't happen as fast traveling loads ALL npcs immediately (this also mean, btw, that those users that use fast travel a lot will notice the problem much less, while the "purist" while notice it a lot). Same if you rest in an area. The only way to be sure to test supposed "fixes" of the issue is to save far away from an area the pop-in happens and then go there on horse or foot. That's the ONLY proper way to test if the problem is resolved, and I would personally try the supposed solution in different areas to be sure that's the case.
---------- Updated at 10:09 AM ----------
I was playing the game for little less than a week before I really noticed it. It had been there from the beginning, of course, but I was too busy drooling over the different types of bushes blowing in the breeze to notice it with complete consciousness. That's the way "visuals" usually work.
Not exactly. While it is true that the pop-in was indeed there from the beginning, the way it worked was different and it was not so noticeable. I tested personally the behavior of patch 1.02 to see if there was something different and there was. The pop-in happened, yes, but it very seldomnly happened in front of you as it does now. In the vast majority of circumstances it happened "behind your back", so to speak. If for example you walked in a place and the engine couldn't load NPCs in time it didn't load them immediately in front of you but it sort of "waited" for you to turn to then create the instances. This made actually a pretty good difference as in normal playing you would not notice the difference as you do now.
The pop-in was still there but it was not "on your face" as it is now. At the least if a problem is there it is better to hide it as much as possible and I don't understand why they instead opted to go for having everyone notice it even if they would not normally do (it's pretty impossible to not notice it now as it happens in front of your eyes).