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Obvious Downgrade

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D

dragonbird

Ex-moderator
#2,941
Jan 29, 2015
dymblos said:
looks like the SoD was a different engine, for pc, optimized for pc
they they redo a new engine for ps4/x1, downgraded as we all know
that engine was port to pc with the worst performance ever and they just add a few filters (nvidia) to makeup that mess
Click to expand...
dymblos said:
Sure? what about with Aliens Colonial Marines?
first gameplay was in pc with a awasome engine.. then they redo the engine for ps3/x360... pc port.. and all we know the history
Click to expand...
And everyone who has been following the development is also fully aware of the engine being used, so this part of the discussion has really crossed that line between expression of concern and spreading FUD. I suggest you go back to the correct side of that line.
 
Last edited: Jan 29, 2015
N

N00B-X-R4Z3R

Rookie
#2,942
Jan 29, 2015
I have a question and a couple of requests for any REDs reading this. Will any or all of the tech in this video be in the final PC version of the game, if so which ones? Also, would any of you be so kind as to take a picture of that last shot over the cliff with everything including NVIDIA features maxed out except FXAA and post it for us. Lastly, would you please post an HD uncompressed version of that trailer if you have it. Thanks! :)

 
Last edited: Jan 29, 2015
F

fastredponycar

Rookie
#2,943
Jan 29, 2015
MkTama said:
The interview is on the forum also. As I said elsewhere grass drawing distance shouldn't be locked on PC, it's against the basic scaling principles so I'm pretty confident he said it wrong.
As for little differences it's confirmed and was expected, the game it's the same like in every multiplatform game. Still this doesn't mean that PC version won't have an edge as it's reported that high preset looks a little better than consoles.
Ultra will probably be even more. But as always graphical fancy effects on PC are not game changer and come at a high performance demand. Nothing new for the reasonable gamer.
Other than that, even if many users here want it bad, it's not like he could scream to press "alright f******, console version suck, PC owns, end of the story". Especially since console lead the market. But they promised a good PC version and there are no reasons yet not to trust them
Click to expand...
This is literally the exact same thing we heard from Todd Howard in the interviews before skyrim came out but we see how that turned out for the PC gaming community.

With any luck, CDPR will give us the ability to tweak ini and/or config files to push the game beyond what the in game menus allow. It's something that would help future proof the game by letting us in the years to come as hardware gets more powerful, run the game with more demanding visuals than what initially shipped.
 
Garrison72

Garrison72

Mentor
#2,944
Jan 29, 2015
FastRedPonyCar said:
This is literally the exact same thing we heard from Todd Howard in the interviews before skyrim came out but we see how that turned out for the PC gaming community.

With any luck, CDPR will give us the ability to tweak ini and/or config files to push the game beyond what the in game menus allow. It's something that would help future proof the game by letting us in the years to come as hardware gets more powerful, run the game with more demanding visuals than what initially shipped.
Click to expand...
They'll be releasing a toolkit, hopefully soon after the release. TW2 got high res texture mods, I'm sure this will too.
 
S

SageFox.326

Rookie
#2,945
Jan 29, 2015
The game is running with PS4 graphics on PC with a gtx 980 and a i7 4790k, at 30fps 1080p. No ultra, NO hairworks, NO special AA , NO ubersampling..... maybe and just maybe a little better texture. Words of the CDPR studio HEAD to a polish site.

http://www.gry-online.pl/S018.asp?ID=1132&STR=3

---------- Updated at 05:33 AM ----------

N00B-X-R4Z3R said:
I have a question and a couple of requests for any REDs reading this. Will any or all of the tech in this video be in the final PC version of the game, if so which ones? Also, would any of you be so kind as to take a picture of that last shot over the cliff with everything including NVIDIA features maxed out except FXAA and post it for us. Lastly, would you please post an HD uncompressed version of that trailer if you have it. Thanks! :)

Click to expand...
Fur. The wolf fur is on the PC game on release, Hairworks. But you need a hell of a computer to use that at playable frames, minimum GTX 980 SLI.
 
C

C0bR

Senior user
#2,946
Jan 29, 2015
Looks like the relevant part of this article http://www.gamestar.de/spiele/the-witcher-3-wild-hunt/artikel/the_witcher_3_wild_hunt,49062,3082308.html should be in this thread too. (thanks to @Guy N'wah for translation)


A Question of Technology

Before we come to the weather report, a couple of technical details. We are playing The Witcher 3 on all three platforms, the PC, the PS4, as well as the Xbox One. The gaming computer is equipped with an Intel Core i7-4790, an ASRock Z97 motherboard, 8.0 gigabytes of RAM, a Geforce GTX 980 with 4.0 gigabytes video RAM, as well as an SSD drive. Thus, a high-end system, on which The Witcher 3 consistently runs fluently.

However, we are not allowed to switch into Ultra. The developer says the highest level will be optimized further but should run without problems on the same system. The maximum system requirements will be laid out in rough terms, but few systems will have the performance, except for systems with twin graphics cards in SLI.

