SimpleSorry, but taking this image: http://i.imgur.com/IadKiFB.jpg
you can't say that the first comparison (the two horse shots) is not downgraded. I am not expert in assets and the like, but just from a simple look you can tell the scene on the right is almost incredible, that on the left is The Witcher 2 tier.
The last image was messed with or taken using a weird video. On my player it looks like this. Also, I'm not seeing where the big difference in that first comparison is.Sorry, but taking this image: http://i.imgur.com/IadKiFB.jpg
you can't say that the first comparison (the two horse shots) is not downgraded. I am not expert in assets and the like, but just from a simple look you can tell the scene on the right is almost incredible, that on the left is The Witcher 2 tier.
The vegetation in the right pictures is much more detailed and complex, but it could be caused by different vegetation. Someone should ask the developers about this, since the most recent vegetation really looks like small cutouts withous.The last image was messed with or taken using a weird video. On my player it looks like this. Also, I'm not seeing where the big difference in that first comparison is.
Also the first shot looks a bit different than in my video (Shadows are noticeably a lot darker to me and Geralt looks a bit darker)
I'm still not a fan of Ubersampling. It doesn't so much get rid of jaggies as smear edges and textures, and it doesn't eliminate the shimmering floorboards or dithered shadows. I disable it even with a card that can run it. Better to put the GPU cycles into SweetFX or even ENB, which both play nice with TW2.I hope uber isn't needed to smooth out certain edges. In Witcher 2 a lot of edges remained jagged even if I turned the AA on in the settings or forced it in the driver settings. Only uber got rid of them.
I liked uber compared to the other options at my disposal. It removed the characteristic shimmering artifacts when scenes are in motion that tell your subconscious you're looking at a game. Can SweetFX/ENB do anything for that?I'm still not a fan of Ubersampling. It doesn't so much get rid of jaggies as smear edges and textures, and it doesn't eliminate the shimmering floorboards or dithered shadows. I disable it even with a card that can run it. Better to put the GPU cycles into SweetFX or even ENB, which both play nice with TW2.
Specular maps? This isn't about reflections, it's abbout the transparent parts of the pictures and how precise they are.I'm 99.99% sure that's obviously not how it's supposed to look, letting aside that the right side pictures is at 4K(ubersampling) increasing their fidelity thoroughly, what you're referring to as 'transparency' is actually translucency, it's called specular maps, that's what's probably bugged out.
I don't see that shimmer, or it just doesn't bother me. What I really dislike are the halos around edges of high contrast that Ubersampling (and pretty much all brute force antialiasing) creates.I liked uber compared to the other options at my disposal. It removed the characteristic shimmering artifacts when scenes are in motion that tell your subconscious you're looking at a game. Can SweetFX/ENB do anything for that?
Maybe I'm naive, but it seems to me like it's telling people there is something wrong with their eyes, that backfires and is even more inflammatory. Did that work for Ubisoft, when they denied any 'downgrade'? If they had come out and said "These trailers don't look like earlier footage because, while that level of fidelity is attainable, it won't run fast on present hardware, so we want to present a realistic view of what the game will be like." would the outrage be greater, or lesser?While CDPR may be in good standing and is generally a very open and trustworthy group, outright admitting to graphical downgrades would be a very bad idea especially when they're already playing the free dlc card to earn peoples trust, but are potentially losing more money in the process.
It's not just the edges of models, but stitches on clothing and such. I'm likewise blind to this halo effect you speak of. Does supersampling/downsampling do that? Honestly I'm not sure what uber does differently, I've heard it draws the scene multiple times from slightly different camera angles?I don't see that shimmer, or it just doesn't bother me. What I really dislike are the halos around edges of high contrast that Ubersampling (and pretty much all brute force antialiasing) creates.
I'll have to run SMAA at T2x to see if that makes a noticeable difference in edges in motion, next time I get a chance. It is supposed to solve the problem you complain of.
The grass still look "toned down" a bit, but I can't quite pur my finger to it. I'm pretty sure it's about pure graphics and NOT the difference in photography. Maybe the old screenshot got photoshopped a bit by devs to make it look a bit better and give to some of us the impressione of "better grahpics"?The last image was messed with or taken using a weird video. On my player it looks like this. Also, I'm not seeing where the big difference in that first comparison is.
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Also the first shot looks a bit different than in my video (Shadows are noticeably a lot darker to me and Geralt looks a bit darker)
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Pretty much how it is. And the previous "Youtube shitty quality" is no excuse. If youtubes quality was shitty enough to downgrade the Elder Blood trailer, why weren't the previous trailers and gameplay videos equally shitty if there was supposedly no actual in game downgrade? I don't trust their whole "platform parity" bull either, especially after they outright stated PC would look the best and be the undeniable primary platform. However, that's pretty obviously just PR lies for more sales so consoles don't feel too shafted. I'm getting mixed vibes from CDPR lately, but I trust they'll do the right thing. If they actually came out and admitted to a downgrade, I, and many others would be pissed, yes, it would be respectable to hear admitted because even Ubisoft tried to deny Watch_Dogs downgrades AFTER its release, but it's still a crappy thing to do.Maybe I'm naive, but it seems to me like it's telling people there is something wrong with their eyes, that backfires and is even more inflammatory. Did that work for Ubisoft, when they denied any 'downgrade'? If they had come out and said "These trailers don't look like earlier footage because, while that level of fidelity is attainable, it won't run fast on present hardware, so we want to present a realistic view of what the game will be like." would the outrage be greater, or lesser?
