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Obvious Downgrade

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D

Doctalen

Rookie
#121
Dec 6, 2014
Good work, eliharel. This does look really similar to E3 and I would be shocked if they said it was a recent build.

MIskonius said:
Not surprised, not surprised at all...
No matter how CDPR likes to advertise themselves as PC developer the truth is that they have always targeted console market, even since The Witcher 1 (which ended up in a disaster).
Click to expand...
Are you talking about The Witcher: White Wolf which was Atari's idea and that CDPR didn't even want to do? They weren't even developing it. I encourage you to read this

http://www.eurogamer.net/articles/2013-11-06-seeing-red-the-story-of-cd-projekt
 
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gregski

gregski

Moderator
#122
Dec 6, 2014
MIskonius said:
TW2 was barely playable and it required a dozen patches to make it perform decent on PC.
Click to expand...
I understand your disappointment, but stop spreading FUD. TW2 was perfectly playable game at launch, played by many people even with mid-range PCs.
 
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K

Kretek

Forum veteran
#123
Dec 6, 2014
eliharel said:
Wild Hunt General - and parts like this which look like a parody.
Click to expand...
No. Please, stop!!!
 

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Miskonius.545

Rookie
#124
Dec 6, 2014
Docttj said:
Good work, eliharel. This does look really similar to E3 and I would be shocked if they said it was a recent build.

Are you talking about The Witcher: White Wolf which was Atari's idea and that CDPR didn't even want to do? They weren't even developing it
Click to expand...
no thats not the way it went.
Once they got the money from the TW1 CDPR wanted to port it to consoles, but they didnt know how to do it thats why they hired some French developers to do it.
However the job went bad, the French did not deliver and the porting job was that expensive that it endangered TW2 development.
At the end they ran out of money, and this is the reason why Act 3 in TW2 was so short and why, at the end of the day, the game was so buggy.

gregski said:
I understand your disappointment, but stop spreading FUD. TW2 was perfectly playable game at launch, played by many people even with mid-range PCs.
Click to expand...
LOL you are kidding right?
You coudlnt kill almost anyone since the controls werent working and dodging was a real mess at launch
As for the performance you couldnt get above 30 fps with any GPu on the market, filters were broken as well...
 
Last edited: Dec 6, 2014
Z

Zabanzo

Senior user
#125
Dec 6, 2014
MIskonius said:
TW2 was barely playable and it required a dozen patches to make it perform decent on PC.
Click to expand...
Played it on release day on old quadcore Athlon CPU, 4 gigs RAM and GTX250 with 512mb VRAM and it worked just fine, so please dont lie...
 
J

joshmosh

Senior user
#126
Dec 6, 2014
gregski said:
I understand your disappointment, but stop spreading FUD. TW2 was perfectly playable game at launch, played by many people even with mid-range PCs.
Click to expand...
Indeed it was. My then 3 year old laptop with a GTX 280M played it without any problems at launch.

As for the topic at hand, I will wait for an uncompressed version (which will hopefully come) before I truly start worrying about this. However, I have to admit that the very first thing I noticed when watching the trailer was the drop in graphical fidelity. I pray to the heavens it was mostly down to the compression.
 
D

Doctalen

Rookie
#127
Dec 6, 2014
MIskonius said:
no thats not the way it went.
Once they got the money from the TW! CDPR wanted to port it to consoles, but they didnt know how to do it thats why they hired some French developers to do it.
However the job went bad, the french did not deliver and the porting job was that expensive that it endangered TW2 development.
At the end they ran out of money, and this is the reason why ACt 3 in TW2 was so short and why, at the end of the day, the game was so buggy.
Click to expand...
Dude, the link is right there. Not sure where you heard Atari had no hand in that fiasco.
 
