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Obvious Downgrade

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JackalJ

JackalJ

Senior user
#2,441
Jan 26, 2015
DuranA said:
PhysX and Cloth can and do work on consoles, perhaps even Hairworks.

Also where exactly is Ubersampling mentioned as being there? It's a form of AA, one that is very expensive.
Click to expand...

Maybe they can, but it would have a greater impact on the game performance. Which might mean no 1080p on PS4 and no 30fps for neither console. CDPR should be proud of what they already have achieved on consoles.

Which is another point for the equel Graphical parity discussion, if all systems would look the same. How can the PS4 version run on 1080p and the XBone run on 900p? Surely that is not visual parity is it.
 
Last edited: Jan 26, 2015
  • RED Point
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D

dlbpc

Rookie
#2,442
Jan 26, 2015
jackalj said:
Maybe they can, but it would have a greater impact on the game. Which might mean no 1080p on PS4 and no 30fps for neither console. CDPR should be proud of what they already have achieved on consoles.

Which is another point for the equel Graphical parity discussion, if all systems would look the same. How can the PS4 version run on 1080p and the XBone run on 900p? Surely that is not visual parity is it.
Click to expand...
Well it would be parity aside from framerate and resolution. What people are fearing is a situation like Watch_Dogs where Ubisoft neutered the PC version to make it on par with the console versions.
 
B

BlackWolf500.298

Forum veteran
#2,443
Jan 26, 2015
misho8723 said:
What is holding his sword ?
Click to expand...
A possibility is that in his shoulder-pad there is one stripe and down on this belt around his hip is another that keep his swords in place.
But it really looks a little bit doubtful.
Maybe his other outfits will deal better with that.
 
G

GuyNwah

Ex-moderator
#2,444
Jan 26, 2015
onii-chan said:
Well it would be parity aside from framerate and resolution. What people are fearing is a situation like Watch_Dogs where Ubisoft neutered the PC version to make it on par with the console versions.
Click to expand...
Thank the gods CDPR is not Ubisoft, then. I don't see any evidence that the PC version was gimped to avoid making it look better than the consoles. There's still work that needs to be done, but what we have seen so far is representative of performance on a PC at high settings (not Ultra, as was incorrectly reported). Considerably more than what you'll get on consoles, but getting the game to perform on consoles at parity with a reasonable PC configuration is itself an achievement.
 
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misho8723

Senior user
#2,445
Jan 26, 2015
BlackWolf500 said:
A possibility is that in his shoulder-pad there is one stripe and down on this belt around his hip is another that keep his swords in place.
But it really looks a little bit doubtful.
Maybe his other outfits will deal better with that.
Click to expand...
I meant that sword which has the soldier on the right :)
 
JackalJ

JackalJ

Senior user
#2,446
Jan 26, 2015
I think framerate and resolution are both part of the Graphical parity. Because it determines part of your immersion and looks and feel of the game.

That said, yes it would suck if they pull a Watch Dogs or Colonial Marine, were the options are hidden in the game files but not accesable through menu's. But that's a different downgrade then what is mentioned in this thread.
Those games showed amazing demo's and didn't deliver, TW3 has showed their demo and have yet to ship their game.

You want to compare the game to screenshots 2 years back and say it's a downgrade, while the game now runs on a newly updated engine? Fine, but CDPR has said back then It was the old renderer they used for the screenshots. (And some other effects to make it look like how they think it would have looked in the end.)
Which explains the differences.
 
Last edited: Jan 26, 2015
B

BlackWolf500.298

Forum veteran
#2,447
Jan 26, 2015
misho8723 said:
I meant that sword which has the soldier on the right :)
Click to expand...
Sorry, didn't see the blue arrow.
Yeah, obviously this one is just held with willpower.

I know making sword sheathes for every soldier takes up memory, but why they can't do that with next gen, or why they don't simply add a belt around it is beyond me.
 
D

Doctalen

Rookie
#2,448
Jan 26, 2015
The Witcher 3: Wild Hunt on computers running the show at 1920x1080 ( FullHD ), but the above information would be completely worthless , I did not check the contents of the case and the level of detail. Pulling out some of the details required little sp ( i) rite and persuasion , but I learned almost everything he spends the crowd awake at night ... The things thus ! The Witcher 3: Wild Hunt worked on High settings ( high ) with anti-aliasing turned on (only ON / OFF , no specified techniques ) and shading SSAO . Program has four defined configuration profiles - Low, Medium, High , Ultra - although developers asked for interfering in the settings , so the difference between the different levels , I am not able to determine . Ubersampling option could not see .

From http://www.purepc.pl/rozrywka/komputer_do_wiedzmin_3_dziki_gon_jaki_powinien_byc with a terrible google translate.

So Ubersampling is not yet in the build they played (It's confirmed though) so who knows what else isn't yet
 
Totalimmortal

Totalimmortal

Senior user
#2,449
Jan 26, 2015
Kiadaw said:
Metal need to shiny a bit more, I been to many museums & I seen armors over 500 years old shine more than these helmets. Metals in Witcher 3 is way too subtle, in my opinion.

Some hemt from middle ages (I did not choose the most shiny helmet picture).
Click to expand...
You didn't choose the most shiny helmet picture but you have chose the one where the reflection was made artificially indoors by a flash from a camera. And now you are comparing it to an outdoor where the reflection comes from 'winter' Sun. Any more "shine" and it would've mean bloom, and no thanks to that, i reserve that effect for post-apocalyptic radioactive worlds.
Tbh, flash or not, the looks from the pic you posted as a referral suits maybe TES: Oblivion but that is just my opinion.
 
K

kiadaw

Senior user
#2,450
Jan 26, 2015
jackalj said:
You want to compare the game to screenshots 2 years back and say it's a downgrade, while the game now runs on a newly updated engine? Fine, but CDPR has said back then It was the old renderer they used for the screenshots. (And some other effects to make it look like how they think it would have looked in the end.)
Which explains the differences.
Click to expand...
Wait, you were saying they were doing a "Killzone 2" style thingy, where the old videos are NOT actual real time graphics, but renders to give an indication of final game will look! :(

I hope I misread you.
 
D

Doctalen

Rookie
#2,451
Jan 26, 2015
Kiadaw said:
Wait, you were saying they were doing a "Killzone 2" style thingy, where the old videos are NOT actual real time graphics, but renders to give an indication of final game will look! :(

I hope I misread you.
Click to expand...
They were still using REDEngine 2, I think that's what he meant.
 
K

kiadaw

Senior user
#2,452
Jan 26, 2015
Totalimmortal said:
You didn't choose the most shiny helmet picture but you have chose the one where the reflection was made artificially indoors by a flash from a camera. And now you are comparing it to an outdoor where the reflection comes from 'winter' Sun. Any more "shine" and it would've mean bloom, and no thanks to that, i reserve that effect for post-apocalyptic radioactive worlds.
Tbh, flash or not, the looks from the pic you posted as a referral suits maybe TES: Oblivion but that is just my opinion.
Click to expand...
It was a fairly bright day with blue sky & light clouds prior to the screencap, & sunlight are even stronger than spot lights! If its an evening shot, I will agree with the level of shine.
 
JackalJ

JackalJ

Senior user
#2,453
Jan 26, 2015
@Kiadaw if that's what happened with killzone 2, sure. All i'm saying is that the very first screenshots (maybe even first trailer, cant remember) were made with the Red 3 engine but it used the Red 2 renderer.
Which is why all screenshots from then used other effects and filters. To make it look like how the devs thought and envisioned it would look like with the new engine and renderer.

As example take the fishmarket screen shot and compare it to the gameplay demo, the lighting is different and no blue/green filter.
 
Last edited: Jan 26, 2015
D

Doctalen

Rookie
#2,454
Jan 26, 2015
jackalj said:
<!-- BEGIN TEMPLATE: dbtech_usertag_mention -->
@<a href="http://forums.cdprojektred.com/member.php?u=3782079" target="_blank">Kiadaw</a>
<!-- END TEMPLATE: dbtech_usertag_mention --> if that's what happened with killzone 2, sure. All i'm saying is that the very first screenshots (maybe even first trailer, cant remember) were made with the Red 3 engine bit it used the Red 2 renderer.
Which is why all screenshots from then used other effects and filters.

As example take the fishmarket screen shot and compare it to the gameplay demo, the lighting is different and no blue/green filter.
Click to expand...
What happened with Killzone 2 was they showed an obviously pre-rendered trailer and said it was in-game. A Guerrilla games employee said they wanted it say it was not in-game but Sony shushed them up. This is the trailer he's talking about. It's not similar to Witcher's situation really


(Edited it for right trailer)
 
wichat

wichat

Mentor
#2,455
Jan 26, 2015
Well, helmets in museum are very clean and well protected
 
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minicrom

Senior user
#2,456
Jan 27, 2015
Docttj said:
That's an Nvidia image. Ubersampling is in house. They mentioned it on Stream on the dev commentary. You didn't listen to it? They also said PC will have Nvidia Hairworks (More detailed than console. The wolf demo is Nvidia)

Ubersampling in Witcher 2 did more than just AA
Click to expand...
I missed it. Is it still possible to watch it somewhere?
 
K

kiadaw

Senior user
#2,457
Jan 27, 2015
wichat said:
Well, helmets in museum are very clean and well protected
Click to expand...
If I keep talking about helmet, I may get a warning. LOL. You may be right, but they are also very old, Some are over 1000 years old. Which is why I use old helmets & not freshly made one for collection to illustrate my point. Things lose shiny as they age.

You expect fresh helm that is relatively new to be at least of a more reasonable shine, instead of dull & grey right?
 
D

Doctalen

Rookie
#2,458
Jan 27, 2015
minicrom said:
I missed it. Is it still possible to watch it somewhere?
Click to expand...
Check the twitch page, might be a recording soon or up already
 
S

SageFox.326

Rookie
#2,459
Jan 27, 2015
PC Gamer: "The unfinished preview build had plenty of bugs, which explains the recent delay for polish. The griffon chase twice ended with the griffon flying inside a hill where he couldn't be hit. The horse struggled on uneven terrain. All the guards in Skellige castle started randomly attacking Geralt after a cutscene. There's a chance these will be fixed before release, but we're praying The Witcher 3 doesn't become the next Assassin's Creed: Unity. Luckily the screen-tear you might read about in other previews didn't apply to the PC version, which looked beautiful throughout."

Delay was for general bugs as CDPR said. No graphics optimization here.

Last gameplay and Sword of Destiny show differences, not huge but, some textures are lower in vegetation, lighting looks a little lesser quality and looks like the first trailers and gameplay had some post process effect like "sweet fx" or some shader reduced color saturation and making some more contrast and shadows.

If i'm asked, adding Parallax Occlusion Mapping to the ground and some sweet FX preset that uses 1fps only, this game could look Better than ANYTHING in gaming history. I don't know why developers keep making videos with some cosmetic post process effects that later make controversy and complains, rightly done ones.
 
D

Doctalen

Rookie
#2,460
Jan 27, 2015
SageFox said:
PC Gamer: "The unfinished preview build had plenty of bugs, which explains the recent delay for polish. The griffon chase twice ended with the griffon flying inside a hill where he couldn't be hit. The horse struggled on uneven terrain. All the guards in Skellige castle started randomly attacking Geralt after a cutscene. There's a chance these will be fixed before release, but we're praying The Witcher 3 doesn't become the next Assassin's Creed: Unity. Luckily the screen-tear you might read about in other previews didn't apply to the PC version, which looked beautiful throughout."

Delay was for general bugs as CDPR said. No graphics optimization here.

Last gameplay and Sword of Destiny show differences, not huge but, some textures are lower in vegetation, lighting looks a little lesser quality and looks like the first trailers and gameplay had some post process effect like "sweet fx" or some shader reduced color saturation and making some more contrast and shadows.

If i'm asked, adding Parallax Occlusion Mapping to the ground and some sweet FX preset that uses 1fps only, this game could look Better than ANYTHING in gaming history. I don't know why developers keep making videos with some cosmetic post process effects that later make controversy and complains, rightly done ones.
Click to expand...
They talked about on stream of adding a few effects (Like swords making sparks when hitting certain things) so I assume the delay was for bugs and finishing up some effects. Ubersampling is in but not in the options, hair works is in (Confirmed on stream that PC will have it) but seemed like it wasn't on.


"The Witcher 3: Wild Hunt on computers running the show at 1920x1080 ( FullHD ), but the above information would be completely worthless , I did not check the contents of the case and the level of detail. Pulling out some of the details required little sp ( i) rite and persuasion , but I learned almost everything he spends the crowd awake at night ... The things thus ! The Witcher 3: Wild Hunt worked on High settings ( high ) with anti-aliasing turned on (only ON / OFF , no specified techniques ) and shading SSAO . Program has four defined configuration profiles - Low, Medium, High , Ultra - although developers asked for interfering in the settings , so the difference between the different levels , I am not able to determine . Ubersampling option could not see .

From http://www.purepc.pl/rozrywka/komput...i_powinien_byc with a terrible google translate.

So Ubersampling is not yet in the build they played (It's confirmed though) so who knows what else isn't yet"
 
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