Anyway, The Witcher 3 looks excellent on High and presents itself on the PC, as expected, with better antialiasing, stronger colors, sharper textures, and more shader and lighting effects than on the consoles. Polished leather armor shimmers slightly on the PC, but not on the PS4 or the Xbox. Moreover, ground details such as bunches of grass pop in at just five to seven meters in front of Geralt on the consoles, while the detailed sight distance on the PC amounts to roughly twice that.
Click to expand...
So it seems like we got two conflicting reports. One by guys who saw and played the game on all 3 platforms and talked with the tech guys and one by a manager regurgitating the classic console PR talk. Whom you will trust, well that's up to you.
 
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S

SageFox.326

Rookie
#2,947
Jan 29, 2015
C0bR said:
Looks like the relevant part of this article http://www.gamestar.de/spiele/the-witcher-3-wild-hunt/artikel/the_witcher_3_wild_hunt,49062,3082308.html should be in this thread too. (thanks to @Guy N'wah for translation)




So it seems like we got two conflicting reports. One by guys who saw and played the game on all 3 platforms and talked with the tech guys and one by a manager regurgitating the classic console PR talk. Whom you will trust, well that's up to you.
Click to expand...
Well i would trust a "regurgitating" and "classic console PR talk"( LOL), from a STUDIO LEAD, than random guys that says what they say they saw.
 
V

Vigilance.492

Ex-moderator
#2,948
Jan 29, 2015
Conflicting statements has been one of the biggest PR failures on behalf of CDPR for the entire duration of Announcement > Release. Something I really, really hope they get on top of when it comes to Cyberpunk (Just make sure that whenever someone is going to an event, or doing an interview, they're on the same fucking page as everyone else. It feels like they just pick names out of a hat and send them to conferences without any preparation and so conflicting shit gets said).

My brain is trying to just actively deny what Adam Badowski said, because it just seems to fucking outrageous my head won't accept it. Low level API access & console optimization still ain't going to close the gap between the 7870 equivalent GPU in the PS4 + Horrid CPU & a R9 290 / 770 + i7 3xxx. The difference between a 7870 and a 290/770 is on average in most games around 30-40 FPS, I don't believe you can keep the settings exactly the same and close that gap with console optimization alone, it's just ridiculous.

Gamestar's article makes ALOT more sense, and in line with what you'd expect (PC's High has a bit better shaders, lighting, textures, AA etc over the PS4 but runs the same FPS/Resolution, and so with console optimization there's your gap closed), so I'm more inclined to agree with that.
Maybe it's denial, maybe Gamestar is wrong, but when there's such heavily conflicting information and one just sounds completely absurd, I know which one I'm going to side with.
 
Last edited: Jan 29, 2015
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Garrison72

Garrison72

Mentor
#2,949
Jan 29, 2015
SageFox said:
The game is running with PS4 graphics on PC with a gtx 980 and a i7 4790k, at 30fps 1080p. No ultra, NO hairworks, NO special AA , NO ubersampling..... maybe and just maybe a little better texture. Words of the CDPR studio HEAD to a polish site.

http://www.gry-online.pl/S018.asp?ID=1132&STR=3

---------- Updated at 05:33 AM ----------



Fur. The wolf fur is on the PC game on release, Hairworks. But you need a hell of a computer to use that at playable frames, minimum GTX 980 SLI.
Click to expand...
I fed this to Google shopping and that card comes up as 500-600 USD. Two of them just for Hair Works? That can't be right.
 
sidspyker

sidspyker

Ex-moderator
#2,950
Jan 29, 2015
SageFox said:
Well i would trust a "regurgitating" and "classic console PR talk"( LOL), from a STUDIO LEAD, than random guys that says what they say they saw.
Click to expand...
So what you're saying is... you start a shitstorm over every game that's had [generic 'will look the same' talk] in the past few years(which is a lot) only to realize it's not true and continue to do it?
 
C

C0bR

Senior user
#2,951
Jan 29, 2015
Vigilance said:
Conflicting statements has been one of the biggest PR failures on behalf of CDPR for the entire duration of Announcement > Release. Something I really, really hope they get on top of when it comes to Cyberpunk (Just make sure that whenever someone is going to an event, or doing an interview, they're on the same fucking page as everyone else. It feels like they just pick names out of a hat and send them to conferences without any preparation and so conflicting shit gets said).

My brain is trying to just actively deny what Adam Badowski said, because it just seems to fucking outrageous my head won't accept it. Low level API access & console optimization still ain't going to close the gap between the 7870 equivalent GPU in the PS4 + Horrid CPU & a R9 290 / 770 + i7 3xxx. The difference between a 7870 and a 290/770 is on average in most games around 30-40 FPS, I don't believe you can keep the settings exactly the same and close that gap with console optimization alone, it's just ridiculous.

