Can we get to the bottom of
why people are beating this dead horse?
Is it controversial at this point, that there is a decline in quality in the footage we've seen?
Here's what I've noticed:
lighting doesn't look nearly as good, shadows are basic and some are missing entirely (this is probably the major one when it comes to a subconscious feeling of realism--the old, allegedly real-time footage looked almost photorealistic at certain angles)
Poorer flesh-tones (lack of sub-surface scattering?), faces look better though in this latest footage than the Elder Blood trailer
Flat textures on surfaces, no bump-mapping/tessallation/parallax occlusion or whatever the correct term is
Water looks very basic, especially on the surface (Crysis and Bioshock have better water)
Mainly in this latest footage, the colours are garishly saturated (not really a fidelity thing, though)
There's also a lack of disclosure in trailers as to what, if anything, is pre-rendered, which could lead to further confusion or unrealistic expectations.
For instance, is the Yen on the left pre-rendered or 'touched up' in any way? The one on the right looks like it's last-gen by comparison.
It's when they talk of 'uniform draw distances across platforms', that suggests a lack of scalability and forced parity.
That is what has me concerned.
Hold me to this: if the official word was that I can turn everything on and have it look like the best of what I've seen (at a price), I'll have nothing further to say.
I wonder why they haven't already reassured us. I wonder if it is because the answer is one we won't like, so they'd best say nothing.