I never talked about sudden magical changes...
You mention once, and again, how development hasn't finished. When you reach a certain point, you aren't going to change anything beyond performance and bugfixes.
A console game
First, the "huge" definition is highly debatable. And second, I don't really care. Graphics don't define a game after all.
This thread is about graphics
That's actually not true since almost every big game is already a few months or even years in development before the first trailers drop.
During that time, you make assets that wont be used later, or create scenes that will be hugely downgraded because of consoles.
Of course the choice of platforms have influence on the graphical fidelity. That's common sense again. Consoles were announced from the very beginning.
You say it as if that was good, as if we shouldn't complain about that, as if we should accept being slaves of consoles.
Nobody hides anyhing here. You just make up stories and defend people who either make stupid preorder decisions or people who think that only graphics define a game and whether it's worth buying or playing. So who is really creating excuses here?
Everyone does! The game isn't finished! it's an old build! it's rushed!. A post ago, I posted screenshots that show a huge downgrade, and people try to use the compression of videos, that only adds artifacts and lowers the resolution, as an excuse. I even mentioned this earlier and, surprise surprise, there it is!
Who believes that? People who own expansive PC hardware usually know pretty well how game development works and how graphical performance works. It's common sense in the (sane) PC gaming community that above a certain level you need a lot of additional hardware for "minor" effects (shadows, lightning, shaders, AA,...) that depend on one's personal preference. PC hardware doesn't scale linearily beyond a certain extend. That's the simple truth.
A good dev creates good textures and models that are changed in the upper settings so that they have huge quality, not being limited by consoles.
CDPR probably used high settings because high settings enabled a fluid experience without any frame drops
CDPR used high settings because you can see evetywhere people using this as an excuse to what they see, hoping that it wqill be much better with ultra settings.
nd guess what: it looks gorgeous, not matter how a trailer looked a few months back
No, many parts look terrible. "Worse than an indie croatian game" terrible.
I care, many people care. More people should care when they are lied to.
If you don't like the new looks, just cancel your preorder and make something else with your money
I won't just do that, I will be as much as I can to change this industry so that these things don't happen again. I will show this to everybody, and I will spread this information as much as I can.
But I guess most serious gamers play this game not only because it has awesome (or even more awesome) graphics
Strawman
its atmosphere, its story and so on. I'm fed up with people like you who think that a slight change of graphical fidelity would be the worst thing ever that defines whether a game is worth playing and buying or not
And I'm fed up with people that swallow any lies and ask for more, for more lies, more false promises, more empty PR words.
but I can't understand and I don't like that aggressive and all-pessimistic behaviour of claiming that CDPR deceived somebody on purpose because they are just greedy a**holes
They can be as greedy as they want. All companies are greedy. Every-single-one. But many of them don't lie. Activision doesn't lie in their trailers, or Valve. They don't need it, they don't rely on constant excuses that will fall apart.
Just look at people, desesperately ignoring the ground, the amount of vegetation, the quality of it, the mountains. They try to use the same excuses once and again, but it doesn't work, reality is there and it isn't going to change, no matter how much you pretend that there is an improvement, that those huge differences don't exist.
They try to hide behind mockery, behind "funny" pictures and "witty" comments, but they only do what I said they would do.