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Obvious Downgrade

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Z

Zabanzo

Senior user
#1,381
Dec 7, 2014
tihomirr said:
Compare the fire from the new trailer with this

View attachment 8270
Click to expand...
This shot has no blur in it, thats what Im talking about...
 
Y

Yurtex

Senior user
#1,382
Dec 7, 2014
jjensson said:
Sorry, but to all ppl that say "No downgrade, it's just the video compression", that's bull.

I watched the 3gb trailer, and here's a screencap from it (found on DSoG) - please click for the full size and view at 1:1 zoom:

Its just one model mate, look at Ciri for example, she still the same as in previous trailers. Or Yen.

It's very obvious that these are no compression artifacts. Clean edges, smooth textures without blockiness, the video quality is very good. The texture quality in game though, is atrocious.
Click to expand...
Its just one model mate, look at Ciri for example, she still the same as in previous trailers. Or Yen.
 
T

tihomirr

Senior user
#1,383
Dec 7, 2014
Riordan1 said:
This shot has no blur in it, thats what Im talking about...
Click to expand...
I' m no tech expert, and I really hope you' re right about this one :)
 
J

jjensson

Rookie
#1,384
Dec 7, 2014
Riordan1 said:
Frost effect is the problem here, underneath those white "things" are high quality textures, you can see small cracks and cuts in the armor.
Click to expand...
I see it. Could be, would make sense. Awaiting some info on this from the community managers. Details like this are needed to stop spreading all the bull rumours.
 
S

SageFox.326

Rookie
#1,385
Dec 7, 2014
slimgrin said:
Actually, I haven't ruled this out.

Iwinsky might be having a good laugh in his office right now.
Click to expand...
Laughs........yeah, right, because all the fans talking about a downgrade and false advertising is funny to developers who wants to sell.

Getting back to the topic...... the bad textures on the Wild Hunt are some frost effect above the model textures that are right.
 
W

witcher22

Rookie
#1,386
Dec 7, 2014
The picture is the base layer. For starters it doesn't have any silver on it.

If you seen how Geralt is made, he has like 5 or 6 differnt layers.
 
Z

Zabanzo

Senior user
#1,387
Dec 7, 2014
tihomirr said:
I' m no tech expert, and I really hope you' re right about this one :)
Click to expand...
Im no tech expert either :D Its the only logical explanation I came up with, so lets hope Im right.
 
S

SageFox.326

Rookie
#1,388
Dec 7, 2014
joaty said:
The picture is the base layer. For starters it doesn't have any silver on it.

If you seen how Geralt is made he has like 5 or 6 differnt layers.
Click to expand...
Is there some problem with the texture load?
 
D

Doctalen

Rookie
#1,389
Dec 7, 2014
SageFox said:
Is there some problem with the texture load?
Click to expand...
Might be. This is how TW2 was with texture loading not always working.

View attachment 8273
 

Attachments

  • Woah.jpg
    Woah.jpg
    260 KB Views: 13
  • RED Point
Reactions: serxho92 and SageFox.326
W

witcher22

Rookie
#1,390
Dec 7, 2014
SageFox said:
Is there some problem with the texture load?
Click to expand...
Dunno that sort of thing is beyond me. I've mainly been watching some of the behind the scene vids.
 
T

Thothistox

Senior user
#1,391
Dec 7, 2014
Guy N'wah said:
Meaningless. Merely an unprofessional comment. It could mean anything from "this setting doesn't matter, because this is code that runs on the PC where it doesn't matter" to "we don't need to optimize this section for PC, because it doesn't run there." A whole tower of FUD and false claims of bad practices has been built on this one line. Talk may be cheap, but it is all that author has to offer.
Click to expand...
Exactly right. The phrase "don't care" is used all over software and hardware engineering and it usually means that a particular kind of control flow is not executed or a particular value is never read in a particular case.

(This reminds me of the "climategate conspiracy" where use of the word "trick" in an email caused a stir among a whole lot of journalists ignorant of the fact that the phrase is used by mathematicians all the time and has nothing to do with deceiving anyone.)
 
Y

Yurtex

Senior user
#1,392
Dec 7, 2014
SageFox said:
Is there some problem with the texture load?
Click to expand...
Yes
 
S

Scholdarr.452

Banned
#1,393
Dec 7, 2014
-alligator- said:
Doesn't Unity have a lot of annoying pop-in though? I haven't played the game myself but heard about it.
Click to expand...
It has. But I don't know any great looking open world game that hasn't. Unity isn't perfect, don't get me wrong here. But it's also still very good looking and we just should be careful to call "bad optimization" and stuff if we don't know a lot of that ourselves (which means if we don't have solid (!!!) proof for the claim or if we are experienced graphics programmers who worked on next-gen graphics before).

