NPCs in the right position after a cutscene
I'm starting a conversation in a cutscene, and then I want the conversation to continue interactively after the cutscene ends - so I want the characters to be in exactly the right places after the cutscene. Unforunately, they don't turn up.What I currently have in the 'after cutscene' script is:
I've also tried 'ActionJumpToLocation' for the NPCs as well, but that didn't work either. The action points really exist and really do have those tags. Any clues?
I'm starting a conversation in a cutscene, and then I want the conversation to continue interactively after the cutscene ends - so I want the characters to be in exactly the right places after the cutscene. Unforunately, they don't turn up.What I currently have in the 'after cutscene' script is:
Code:
#include "inc_cutscene"#include "inc_bv_phases"void main(){ object oPlayer = GetFirstPC(); object oHela = GetNPCByTag( helaTag); object oSzczepan = GetNPCByTag( szczTag); object oJosef = GetNPCByTag( josTag); AssignCommand( oHela, ActionForceMoveToLocation( GetLocation( GetObjectByTag( "ap_bvhela_wdwgfh")))); AssignCommand( oJosef, ActionForceMoveToLocation( GetLocation( GetObjectByTag( "ap_bvjosef_wdwgfh")))); AssignCommand( oSzczepan, ActionForceMoveToLocation( GetLocation( GetObjectByTag( "ap_bvszcz_wdwgfh")))); AssignCommand( oPlayer, ActionJumpToLocation( GetLocation( GetObjectByTag( "ap_wdwgfh_geralt")))); AssignCommand( oHela, ActionStartConversation( oPlayer, "", FALSE));}


