NPC pop-in issues
Ever since the last patch (1,.03) I have been experiencing severe NPC pop-in, whereby the involved characters pop in basically two metres from my character. I copy my post from the steam forums, summarizing everything known about the issue so far:
1; Problem is independent of settings
2, When using the fast travel option to reach a village, the problem disappears, every NPC loads in one go.
3; Once the NPCs load, they remain loaded, and will not fade out when going away from them
4; It is not related to the population density setting, as the affected characters are there even at lower levels of the setting
5; It does not affect every NPC. It however, affects the same NPCs every time (peasants on the fields, etc.)
6; White orchard is comparably less affected, I mostly experience it in Velen/Novigrad
7; According to one person, setting everything to low, restarting PC, and relaunching solved the issue.
I would like to receive a Dev answer if possible, confirming that the issue is known, and being worked on. It is a game-breaker for players with good rigs, especially since it worked perfectly before 1.03. It brought no performance improvements for me, and introduced pop-in.
i7 4770k (stock)
Gtx 980 Strix
16Gb Corsair Dominator Pl.
Z87 Sabertooth
---------- Updated at 09:27 AM ----------
https://steamcommunity.com/app/292030/discussions/0/613958868361143836/
https://steamcommunity.com/app/292030/discussions/0/613958868358801917/
http://www.gog.com/forum/the_witcher_3_wild_hunt/extreme_characternpc_popin
http://www.reddit.com/r/witcher/comments/36qpgl/witcher_3_npc_popin_dont_upvote/
---------- Updated at 12:05 PM ----------
No one?
---------- Updated at 05:20 PM ----------
BUMP
Ever since the last patch (1,.03) I have been experiencing severe NPC pop-in, whereby the involved characters pop in basically two metres from my character. I copy my post from the steam forums, summarizing everything known about the issue so far:
1; Problem is independent of settings
2, When using the fast travel option to reach a village, the problem disappears, every NPC loads in one go.
3; Once the NPCs load, they remain loaded, and will not fade out when going away from them
4; It is not related to the population density setting, as the affected characters are there even at lower levels of the setting
5; It does not affect every NPC. It however, affects the same NPCs every time (peasants on the fields, etc.)
6; White orchard is comparably less affected, I mostly experience it in Velen/Novigrad
7; According to one person, setting everything to low, restarting PC, and relaunching solved the issue.
I would like to receive a Dev answer if possible, confirming that the issue is known, and being worked on. It is a game-breaker for players with good rigs, especially since it worked perfectly before 1.03. It brought no performance improvements for me, and introduced pop-in.
i7 4770k (stock)
Gtx 980 Strix
16Gb Corsair Dominator Pl.
Z87 Sabertooth
---------- Updated at 09:27 AM ----------
https://steamcommunity.com/app/292030/discussions/0/613958868361143836/
https://steamcommunity.com/app/292030/discussions/0/613958868358801917/
http://www.gog.com/forum/the_witcher_3_wild_hunt/extreme_characternpc_popin
http://www.reddit.com/r/witcher/comments/36qpgl/witcher_3_npc_popin_dont_upvote/
---------- Updated at 12:05 PM ----------
No one?
---------- Updated at 05:20 PM ----------
BUMP