I recall CDPR saying the biggest issue with open world narratives is the dissonance between an urgent plot and allowing the player casual exploration of the world. They said they wanted to solve this problem with TW3. And here they are in cyberpunk giving V the most urgent plot objective ever, lol.
That's interesting because I don't think they solved that at all in Witcher3. How was that not an urgent mission... Ciri is pursued by the Wild Hunt who we meet early on and DANG... are they bad news! Better get on that and do this mission... oh fork! I'm not even high enough level to pursue the main quest line so now I kind of have to dilly dally with side quests for no good RP reason. That's how it feels when I play at any rate.
It probably doesn't help that you're in an open "world" vs Cyberpunk which is an open "city".
V hoppin and boppin from one side of the town to another makes more sense than Geralt fast traveling over a continent all willy nilly.
At least in Cyberpunk I either:
A) can pursue the main quest line w/ no to minimal need to do side quests to level up
B) optional main quest lines are provided, so RP wise they make sense
C) There are some spots where you are waiting on someone to get back to you. This gives you a chance to do some gigs and level up
It's not perfect, but I think it offers some leeway.
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