NVIDIA 3D Vision: Shadows Rendered Incorrectly after patch 1.3

+
NVIDIA 3D Vision: Shadows Rendered Incorrectly after patch 1.3

After applying the Witcher 2 patch recently released (version 1.3), the shadows are now rendered at the wrong depth (as are some light sources). The performance is improved over 1.2, but the game is still unplayable because of the issue with the shadows. It really is headache inducing to look at this game in stereoscopic 3D now. I would attach some stereoscopic screenshots, but this forum disallows the .jps file format as attachments. You should fix that too.

You've really let us all down by selling us a supposed "3D Vision Ready" title, which still does not work properly more than two and a half months after release. Keep in mind that gamers like us spend a lot of money on a 3D vision setup, and buy games specifically with the 3D vision ready logo on them. Its been a massive disappointment, and is hurting the stereoscopic industry in general. Please read this: http://3dvision-blog.com/electronic-arts-moving-away-from-stereo-3d-games-due-to-small-profit/

Is there a way to turn off shadows completely as a workaround until you can provide a fix for this?

There are a few very large threads over on the NVIDIA forums about this – many – users are experiencing it on all sorts of platforms.

http://forums.nvidia.com/index.php?showtopic=205850

This one is quite long, and the shadow issue starts at post #759:
http://forums.nvidia.com/index.php?showtopic=200281&view=findpost&p=1267946

There is also a post over at the GOG forums, beginning at #575 about this as well:
http://www.gog.com/en/forum/the_witcher_2/cdp_is_working_on_a_big_patch_1_3/post575

My system specs are:
GPU: MSI GTX 570 single gpu
Driver 275.33 WHQL and 275.50 (both exhibit the issue)
OS: WIN7 64 bit ultimate
cpu: Intel Q9650 3GHz
RAM: 8GB PC6400
Motherboard: Asus P5WDH Deluxe (onboard audio)
Driver: 275.33 WHQL
Witcher 2 patch 1.3
 
Top Bottom