E

echohaxorelite

Rookie
#128
Dec 6, 2014
This is a trailer, not gameplay and i think not in game textures, maybe cut-scene textures? i would not get worried to much, they "may" have downgraded it do to their leveling of optimization but i would not assume, as they say it makes an "Ass" out of "u" and "Me"

They showed of plenty of gameplay 35mins worth i think and it looks great, this isnt a First Person game, its third person. so those close up images are not intended for every aspect of the game. that's if these are the final optimizations, which i doubt because i "think" re-calling them saying once optimization is done then they will reveal system requirements
 
M

Miskonius.545

Rookie
#129
Dec 6, 2014
Docttj said:
Dude, the link is right there. Not sure where you heard Atari had no hand in that fiasco.
Click to expand...
Its in the article dude...

After five months there were problems, and CD Projekt donated a dozen developers to the French studio to help out. Then more problems, and Iwiński began to suspect Widescreen's heart wasn't in it beyond being paid for reaching milestones. Adam Badowski had to fly down to help the studio crunch to produce an important vertical slice of the game for an Atari conference in Lyon, and it went down a storm, to cheers of "bravo!". But two weeks later there was another problem, and Widescreen wanted to push White Wolf back four to five months.

Enough.

"I'm not mentioning all the tensions, all the hours of stupid discussions on the phone, 'you are guilty', etc. The thing is, what we realised was they had no idea how to make it." More money was being spent on Widescreen Games each month than on CD Projekt Red in Poland. It was time for crisis talks, and to assess how bad the situation was.
...

A stern Harrison took Marcin Iwiński and Michal Kiciński aside, into a separate room. "And he said a very British thing like," and he imitates the accent, "'We are in real shit here.' We were like, 'Yes Phil, we're sorry, we screwed up.'

"I was ashamed at the time. We burned a lot of money - our money - and then the next time I was in touch with Phil he told me that he is very very sorry but they have to send us a Bridge notice and we'll have to repay them the money that they gave us."
...
The Witcher 2 took half the time to build that its predecessor did, despite being every bit as ambitious and with an engine to build as well. An entire location called The Valley of the Flowers had to be cut, even though it had "an amazing story plot". "It's not a girly place," Adam Badowski quickly adds, "it's a land of elves." And elves in The Witcher universe are as dirty and mean as everything else. The game's third act was also cut short because the team ran out of time.
Click to expand...
 
L

Luxorek

Forum veteran
#130
Dec 6, 2014
In hindsight it's good I didn't stay late to watch the trailer :lol:

The moment I watched it in the morning I knew there would be a new thread about "Downgrade" on the forums, I just knew it.

And from what I've seen... it looks kinda rough graphics wise, true. YT compression surely didn't help, which is why I'm waiting for Gamersyde version.
 
S

Sharpy47

Rookie
#131
Dec 6, 2014
Docttj said:
This was not the case for The Witcher 2. In fact the only time the game actually looked like it would on release was in the reveal trailer. Also, the famitsu screenshots were clearly made to show a graphical improvement in areas we saw in motion at E3. Those screenshots came out like 3 or so weeks ago. That is still close to launch, it doesn't make sense to put out a screenshot like that if the game won't look like it in the end. It's really hard to avoid if you do end up being dishonest since it's still fresh in peoples minds
Click to expand...
And this is not the Witcher 2 case. This is not the game that was developed for the PC market in the first place as it was with W2, which was later ported to Xbox. This is a complete different story, and yes - before the actual release of W2, the game kept looking better and better. This time around it looks more and more worse because CDPR has to optimise it all for the sake of consoles atlease being able to run it at 30fps... It's not a rocket science.
 
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I

ilayoeli

Senior user
#132
Dec 6, 2014
I dare say the trailer looks worse than TW2 on ultra settings
 
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G

GuyNwah

Ex-moderator
#133
Dec 6, 2014
DeadlyShadow47 said:
And this is not the Witcher 2 case. This is not the game that was developed for the PC market in the first place as it was with W2, which was later ported to Xbox. This is a complete different story, and yes - before the actual release of W2, the game kept looking better and better. This time around it looks more and more worse because CDPR has to optimise it all for the sake of consoles atlease being able to run it at 30fps...
Click to expand...
That's a conclusion that has no facts whatsoever in support. There will be no console bashing in this thread or anywhere else. It stops now.
 