Gamestar's article makes ALOT more sense, and in line with what you'd expect (PC's High has a bit better shaders, lighting, textures, AA etc over the PS4 but runs the same FPS/Resolution, and so with console optimization there's your gap closed), so I'm more inclined to agree with that.
Maybe it's denial, maybe Gamestar is wrong, but when there's such heavily conflicting information and one just sounds completely absurd, I know which one I'm going to side with.
Click to expand...
That's pretty much my current position as well. I think I will leave this thread to be until we get some new tech info (hopefully the Q/A will come soon) or see a new footage.
 
S

SageFox.326

Rookie
#2,952
Jan 29, 2015
sidspyker said:
So what you're saying is... you start a shitstorm over every game that's had [generic 'will look the same' talk] in the past few years(which is a lot) only to realize it's not true and continue to do it?
Click to expand...
Hey, why so rude man, i trust the CDPR lead, what shitstorm? what's the problem with you? i'm just saying and trusting in what CDPR says..... you know? take it easy.

---------- Updated at 06:24 AM ----------

C0bR said:
That's pretty much my current position as well. I think I will leave this thread to be until we get some new tech info (hopefully the Q/A will come soon) or see a new footage.
Click to expand...
Is CDPR lead saying that, so why would CDPR say "lies" that "hurt" their own work? doesn't make any sense.

The problem with the information and "trust" is two things, first the information comes from CDPR, not media. Second the information is near or almost the same if we saw the RAW CDPR demo on high running at 35 fps on a i7 4790k and a gtx 980. It's not running fine you know.....

But CDPR is honest and they will make it right, they are working for that.......... so no need to get angry denying the CDPR information.
 
Last edited: Jan 29, 2015
A

arkhenon

Rookie
#2,953
Jan 29, 2015
Because it doesn't "hurt" their own business. He says that for the console market. Think about it, you just produced something, and you want to sell it. Your bigger market is the console market. Would you go ahead and say "Of course the game looks worse on consoles."? It's called having a business sense.
 
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C

C0bR

Senior user
#2,954
Jan 29, 2015
It's interesting that Badowski is saying basically the same stuff he has said year and half ago.

http://gematsu.com/2013/08/interview-cd-projekt-reds-adam-badowski-on-the-witcher-3

it just seems out of touch to me - consoles surpassing PC? - or he is speaking in a context I don't understand (or it is console PR)
 
G

GuyNwah

Ex-moderator
#2,955
Jan 29, 2015
Well, this thread seems to have confined itself to arguing about what people think the developers said and ignoring what people who have actually played the game have to say.

Maybe, unless somebody has anything more than misinterpretations of what developers said in a language that isn't their own, it's time to lock this.

Bring posts with real substance and real evidence, or we've had enough of it.
 
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thislsmadness

Rookie
#2,956
Jan 29, 2015
SageFox said:
Is CDPR lead saying that, so why would CDPR say "lies" that "hurt" their own work? doesn't make any sense.

The problem with the information and "trust" is two things, first the information comes from CDPR, not media. Second the information is near or almost the same if we saw the RAW CDPR demo on high running at 35 fps on a i7 4790k and a gtx 980. It's not running fine you know.....

But CDPR is honest and they will make it right, they are working for that.......... so no need to get angry denying the CDPR information.
Click to expand...
So, if you implicitly trust CDPR about the differences between high, ultra, and console then why don't you believe the exact same guy when he says that there is no downgrade and that the will run fine on the recommended settings?
 
A

Alastre

Senior user
#2,957
Jan 29, 2015
Come on guys let's go back talking about the game! :)

spiritshard said:
...In hindsight now the original trailer comes across as a tech demo designed to showcase nVidia effects, not as a representation of the graphically fidelity of the game. That is, of course, the cynic in me talking. I would like to be proven wrong or be shown otherwise on release. The sad thing is, I know CD Projekt can deliver. My confidence is just...shaken.
Click to expand...
This is a good point. The video (which i had forgot about) still look amazing. It would be very intersting to know from CDPR if it's just really a tech demo for NVIDIA effects or if there's any chance to have that kind of details and effects in the gameplay. Who knows, maybe the video shows the ultra\uber effects! :)
 
Last edited: Jan 29, 2015
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Vatt_ghern

Rookie
#2,958
Jan 29, 2015
Marcin Momot said:
3. Not sure but that's a good idea and something we will definitely look into:)
Click to expand...
Does hardware actually exist that can play TW3 on ultra with 60fps? :p
 
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sidspyker

sidspyker

Ex-moderator
#2,959
Jan 29, 2015
Alastre said:
tech demo for NVIDIA effects
Click to expand...
Those aren't even Nvidia effects, they're pretty standard things mostly, just that the video was shown at Nvidia's conference back in 2013 so the uploader named it Nvidia Effects.
 
A

Alastre

Senior user
#2,960
Jan 29, 2015
sidspyker said:
Those aren't even Nvidia effects, they're pretty standard things mostly, just that the video was shown at Nvidia's conference back in 2013 so the uploader named it Nvidia Effects.
Click to expand...
Oh well, great thanks for the quick reply! :) So we can reasonably hope those effects will be presents in the game (as 10.000 times confirmed for the hairworks ;) ) :)
 
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