In turn I think your post is a bit harsh.It is perfectly natural for a developer to wish people to have the best experience of their game possible. They hate early versions of games being made public for the same reason - it can spoil the players experience and might even make them look bad.What's especially interesting is that people are wanting to experience the game 'as the devs intended'.. well you are not achieving that if you mod in/access to beta files/versions. If you have complaint about the dialogue then request that the original devs look at it and improve it officially, then we'll get the best experience and have the game 'as the devs intended it'.Ramnexus said:Dziadu,I have to take issue with you mate. 1eyedking went to the trouble of doing this for the fan community and deserves thanks. Your post was patronising and negative, no matter how many smiley faces you stick in there So what if it is not official? Have you never tried a mod for any game? None of them are official, yet (on the whole) they add to the gaming experience. That's fine by me, and very welcome!Your use of the word 'bugged' confused me. I assume you mean there are inconsistencies in the text of some sort, and you are not referring to the game code. The fact that i have the spoken English dialogue running means that such inconsistencies do not negatively impact on my enjoyment of the game (i have not encountered any yet btw).So to mirror everyone who's posted to this thread (except you); Thanks 1eyedking. Great work.
Kalniel, I disagree with your inference that the develper's desire is paramount. I know where you're coming from though: if the game is a work of art then there is an argument to maintain the artistic integrity of the product. So their desire should not be ignored, but in my opinion it is my desire on how i want to have my game experience which is paramount for me.You are making an assumption that the final product is what the developer's preferred. There is the influence of the publisher remember? If all games were 100% the desire of the developer we would not have so many games released obviously unfinished... The Witcher included.Kalniel I also think you are second guessing the desires of developers. The impression i gain is that the Developers wanted to (amongst other things) capture the style and vision of the original Witcher stories in game form. After reading The Last Wish and reading the original translation text 1eyedking has made accesable to me, it seems plain that the edit Atari insisted on (for the sake of brevity I understand) removed some of the style the Developers wished to convey.My hope is that we do see an official 'long english' version of the text eventually, but what i have will do me for now.kalniel said:In turn I think your post is a bit harsh.It is perfectly natural for a developer to wish people to have the best experience of their game possible. They hate early versions of games being made public for the same reason - it can spoil the players experience and might even make them look bad.What's especially interesting is that people are wanting to experience the game 'as the devs intended'.. well you are not achieving that if you mod in/access to beta files/versions. If you have complaint about the dialogue then request that the original devs look at it and improve it officially, then we'll get the best experience and have the game 'as the devs intended it'.kalniel said:Dziadu,I have to take issue with you mate. 1eyedking went to the trouble of doing this for the fan community and deserves thanks. Your post was patronising and negative, no matter how many smiley faces you stick in there So what if it is not official? Have you never tried a mod for any game? None of them are official, yet (on the whole) they add to the gaming experience. That's fine by me, and very welcome!Your use of the word 'bugged' confused me. I assume you mean there are inconsistencies in the text of some sort, and you are not referring to the game code. The fact that i have the spoken English dialogue running means that such inconsistencies do not negatively impact on my enjoyment of the game (i have not encountered any yet btw).So to mirror everyone who's posted to this thread (except you); Thanks 1eyedking. Great work.
Glad to hear that .I'm also finding myself waiting for patch 1.2. The loading times of the Trade Quarter have gotten the best of me.Wisars said:Just finished Act 1 with 1eyedking's work.I had no problems at all with it.Will have to see how it goes further down the line.For now I'm gonna set aside The Witcher and wait for the 1.2 patch.Again great job 1eyedking ;D
I've tried that already and the loading times improved quite a lot, but still, waiting 30-40 seconds for an area to load and 20-30 for the auto-save is kinda overkill with all the amount of entering and exiting you actually do.Mobidoy said:Try out with a full defrag with jkdefrag..... remove pagefile, reboot in safe mode command line, run Jkdefrag.exe -a 7, wait a long long time, reboot, create a new pagefile, start the game, lower settings, load savegame of trade quarter and see if all that helped
Well I really meant the polish of the final product is what is preferred, not neccessarily the content. But remember that this project was largely self-funded by CDPR - it was not a title where the publisher has taken a large amount of equity in return for funding and thus pushed for release. In fact CDPR have said they were given the freedom to delay.Ramnexus said:Kalniel, I disagree with your inference that the develper's desire is paramount. I know where you're coming from though: if the game is a work of art then there is an argument to maintain the artistic integrity of the product. So their desire should not be ignored, but in my opinion it is my desire on how i want to have my game experience which is paramount for me.You are making an assumption that the final product is what the developer's preferred. There is the influence of the publisher remember? If all games were 100% the desire of the developer we would not have so many games released obviously unfinished... The Witcher included.
I've not fully read all the translations, so might not be in a position to judge as well as you, however I still feel the style is quite accurately portrayed with the official dialogue. I agree the beta dialogues are sometimes lengthier, but IMHO it is the job of a good editor to cut unneccesary bulk while still getting across the style and content. Longer does not automatically mean betterKalniel I also think you are second guessing the desires of developers. The impression i gain is that the Developers wanted to (amongst other things) capture the style and vision of the original Witcher stories in game form. After reading The Last Wish and reading the original translation text 1eyedking has made accesable to me, it seems plain that the edit Atari insisted on (for the sake of brevity I understand) removed some of the style the Developers wished to convey.
That's good to hear One question: have you the time to read the "extended" subtitles? I don't know if the dialogue follows the text or the voiceover. (and i can't pause during dialogues\cutscenes).Zabushant said:No game stopping bugs yet. I'm playing through Act II for the first time using modified english subs with english voiceover.
Well, I'm a pretty fast reader so I can. My girlfriend, though, has some problems when it's a bigger chunk of text and the spoken line is something like "Understood."Yes, the pauses are timed with spoken dialogue in mind.Nameless-001 said:One question: have you the time to read the "extended" subtitles? I don't know if the dialogue follows the text or the voiceover. (and i can't pause during dialogues\cutscenes).
The very same answer by the same person. He posted it under his nickname "Dziadu" here, and under his real name, Lukasz, there.msoltyspl said:Not to put the cat among the pigeons, but can't you distinguish PR damage control from a honest answer ? The very similar one was posted on rpgcodex (by someone else though), and there're some more or less blunt comments (esp. by Astromarine) on that PR spin. With which I agree wholeheartedly.