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D

Doctalen

Rookie
#134
Dec 6, 2014
And it also says in the article that it was Atari's Idea and it was a reluctant decision to do it
 
V

Vigilance.492

Ex-moderator
#135
Dec 6, 2014
Once again CDPR's inconsistent Trailer/Screenshot quality is striking again I think...

My initial kneejerk reaction is to assume it's downgraded and be very disappointed... But something is clearly up.

There's no Hairworks in the Trailer.. In-fact much of it looks identical to the 35 minute Demo... But then the 35 minute Demo DID have Hairworks. Then of course this Trailer doesn't look as good as the Famitsu screenshots, which we're all pretty sure was PS4 images... So I don't even fucking know what to believe at this point and if CDPR don't come out and say anything then it's all just going to hang up in the air.

Whatever. At this point I'm just going to wait and see what comes February 24th. I'm going to buy my new GPU(s) anyway because it's time for an upgrade regardless, and I'll decide whether to be disappointed or not when I have the game playing at Highest settings and my eyes can see its final quality. Until then, everything is just all over the place and I seriously give up even trying to predict what is going on at CDPR's PR/Marketing department.
 
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D

Doctalen

Rookie
#136
Dec 6, 2014
DeadlyShadow47 said:
This is a complete different story, and yes - before the actual release of W2, the game kept looking better and better. This time around it looks more and more worse
Click to expand...
Famitsu looks a lot better to me when compared to the same scenes in the 35 minute demo E3 build. This new trailer looks exactly like the E3 build which is strange to me and it makes me think it IS the E3 build.
 
K

Kretek

Forum veteran
#137
Dec 6, 2014
May I ask why cant we write our negative opinion about consoles? It's a serious question, not trolling or anything like that. No one here were using any offensive words about console gamers. This starting to be a little bit ridiculous in my opinion.
 
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M

Miskonius.545

Rookie
#138
Dec 6, 2014
Docttj said:
And it also says in the article that it was Atari's Idea and it was a reluctant decision to do it
Click to expand...
Again, read the article you are referring to...

The Witcher 3 was a background project to build an engine that would work with consoles, because BioWare's Aurora engine didn't, and consoles were a place CD Projekt Red always wanted to be. The plan was to move onto it after The Witcher 2.
Click to expand...
 
S

Sharpy47

Rookie
#139
Dec 6, 2014
Guy N'wah said:
That's a conclusion that has no facts whatsoever in support. There will be no console bashing in this thread or anywhere else. It stops now.
Click to expand...
Facts? LMAO - open your eyes, the facts are everywhere. What facts are you interested in? The fact that the game keeps looking worse with every in-game trailer? Or the fact that W2 kept looking better before the actual release? And what's so wrong with the FACT that consoles are holding the market back, go watch Unity performance and then come back.

---------- Updated at 10:13 AM ----------

Docttj said:
Famitsu looks a lot better to me when compared to the same scenes in the 35 minute demo E3 build. This new trailer looks exactly like the E3 build which is strange to me and it makes me think it IS the E3 build.
Click to expand...
Which again makes no sense for developers to show off their old build to people when they could shown off the new one. You know? "Hey lets show people how downgraded the game actually looks like with your OLD E3 Build, lets not show them the newest one and lets not amaze people how good the game can look" - You think that's how the marketing works?.. Please..
 
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G

GuyNwah

Ex-moderator
#140
Dec 6, 2014
DeadlyShadow47 said:
Facts? LMAO - open your eyes, the facts are everywhere. What facts are you interested in? The fact that the game keeps looking worse with every in-game trailer? Or the fact that W2 kept looking better before the actual release? And what's so wrong with the FACT that consoles are holding the market back, go watch Unity performance and then come back.
Click to expand...
Moderator: OK, as a moderator, I will tell you and expect you to drop the subject immediately. There is no evidence whatsoever that the game has been degraded to make performance targets on consoles. Claims that "consoles are holding the market back" are not facts at all but flamebait. Change the subject or keep silence.
 
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