Resumen en inglés sacado de reddit, si alguien no entiende algún cambio que lo comente
Internal/Roadmap
- April 2nd is patch day.
- They are trying to rework the partner program due to the lack of Gwent team manpower so it will be more meaningful for partners.
- Also regarding the partner program; They don’t want to include partners in the PTR for expansions any more, due to expansion cards being leaked in the past and that partners don’t contribute enough in the PTR for the risk of cards getting leaked.
- However Gwent partners will sill have a part in the reveal campaigns in the next expansions. *Credit to Pablito37 for reminding me the second half*
- Road map update. 2 expansions rest of year. 1 taking place in the summer and 1 taking place in the winter. Jason claims the current expansion philosophy is to ship out the expansions super polished. Quote "taking a more methodical approach."
- Jason claims They are not downsizing or falling apart. Another reason why the expansions are going down is because it allows the team to work on other projects.
- Something called "Special" Is coming out later this year. Has never been done before and it's "Really exciting to work on.". (My guess is an auto-chess or Tournament mode.)
- Arena rework is still incoming.
- Trying to get a more intuitive UI with numbers and figures updating (an example would be for the Lined Pockets or Hidden Cache abilities)
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Cards
- 2 or 3 ST cards will be changed that are not Dwarves.
- SK cards will have a few changes as well.
- New card word Initiative will be added to Scorch and Geralt: Igni*.* Said keyword is designed that the card will be more powerful if it is the first thing you do in the round. (No more non-interactive pings from orders.)
- Potential new Wild Hunt cards incoming in the next expansion \WINK\**.
- A Bribery nerf that is/was considered that bronze duplicates would account into the odds of showing up in the create pool.
- They do not consider Bomb Heaver a problem card atm. They are willing to change their minds if the data shows bomb heaver is more oppressive.
- They are considering in the second half in September between the expansions, returning leader card arts. (Old leader abilities become cards in the game?)
- New resilience ability on a card again.
- Barclay Els may have been changed*
- Zoltan Chivay has been changed.
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Specific Card re-work leaks
3 strength 4 provisions
Zeal. Order: Destroy an allied artifact and damage a unit by 2.
Cooldown: 2.
will be changed to.
4 strength 4 provisions
Order: Damage a random enemy unit and self by 4
3 strength 8 provisions
Every allied turn, on turn end, if there are no allied units on the battlefield, boost self by 3.
will be changed to.
5 strength 9 provisions
Deploy: Damage an enemy unit by 3
Barricade: at end of turn lose armor and boost self by that much
- Bear Abomination power will be changed from 5 to 6
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Future ST Design philosophy.
Dryads focus will be on
Harmony. (Jason also noted that they will be "Exploring Dryad Archetypes" and didn't want to elaborate past that)
Dwarves focus will be on
resilience and
armor "tough guys" (Dwarves are also getting reworks +buffs)
Elves focus will be to deal damage.
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New leader abilities.
15 provisions
Order: Move a Skellige unit from your deck to graveyard, then damage an enemy by its power.
15 provisions
Order: Gain 3
Coins.
On round start, refresh this ability
Your
Hoards require 3 less
Coins to trigger.
13 provisions
Order:
Lock an enemy unit, then
Spawn its base copy in the opposite row and boost it by 2.
15 provisions
Order:
Spawn and play
Tempering.
All Dwarves in your starting deck get 1
Armor.
13 provisions
Order: Destroy an allied unit, then
Spawn an Ekimmara in its row and boost it by destroyed unit's power.
Charge: 3
14 provisions
Order: Boost an allied unit by 1.
Charge: 4
Once all Charges are used up,
Spawn and play
Lyrian Scytheman.
Lista de imagenes con las habilidades: