This thread still leaves me speechless...so much entitlement and pointless whining. :ball:
Ahahahlel that horse
They already stated that they will be in the finished game but will be disabled for the hands on demo.And what about this video and promises,
If this true - not everyone knows that!!in-game pretty much means in-engine, meaning that level of detail COULD be achieved inside the game, with massively better hardware than there is today..
Watch my video at 1:15..Edit: Ubersampling and hairworks that is, don't know about the other stuff
And what about trees? Shadows on the petals? Quality of this trees (quality of the foliage)? And why final build dont have this motion bloom, blue filter and other stuff? At least PC version?The only real difference, aside from the colour filter (a purely aesthetic choice) is less bloom and motion blur
I'm not doubting that they said they were going to put them in the game. what I'm saying is that they said a bunch of features weren't available in the demo (but would be in the full game), I remember hairworks and ubersampling being mentioned but I don't remember if they said TXAA and physx were disabledWatch my video at 1:15..
PhysX must be in game, in E3 2013 trailer Physx Were enabled (just like the hairworks)physx were disabled
Wow, that Space Odysey quote through the monolith gave me goosebumps.in-game footage doesnt mean GAMEPLAY...... why is that so hard to understand??
in-game pretty much means in-engine, meaning that level of detail COULD be achieved inside the game, with massively better hardware than there is today...
just look at this:
https://www.youtube.com/watch?v=zG-82TakEqk
This is IN CryEngine 3
ofcourse a preset scene which has been reworked in after effects for 10 days is going to look great..... compare GAMEPLAY to GAMEPLAY, Screenshots to Screenshots and Trailers to Trailers
comparing gameplay to screenshots or trailers is like comparing the final movie of avatar to all the set photos infront of the greenscreen
In-engine footage doesnt mean in-game footage.... why is that so hard to understand??in-game footage doesnt mean GAMEPLAY...... why is that so hard to understand??
in-game pretty much means in-engine, meaning that level of detail COULD be achieved inside the game, with massively better hardware than there is today...
Bombey, I just gotta say those top two are from the exact same "downgraded" build(aka high settings), the second one looks identical to a quickly edited image of the 30 minute trailer, and the bottom two is comparing a very old image to a youtube clip. They haven't been showing the good graphics too much the past year but in January and August they definitely posted some Ultra setting images and they look better than any of those you posted.
Can u please show me those pictures? (rly want to see this ultra graphicsthey look better than any of those you posted.
I had the dates a bit wrong it seems but here.Can u please show me those pictures? (rly want to see this ultra graphics)
u mean what? What exactly date?I had the dates a bit wrong it seems
They use the same models?You are talking about this interview http://www.gry-online.pl/S018.asp?ID=1132
TL;DR Game looks the same on all platforms, screw PC.
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Nah I only got the January date right. Some of the 08-13 images(with DOF/AO) and some of the E3 images look significantly better than the other images.especially the new ones we've seen which are very lacking.u mean last 4 images 2014-10-02 ?
What? I'm not saying they wont be in the game at release. Some of the graphics options were disabled during the Hands-on Demo. CDPR have said that they will still be in the final game, however. I'm not sure if this includes Physx but I'm sure It's still in the game regardless.PhysX must be in game, in E3 2013 trailer Physx Were enabled (just like the hairworks)