I personally don't know a single "perfect" game engine tbh. They all have their pros and cons. The games with the least technical flaws are in most cases pretty linear games with linear levels and predefined/scripted events (like Crysis, Metro, Battlefield and so on). It's a whole different beast to make an open world game with huge sceneries and it's also a whole different beast if you want to le a lot of what happens on space be randomly calculated instead of being scripted. Like there ARE texture pop-ins in Unity and stuff like NPCs popping up in the far distance. But at the same time no other game before managed to render that many well modeled and textured and even animated NPCs on screen at the same time. So how do you know that it's "badly optimized" if you just lack any comparison and if you don't know every detail of the graphics engine to the teeth? Well, I'd say you probably don't. It's quite easy to dimiss devs for some obvious technical weaknesses but nobody's perfect and both hardware and software are still both pretty limited. So IMHO we should a little bit less aggressive or even arrogant here and sometimes we should acknowledge that games have some gorgeous graphics with a lot of work involved although they probably are far from perfect. ;)
 
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K

KA1N3R

Rookie
#1,394
Dec 7, 2014
Scholdarr said:
It has. But I don't know any great looking open world game that hasn't. Unity isn't perfect, don't get me wrong here. But it's also still very good looking and we just should be careful to call "bad optimization" and stuff if we don't know a lot of that ourselves (which means if we don't have solid (!!!) proof for the claim or if we are experienced graphics programmers who worked on next-gen graphics before).

I personally don't know a single "perfect" game engine tbh. They all have their pros and cons. The games with the least technical flaws are in most cases pretty linear games with linear levels and predefined/scripted events (like Crysis, Metro, Battlefield and so on). It's a whole different beast to make an open world game with huge sceneries and it's also a whole different beast if you want to le a lot of what happens on space be randomly calculated instead of being scripted. Like there ARE texture pop-ins in Unity and stuff like NPCs popping up in the far distance. But at the same time no other game before managed to render that many well modeled and textured and even animated NPCs on screen at the same time. So how do you know that it's "badly optimized" if you just lack any comparison and if you don't know every detail of the graphics engine to the teeth? Well, I'd say you probably don't. It's quite easy to dimiss devs for some obvious technical weaknesses but nobody's perfect and both hardware and software are still both pretty limited. So IMHO we should a little bit less aggressive or even arrogant here and sometimes we should acknowledge that games have some gorgeous graphics with a lot of work involved although they probably are far from perfect. ;)
Click to expand...
If Witcher 3 looks as or even almost as good as Unity, i would be more than happy.
But thats kinda off-topic i guess, sorry :)
 
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J

Jack Bauer 24

Rookie
#1,395
Dec 7, 2014
AboundingTbone said:
And yet it's close to release with even worse material being shown. Regardless, the game, specifically the 35 minute demo, looks nowhere as great as the SoD and VGX trailers. I honestly believe that they bullshotted for the other trailers, but that's just speculation.

Edit: So far, everything they have shown, including the demo, is substantially worse compared to this "in-game footage".
https://www.youtube.com/watch?v=4WtIpfwIClQ&feature=youtu.be&t=10s
or even this
https://www.youtube.com/watch?v=KczsbBpX1so
Click to expand...
The downgrade is obvious, yes. They've slapped us in the face.
 
G

GSoda

Rookie
#1,396
Dec 7, 2014
The trailer certainly wasn't bad. It was just disappointing.

I can understand how releasing a new trailer to ease our woes might not be feasible...but seriously: Just post 3-5 screenshots with the highest settings from the game. Something showing characters and lots of scenery at a wide angle, preferably in >1080 resolution. That really should be no problem and would go a long way in easing some of the community's concerns.

The fact that they a constantly showing of worse and worse stuff since the VGX trailer is *really* worrying :-/
 
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A

AboundingTbone

Rookie
#1,397
Dec 7, 2014
Scholdarr said:
It has. But I don't know any great looking open world game that hasn't. Unity isn't perfect, don't get me wrong here. But it's also still very good looking and we just should be careful to call "bad optimization" and stuff if we don't know a lot of that ourselves (which means if we don't have solid (!!!) proof for the claim or if we are experienced graphics programmers who worked on next-gen graphics before).

I personally don't know a single "perfect" game engine tbh. They all have their pros and cons. The games with the least technical flaws are in most cases pretty linear games with linear levels and predefined/scripted events (like Crysis, Metro, Battlefield and so on). It's a whole different beast to make an open world game with huge sceneries and it's also a whole different beast if you want to le a lot of what happens on space be randomly calculated instead of being scripted. Like there ARE texture pop-ins in Unity and stuff like NPCs popping up in the far distance. But at the same time no other game before managed to render that many well modeled and textured and even animated NPCs on screen at the same time. So how do you know that it's "badly optimized" if you just lack any comparison and if you don't know every detail of the graphics engine to the teeth? Well, I'd say you probably don't. It's quite easy to dimiss devs for some obvious technical weaknesses but nobody's perfect and both hardware and software are still both pretty limited. So IMHO we should a little bit less aggressive or even arrogant here and sometimes we should acknowledge that games have some gorgeous graphics with a lot of work involved although they probably are far from perfect. ;)
Click to expand...
The hardware required to play Unity at a decent framerate at high settings is ridiculous. People with sli'd 980s experience performance problems. It's garbage optimization at its finest, especially since it doesn't look like anything special compare to other games that came out this year.
 
D

dasega

Senior user
#1,398
Dec 7, 2014
jjensson said:
I think the only option to bring peace to all the ppl here that preordered and are now panicking, and to stop spreading this damaging publicity, is to release a few screenshots from known areas, and from a PC build. Instant peace, all faith restored. It could be so easy. But i think they can't do that, because there is at least some downgrade.
Click to expand...
Agree, or even new high res gameplay, don't have to show any quests just some new locations.
 
Last edited: Dec 7, 2014
M

missilenoss

Rookie
#1,399
Dec 7, 2014
A little disappointed. You would think 3 months before release we would see completed game and amazing visuals.
 
Y

Yurtex

Senior user
#1,400
Dec 7, 2014


Don't panic people.
 
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