nVidia Ansel

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It has been announced by Nvidia a couple of months ago, but not confirmed by CDPR, and is not in the game yet. However, I have seen some rumors on NeoGAF that suggest that it may be added in the next patch, and SteamDB shows that changes have been made to the Nvidia beta branch 6 days ago. It could also appear in the GOTY edition if it is to be released at the end of August, it would make sense to add it as a new feature.
 
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Ansel will come to the "The Witcher 3" according to Nvidia.

All 6 series and above GPUs will support Ansel. (and equivalent Laptop GPUs as well)

From AnandTech:


The company is announcing that it will finally be shipping in select games this month (July),
with the first of those shipping today.

The first two games to get Ansel-enabled will be DICE’s Mirror’s Edge: Catalyst and CD Projekt Red’s The Witcher 3.

Ansel support for Mirror’s Edge is launching today (or as NVIDIA’s press release puts it, “immediate availability”), meanwhile The Witcher 3 will get support added later this month.

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Ansel is activated by pressing Alt-F2 while playing the game.

This freezes the action, and a slim panel slides in from the left to give you control over your photo's parameters.

You can choose filters and adjust settings like contrast and vignetting as well.

Also you have a totally free 3D movement on your picture to make shots,
saving a full-resolution .png file directly to your HDD.

And you can save 360[SUP]o[/SUP] stereoscopic shots in Ansel and view them in VR!

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You obviously wanna see that (if you don't have already)

At the end there is a little surprise!

https://www.youtube.com/watch?v=nanaE-vnjo8
 
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Jason Evangelho stated at Forbes:

Nvidia has even baked in the ability to take super high-resolution screenshots
(I’ve seen Ansel screenshots from Witcher 3 literally spanning an entire 40 foot wall)
and 360-degree photos which are viewable in any VR headset from the HTC Vive to a Google Cardboard.

That’s the new feature I basically describe as screenshots on steroids.
In fact, calling them screenshots is a disservice.
This is a way to capture the true art of the game and add creative spins to the resulting photos.

Also he stated as well, that Witcher 3 support drops later this month.

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So, i hope that something will be happen this month.
At least, I hope so...we should wait and see!

However, if ANSEL support is scheduled for this month,
CDPR and Nvidia should work closely as we speak.

After the collaboration is done, most probably Nvidia will release another set of drivers,
let's say 368.82 with ANSEL support for the "The Witcher 3"

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Nvidia drivers are already out with ANSEL support. (but only for Mirror’s Edge Catalyst for now)

Nvidia 368.81 WHQL (with VR support as well)

Notes:
Game Ready Drivers provide the best possible gaming experience for all major new releases,
including Virtual Reality games. Prior to a new title launching, our driver team
works up until the last minute to ensure every performance tweak and bug fix is included
for the best gameplay on day one.

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ANSEL Image Gallery

http://www.geforce.com/hardware/technology/ansel/ansel-image-gallery
 
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This is going to be so cool. In general. And it's going to interrupt my gameplay sooo much until the novelty wears off.
 
This is going to be so cool. In general. And it's going to interrupt my gameplay sooo much until the novelty wears off.

It would be more cool, if they would release a full fledged Picture mode for us as well -
the poor guys playing the game on a Console. :hrhr:

(let's say similar to what Naughty Dog has accomplished)

That would be something substantial to add, to the GOTY release as well.
 
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I imagine it owuld be wholly possible to work in. Memory management could be challenging for consoles if they couldn't suspend enough processes in the game. I suppose the game could take a static, 3D snapshot of the scene, then save it for later. You could launch an "Ansel Mode" from the console menu that would have the game load only the graphical assets for each snapshot. I'm sure that would free up plenty of overhead to pan, zoom, rotate, add/remove filters galore.
 
I imagine it owuld be wholly possible to work in. Memory management could be challenging for consoles if they couldn't suspend enough processes in the game. I suppose the game could take a static, 3D snapshot of the scene, then save it for later. You could launch an "Ansel Mode" from the console menu that would have the game load only the graphical assets for each snapshot. I'm sure that would free up plenty of overhead to pan, zoom, rotate, add/remove filters galore.

That would be a splendid idea. I thing you should join the CDPR team, to give them a push to the right direction! lol
 
That would be a splendid idea. I thing you should join the CDPR team, to give them a push to the right direction! lol

While I appreciate the sentiment, my coding skills are limited to MS-DOS autoexec.bat and config.sys files to get Ultima VII working (...curse you to the abyss, Voodoo Memory Manger...!!!) and Morrowind's scripting engine.

Aside from that, my coding is comparable to a blindfolded monkey with neurotic tendencies.
 
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