NPC's and Their A.I.
An important element of the open game world of Night City is, of cource, going to be its inhabitants. So that raises the question, what will these inhabitants be doing as you play? How do you think it should be? Should they be limited to aimlessly walking about the streets to serve as fillers of the environment (obviously less favorable) or should they be involved in their own activities, actually doing something to simulate a living, breathing world?
And enemies, how smart should they be A.I. wise in being able to take you down? How hard should they be to defeat on the standard difficulty setting?
Lemme hear them thoughts.
An important element of the open game world of Night City is, of cource, going to be its inhabitants. So that raises the question, what will these inhabitants be doing as you play? How do you think it should be? Should they be limited to aimlessly walking about the streets to serve as fillers of the environment (obviously less favorable) or should they be involved in their own activities, actually doing something to simulate a living, breathing world?
And enemies, how smart should they be A.I. wise in being able to take you down? How hard should they be to defeat on the standard difficulty setting?
Lemme hear them thoughts.