I know, I know, this is an absolute no-no, PR suicide. You tell the dumb masses what they want to hear and marginalise the few honest and smart people as best you can. The few people who would "respect them for being honest" aren't large enough in number to matter. Right?
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I don't see that as an explanation for why their bare-faced denial of any downgrade worked to their advantage.Oh, and if you're actually asking me about the Ubisoft downgrade thing, yes, highly. Why? Because it was found out, through mods, that the game was downgraded on PC so there wouldn't be as large as a gap between the PC and consoles. Probably paid off by MS and Sony, no doubt. Modders found the games actual graphical prowess locked away deep in the games subfolders, there was even some snarky remark as I recall in some of the ini files about how PCs don't matter. The other funny thing? Performance on PC was noticeably increased once one applied the mod. Ubisoft really goofed there, CDPR can come clean and do it in a calm and reasonable manner though.
Well.. it didn't. Sorry, a bit busy so I may have typed without thinking as much, but it's fairly obvious they didn't care one bit about an advantage.I don't see that as an explanation for why their bare-faced denial of any downgrade worked to their advantage.
It wouldn't cripple my main point, because my main point has nothing to do with asset quality, but as I said merely the fact that even a change in the time of day by a matter of hours can drastically change the "look/feel/mood" of a scene. Whilst I personally believe both pictures have exactly the same asset quality, the sunset picture just "looks" way better, it's more moody and atmospheric. Just like the scene from the VGX Trailer with Eredin burning the village, unless that quest is forced to be done in the evening, could you imagine how different that would be doing that during the day compared to the night?The significance of it is that it possibly might point to the fact that we are dealing with different assets or different platform versions, a possibility that if true would in and of itself cripple your point, as weather and time of day would not be the only two variables at work. Since it's quite the speculative idea, I shan't pursue that avenue.
Oh I definitely think there's solid reasons to be cautious. At this stage I honestly don't blame anyone for cancelling pre-orders or being a little wary about the game, they have every right to. Even if someone doesn't like the new "look" of the game since it dropped the sharpening filter and the lighting changed (Debut Gameplay), although subjective that's still a perfectly valid reason to be kind of "meh" about the game (Well if all you care about it aesthetic/graphics, or that's the deciding factor for whether you play the game or not).What however is not speculative at all is to take Marcin's admission that Elder Blood was on PC and not on consoles, the popular assessment at the toime. Even after the properly encoded version of the trailer was re-uploaded, it still looks shoddy as cork. That's what gives the thesis REDengine is currently inconsistent at least some credence. You can of course pin it on interns and juniors rushing through it on a weekend, but as Evil Chris says in his candid post, they were part of the video team.
What I'm getting at is there are solid reasons to be cautious and not make definitive pronouncements about the matter at hand. I myself cannot untangle this intellectual spaghetti. So it's not sad at all we haven't reached a consensus. It's a testament to the staunch critical thinking which has survived through constant appeals to have the thread locked.
No. What I'm saying is that you cannot conclusively pin the differences on time of day and weather, or, more exactly, you cannot reasonably estimate the impact time of day and weather have if, simultaneously, there are other significant variables play such as platform or the assets themselves. So if that were the case your point would in fact be compromised.It wouldn't cripple my main point, because my main point has nothing to do with asset quality, but as I said merely the fact that even a change in the time of day by a matter of hours can drastically change the "look/feel/mood" of a scene. Whilst I personally believe both pictures have exactly the same asset quality, the sunset picture just "looks" way better, it's more moody and atmospheric. Just like the scene from the VGX Trailer with Eredin burning the village, unless that quest is forced to be done in the evening, could you imagine how different that would be doing that during the day compared to the night?
I'd agree that there's been a dose of drama. Oddly enough, for the most part, it's coming from the denial side of this argument. Examples: members constantly calling for the thread to get locked or simply dropping by to wonder «This is still going on?!» or even that lovely moment when the expression «barking dogs» was used to refer to this side only to merit a red point from a high profile member of this forum. So let's examine what's at stake here. If the thread persists, those who feel the downgrade is fictional stand to loose nothing. They're free to not engage in it. On the other hand, if it does get locked, others who feel there's reason for concern will have lost a thread that has already proven itself as source of new relevant info. And some of them are contemplating buying a new rig to play TW3 on high or ultra - we're talking about a non-trivial investment here - and thus risk loosing a source which, even if modestly, is helping them make the judgement call on which the decision to spend such a considerable sum of money is predicated upon. Not quite the same stakes, you'll agree.Oh I definitely think there's solid reasons to be cautious. At this stage I honestly don't blame anyone for cancelling pre-orders or being a little wary about the game, they have every right to. Even if someone doesn't like the new "look" of the game since it dropped the sharpening filter and the lighting changed (Debut Gameplay), although subjective that's still a perfectly valid reason to be kind of "meh" about the game (Well if all you care about it aesthetic/graphics, or that's the deciding factor for whether you play the game or not).
The engine is irrelevant, the fact is that every open world game ever made is inconsistent (Even Crysis 1 and its sort of open segments). Nobody is making anything 100% cement about how the final version of the game will turn out, and whether it will look the "same" (As far as you can go considering the lack of sharpening and whatnot). Even when I say, "It is my firm belief", that still just speculation on my behalf and it comes with a big but... after those words, because regardless of how much I personally believe something going off a hunch, to others doubtful it's still simply just a random persons hunch and I can't confirm anything.
I just hope for CDPR's sake that I'm right, because it's going to definitely negatively impact them as a company if the downgrade does turn out 100% undeniably true. We'll find out May 19th though.