NR post Gold Immunity patch
I went through most of the changes concerning NR and I am not entirely sure which kind of decks would be working well at this point. Let us go through some of the more obvious changes (adding numbers for reference and ignoring changes just of pure numbers).
1. Henselt became extremely conditional and limited. Comboing Reavers is out, KS are not worth using this on anymore as well and he is not even useful in the armor-achetype because most cards there are Redanians. Still possible are siege support and siege weapons in general. But he has got the crew-tag now to compensate? Yay?
2. BSS got the former KS ability, but again, with conditions (only units with the Temeria-tag). So while decks like the former Foltest decks are still possible your options to adjust to the current meta are limited.
3. Trio is gone. Not that it saw much use outside of reavers...
4. With the change to Igni, Temerian infantry is less likely to get wiped out on masse by it (3 * 7 was Ingi-able before, but not enough now)
5. Reaver hunters lost the option to get buffed by KS or the new replacement for it, also 3). The only way to buff them to previous levels seems to be using the field medic to swap them back to the deck, but is that really worth the hassle?
6. Light Cav lost the option to get buffed by other cards and will now always be at 12 or 15 in Folest decks. As a result, playing a spy to get them to proc seems to be not quite worth it anymore in points, because you just barely make up for the points that the spy gave the enemy.
7. Kaedweni siege master seems to basically be the same, although it does not remove locks anymore, which was not much of an issue.
8. Poor flanking infantry joins the fray and looks to be a decent groupbuff platform by providing tokens (that I presume are not buffed if you played BSS before although they have the Temeria-tag).
9. KS has the former BSS ability (clear weather).
10. The new ram has some power, but does that make a pure siege deck viable?
11. The new Temerian war drummer might look like an interesting target for Henselt assuming the round will go on for a while.
12. The improved siege tower does not have armor anymore and looses the fringe anti-weather abilities it might have had if siege decks ever took off, but got some raw strength instead.
13. Tridam got an interesting new possible buff option, but requires the quite exotic officer-tag (KS is the only other bronze, and then there are a few silvers and golds with it).
14. Ban-Ard tutor is new, and my localization is not specific on whether you can choose the card to replace your mulligan with or if it is random based on the possible cards. The former might be useful in a reactive deck (like control Rad.), the latter might be a little too random for those.
15. Stennis now hands out armor, but considering running armor with Henselt as a leader seems not viable I doubt that deck has enough tempo options for round 1 to make anoth slow card like this one work.
16. Ves now provides mulligan options. Nut sure that was something NR needed, though it might help the bigger deck archetypes to get the things they need.
17. Trollolo generates crazy amounts of armor and might be used to in the armor-archetype or to block fog? It has a pretty massive body for a silver...
18. Bloody baron was not changed, but golds being targetable reduces his chances of surviving drastically. I doubt if Radovid control will still have space for that one since it does not combo with Borkh anymore.
19. Natails can call tactic-cards from the deck (bronze ones do not seem to exist, reinforcement, commanders horn and marching orders mostly), so he might see use to help with deck-thinning?
20. Keira cannot quen anymore and might be prone to kill herself accidently, or a low-power gold on the field somewhere. Think we already had a thread on that topic, I am sad to see one of our good flexible cards getting limited to slightly better thunderbolt potion.
Anyone brave enough to try things out yet? As sad as it is to admit, I have been playing Nilfgaad since the patch because I am just not sure what to do with NR at all at this point.
I went through most of the changes concerning NR and I am not entirely sure which kind of decks would be working well at this point. Let us go through some of the more obvious changes (adding numbers for reference and ignoring changes just of pure numbers).
1. Henselt became extremely conditional and limited. Comboing Reavers is out, KS are not worth using this on anymore as well and he is not even useful in the armor-achetype because most cards there are Redanians. Still possible are siege support and siege weapons in general. But he has got the crew-tag now to compensate? Yay?
2. BSS got the former KS ability, but again, with conditions (only units with the Temeria-tag). So while decks like the former Foltest decks are still possible your options to adjust to the current meta are limited.
3. Trio is gone. Not that it saw much use outside of reavers...
4. With the change to Igni, Temerian infantry is less likely to get wiped out on masse by it (3 * 7 was Ingi-able before, but not enough now)
5. Reaver hunters lost the option to get buffed by KS or the new replacement for it, also 3). The only way to buff them to previous levels seems to be using the field medic to swap them back to the deck, but is that really worth the hassle?
6. Light Cav lost the option to get buffed by other cards and will now always be at 12 or 15 in Folest decks. As a result, playing a spy to get them to proc seems to be not quite worth it anymore in points, because you just barely make up for the points that the spy gave the enemy.
7. Kaedweni siege master seems to basically be the same, although it does not remove locks anymore, which was not much of an issue.
8. Poor flanking infantry joins the fray and looks to be a decent groupbuff platform by providing tokens (that I presume are not buffed if you played BSS before although they have the Temeria-tag).
9. KS has the former BSS ability (clear weather).
10. The new ram has some power, but does that make a pure siege deck viable?
11. The new Temerian war drummer might look like an interesting target for Henselt assuming the round will go on for a while.
12. The improved siege tower does not have armor anymore and looses the fringe anti-weather abilities it might have had if siege decks ever took off, but got some raw strength instead.
13. Tridam got an interesting new possible buff option, but requires the quite exotic officer-tag (KS is the only other bronze, and then there are a few silvers and golds with it).
14. Ban-Ard tutor is new, and my localization is not specific on whether you can choose the card to replace your mulligan with or if it is random based on the possible cards. The former might be useful in a reactive deck (like control Rad.), the latter might be a little too random for those.
15. Stennis now hands out armor, but considering running armor with Henselt as a leader seems not viable I doubt that deck has enough tempo options for round 1 to make anoth slow card like this one work.
16. Ves now provides mulligan options. Nut sure that was something NR needed, though it might help the bigger deck archetypes to get the things they need.
17. Trollolo generates crazy amounts of armor and might be used to in the armor-archetype or to block fog? It has a pretty massive body for a silver...
18. Bloody baron was not changed, but golds being targetable reduces his chances of surviving drastically. I doubt if Radovid control will still have space for that one since it does not combo with Borkh anymore.
19. Natails can call tactic-cards from the deck (bronze ones do not seem to exist, reinforcement, commanders horn and marching orders mostly), so he might see use to help with deck-thinning?
20. Keira cannot quen anymore and might be prone to kill herself accidently, or a low-power gold on the field somewhere. Think we already had a thread on that topic, I am sad to see one of our good flexible cards getting limited to slightly better thunderbolt potion.
Anyone brave enough to try things out yet? As sad as it is to admit, I have been playing Nilfgaad since the patch because I am just not sure what to do with NR at all at this point.